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Messages - Ephemeriis

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196
DF Dwarf Mode Discussion / Re: You are all monsters.
« on: October 19, 2010, 12:18:01 pm »
You know, I can't think of any other game that gives quite the same incentive to harvest mermaids for their bones...

Seeing as I haven't actually harvested any mermaids for their bones, I'm really not sure what that incentive is.  Are they worth a crapton?  Do they make especially nice bolts?

Dwarf Fortress doesn't really distinguish between critters.  With the exception of Dwarves, which are generally off-limits for crafting purposes (unless you get a fel mood), everything is potentially a pile of resources.  Bears are piles of meat, organs, and bones held together with leather.  So are deer.  So are unicorns.  So are mermaids.  If you want to harvest one of them for their meat/bones/leather you can go right ahead.

Most games severely constrain your actions.  The developers decide that a specific pile of pixels is a monster, so you can attack it.  Another pile of pixels is a friendly NPC, so you aren't allowed to attack it.  Maybe this pile of pixels is an animal, so you can skin it.  But this other pile of pixels is too cute, so you aren't allowed to skin it.

Dwarf Fortress doesn't constrain you.  It's all just pixels.  Do with them as you please.

You don't want to slaughter mermaids for their bones?  Don't.  I've never felt the need to.

197
An update:

We were supposed to upgrade to v17 on Monday (yesterday).  This is in preparation for the big ol' point-of-care thing on November 1st.

On Saturday we find out that the backup has not been operating correctly since we put in the new tape library.  An entire partition has been skipped.  Repeatedly.  There is no solid backup.  That has just become priority #1.

The upgrade to v17 is delayed until we can get solid backups.

My supervisor calls in sick for two days straight - yesterday and today - which leaves me with even more work to do.

Our director of nursing also calls in sick this week, which means my other IT worker is now conducting the training that our director of nursing was supposed to be doing.  Which leaves me with even more work to do.

And then the head of our healtchenters informs me that the logging they need for the state-mandated reporting hasn't been working right for the last six months or so.  Which, technically, is also priority #1.

198
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 19, 2010, 11:19:38 am »
I don't normally like to seal up my fortress.  I normally let my migrants and merchants come and go as they please.  But my last fort got a little too populous and unwieldy.  So this time around I thought I'd lock the doors and keep things small.

Embarked and immediately dove underground.  Dug out a couple temporary chambers to hold all my supplies, got a basic farm going, grabbed some wood, tapped the brook for some underground water, and then walled up the entrance behind me.  Nobody in or out.

A couple years have passed.  I've ignored the migrants wandering around outside.  Some merchants have come and gone.  Things are going pretty well...

But I'm getting low on wood, and thinking I might want to start trading with the other civs...  Which means I have to pop the cork and let people inside.

That's OK.  I planned for this.  I've got a grand entrance and trade depot ready to go.  I just have to breach the surface.

Except...  There's an awful lot of very unhappy dwarves up there.

I'm trying to decide how exactly I can breach the surface without letting a flood of tantrum-ready dwarves into my fort.

199
DF Dwarf