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Messages - Ephemeriis

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136
Life Advice / Re: i think i might've killed my computer...
« on: November 24, 2010, 08:12:10 am »
Yep.  USB stuff can definitely stop the boot process.

Had a call once with a computer that wouldn't boot...  Turned out it didn't like the USB keyboard.  Remove the keyboard and it would boot fine.  Plug the keyboard in again once it was up and it would work fine.  That was a fun one to troubleshoot.

137
Other Games / Re: Game Companies You Miss
« on: November 22, 2010, 01:30:46 pm »
Oh, man...  Maxis...  Had completely forgotten about them...

<nostalgia>...reticulating splines...</nostalgia>

138
Life Advice / Re: Any experts on hypnotism out there? Need to forget......
« on: November 22, 2010, 12:47:57 pm »
The big problem with using hypnosis to forget trauma is that your conscious memories are the least of your problems.

There's all sort of emotional scarring, behavioral patterns, belief systems, and thought patterns that develop as a result of your life experiences - both the good and the bad.  Simply suppressing conscious memories does absolutely nothing to address the rest of the mess. 

It's like chopping off the tip of an iceberg so you can't see it anymore, and leaving that deadly mountain of (now invisible) ice floating freely.  It will come back to bite you in the ass.

Believe me, I know.

My wife suffered a lot of childhood trauma - most of which she's completely repressed.  Has no conscious memory of it at all.  And then some random smell or action or something will set her off like an emotional landmine.

She's spent years in therapy trying to work though it. 

No, just accepting something isn't generally enough.  You have to process the hurt, come to terms with what happened, come to terms with what that has meant to you as a person, deal with the assorted problems/baggage that you've picked up along the way, and accept where you are now as a result of all that.

It isn't easy.  Like I said, my wife has been working on it for years now.  But she is making progress.

139
DF Gameplay Questions / Re: How many of you use tilesets?
« on: November 22, 2010, 12:33:38 pm »
Now, I am not trying to offend anyone here, but I really cannot understand the arguments that tilesets are unreadable.  Maybe it is just me, but when a dog looks like a little dog, and when a tree looks like a tree, and when a barrel looks like a barrel, I really have absolutely no trouble at all figuring out what I am looking at  :o

My thought process when playing ASCII:
A "d"...  What's that again?  It's not a dwarf, they're the face-looking things.  Unless it's a dead dwarf...  Do they look like D's?  No...  Is it a dog?  A donkey?  No...  Donkeys are big D's...  It's a dog.

My thought process when playing with a tileset:
How'd that dog get outside?  I thought I locked all the doors...

Yes, obviously, if I played with ASCII enough I'd learn what the symbols mean and it'd become like second-nature.  But it isn't at this point.  And when I set down to a relaxing evening of DF after a frustrating day at work I don't really want it to feel like more work.  I don't want to struggle to figure out what I'm looking at.

140
Other Games / Re: Game Companies You Miss
« on: November 22, 2010, 12:11:13 pm »
Sierra, Westwood, Bullfrog, Black Isle.

Sierra was kind of a catch-all.  They published all sorts of stuff.  No real theme tying it together...  But I have some very fond memories of some of their stuff.

Westwood turned out some terrific things.  I have very fond memories of that Blade Runner game they turned out just before vanishing.

Bullfrog made some absolutely awesome stuff.  Syndicate was terrific.

Black Isle made some great RPG stuff.

I'm sure most of their employees and IP and whatnot still exist somewhere...  But it just isn't the same.  It seems like Black Isle, and Westwood, and Bullfrog just turned out consistently good stuff.  There aren't a whole lot of companies like that any more.

141
DF Gameplay Questions / Re: How many of you use tilesets?
« on: November 22, 2010, 12:08:17 pm »
I play with a tileset.

I can manage the ASCII stuff...  But it's much slower for me.  Easier for me to recognize stuff if it's vaguely iconic.  I suppose if I really put the time into it I could learn to recognize the ASCII stuff just as easily, but it isn't really important to me.

Regarding the quality (or lack there-of) of the UI...  I really don't think it is that horrible.

You're basically looking at nested menus/screens.  Play any 4X title and you'll see the same thing.  Maybe it's a little prettier to look at...  But you've still got nested menus/screens.  When you've got that much complexity you really don't have much choice.  You break things down into categories, and expand the amount of information available depending on what category you select.

It looks rough in DF just because the thing is built around an ASCII rogue-like framework...  But it really isn't that much more complicated or difficult than MoO or GalCiv or Civilization or anything else.

142
Other Games / Re: Neverwinter Nights Revisited
« on: November 16, 2010, 03:16:13 pm »
NWN has got to be one of my favorite games of all time.

The built-in stuff was solid...  Good ol' BioWare D&D RPG stuff.  Solid storyline, good implementation of the rules system, decent characters...

But the editor is what made the game.  Easy enough that even I could throw something together.  And that meant that there were a lot of people out there, throwing a lot of stuff together.  Some really good modules developed by some very talented people.

Fond memories.

Doesn't seem like anybody makes games like this anymore...

143
Life Advice / Re: Crushing on childhood friend.
« on: November 16, 2010, 03:09:07 pm »
.... Ephemeriis... That's... in my opinion is ... disgusting.

But then again it is my opinion. I would never be non-monogamous in a serious relationship. If someone even proposes that to me whenever we're serious, it's goodbye. Thanks for being honest, but no thanks.

/shrug

I'm a happily married man.  I'm not interested in any kind of polyamorous relationship.  Frankly, I don't think I have the time/energy/stamina to keep up with multiple partners.  But there are an awful lot of very happy poly people out there.

Whatever floats your boat.

It's just important to keep an open mind.  I've seen some people make themselves and their partners very unhappy because they just kind of assumed they had to be monogamous.

144
Life Advice / Re: Crushing on childhood friend.
« on: November 16, 2010, 01:37:21 pm »
Eh, don't fool yourself, it's always about sex. You wont spend your life happily with someone unless you're both satisfied in bed as much as you are in any other part of your life with said someone.

That assumes a monogamous relationship.

I agree that an individual is not going to be a terribly happy person if their sexual needs are not being met.  But you can spend your life very happily with someone, while getting your sexual needs met by somebody else.  Happens all the time.  And, assuming everybody is honest and up-front about what is going on, there's absolutely nothing wrong with it.

145
Life Advice / Re: Crushing on childhood friend.
« on: November 15, 2010, 03:50:23 pm »
As Soulwynd indicated, you need to take a look at your own thoughts/feelings before worrying about her's.

What, exactly, do you mean when you say you're crushing on her?  What is it that you think you're pursuing?  What is it that you want, that you don't have in your current relationship?  What is it that you want to attain?

How would you feel if you continued to be "just friends", and she had a romantic/intimate relationship with someone else?  What would that do for your friendship?

How would you feel if she rejected you?  If she's happy with the relationship as it is?

To be honest, you're more or less doing it the right way.  You've actually gotten to know her before trying to get in her pants.  You'd be amazed at how few people do that these days.  And people are still surprised when they see the divorce statistics...

You can't control her actions, emotions, or response.  She's either interested, or she isn't.  She'll either get weird after you broach the subject, or she won't.  And that's entirely out of your hands.

But you can control your own actions, emotions, and response.  That's what you need to worry about.  Evaluate what you're feeling, what you're looking for, what kind of things you can tolerate, and what things you cannot.  Then make the appropriate decision.

Although...  To be completely honest, it almost doesn't matter.  You said you'd known her for 10 years, since you were both 6?  The odds of the two of you actually staying close friends through the rest of highschool/college/life/whatever are pretty slim.  It'd be a shame to pass up the opportunity just because you thought you'd lose a friend, only to lose her anyway.

146
General Discussion / Re: "Man Shouldn't Play God"
« on: November 15, 2010, 03:08:15 pm »
Why are we all assuming the Garden of Eden story is to be taken literally?

Well, it'll depend on who you ask...  Me, I think it's all hogwash.  Other folks think it's some kind of metaphor.  A disturbingly large number of people think it is literal truth. 

Honestly, would you really want to live in a world where Eve didn't eat the fruit?

Nope.

But, then again, I'm one of those heathens.

147
Actually, I'm pretty sure that no matter what the numbers, the zombies are going to lose. Humanity has a weapon of tremendous power, that can hold back the zombies indefinitely. Walls. No matter how many zombies there are, they can't tear a hole into a concrete wall with their bare hands.

The thing that I always found creepy about zombies was their persistence.  Sure, the new fast zombies are scary because they'll actually run you down and catch you...  But, like you said, a wall makes a nice obstacle.

But they aren't going anywhere.  They're dead.  They don't need to eat, or drink, or breathe, or sleep, or anything.  They're just going to hang around out there, waiting for you.

Eventually you'll get hungry, or thirsty, or you'll run out of ammo, or you'll forget to lock the doors behind you, or the years will simply weather down your nice cement wall...  And eventually they'll get in.  It's only a matter of time.

148
General Discussion / Re: "Man Shouldn't Play God"
« on: November 15, 2010, 01:17:26 pm »
Oh please, why did He put the tree in the garden if He didn't intend Adam and Eve to eat from it? Forbidding them to do so is just basic reverse psychology.
That thought gave me a interesting thought to go along with that as well. What if God and the Devil have never really been at war with each other, but instead, have been playing us like a succession game or something. I mean, God had to have created the Devil as well, and despite the whole "fallen angel" status that was carried by the Devil, things would be carried more as a friendly rivalry, than as a full-blown war between Heaven and Hell with Earth as the chosen battlefield. Everything needs a purpose, and last I recall, Hell had more purpose as a prison (or "Time Out Zone") for demons, than fallen Man that have done much wrong.

Well, that's kind of where things start to fall apart, isn't it?  I mean...  The Christian god is supposed to be all knowing, all powerful, and all good.  So god had to know that the serpent would tempt Eve, had to know that we'd eat from the tree, had to know that Lucifer would rebel...  And had to be OK with all that, because if god wasn't OK with all that then it wouldn't have happened.

"Don't play God" should only ever be uttered in B-Movies to the scientist who created the Rabid-Flying-Amphibious-Sharks that were created to clean up oilspills before he releases them on the world.

Agreed.

Still, it's not as arbitrary as Ephemeriis makes it out to be. One way a person can take these is advancing ourselves 'till these things are no longer godlike. Electricity would be considered godlike a thousand years ago, and they likely wouldn't know what to do with it. Then you have stuff like gunpowder where you know it'll be used as irresponsibly as we have used it. We shouldn't play with things that we cannot handle, as we could hurt ourselves. We should play human, working with what we understand.

Except that the scary things we cannot handle become the things that we understand when we play with them.  That's how we learn.  And usually there is hurt along the way.  Which is essential to the learning process.

To play devil's advocate here (God's advocate?), you could argue that it's more like a parent telling their 2-year old not to play with matches. Yes, the adult gets to play with matches, but that's because we're (hopefully) more mature and careful because we more fully comprehend the danger.

Great example, but probably not in the way you intended.

When I was a kid we had a big ol' kerosene heater in the basement, which was also the playroom for us kids.  It had a big, flat top on it that got incredibly hot.  I used to have fun melting my legos on it.

My parents told me time and time again not to touch it because it was hot and I'd burn myself.  I got yelled at, grounded, had toys taken away, etc.  I kept ignoring them.  I knew what I was doing.  I was being careful.  I wouldn't get hurt.

Then one day I thought it was off, and put my hand flat on top of it.  Burned the hell out of my whole hand.  Hurt like hell.  Not only was I in pain, but I was terrified to tell my parents because I knew I shouldn't have been doing it in the first place.  I spent the rest of the day playing outside in the snow, minus one mitten, so I could stick my hand in the snowbank to stop the pain.

I never played with that heater again.

People need to make their own mistakes.  It doesn't matter how much you warn them or how much advice you give.  Everybody has to screw it up themselves.

149
General Discussion / Re: "Man Shouldn't Play God"
« on: November 15, 2010, 12:26:27 pm »
The whole "man should not play god" thing is generally rolled out when you're talking about fancy medical science stuff like cloning and genetic modification.  The general idea is that only god should be creating life.

If you look at Genesis you'll see that while we may have been created "in his image", we were not really intended to be godlike.  That's where the whole apple thing comes in.  It was the tree of knowledge of good and evil, and we weren't supposed to eat from it.

So it's fairly obvious that, at least from a biblical perspective, we were never intended to be on an even playing field with god.  We were created to be subservient, obedient pets.  We were not supposed to know good and evil.  We were just supposed to live blissfully in our garden and praise our creator.  And then Eve went and screwed it all up.

Personally, any time I've heard that whole "man should not play god" thing it rings in my ears like some abusive husband telling his wife to get back in the kitchen.  It's an arbitrary limitation imposed by somebody with authority upon somebody else to keep them in their place.

150
I will strap a motion activated sound system to my self that says "Oh thank god, someone is alive! You got to help me!"

I like this idea.

Combined with eating lots of preservative-laden foods and maybe wearing clothes that don't leave a whole lot of skin exposed.  Pass for living just long enough to get in close and take a bite out of someone.  Though I suspect it would only work once or twice...  You're sure to get shot by somebody you're chewing on before too long, and that ruins the whole "I'm not a zombie" look.

Me?  I'm thinking I'll go for something more Fido-esque.  Develop some good manual labor skills, cultivate a friendly disposition, and hope I can find some nice zombie-loving woman to take me in.

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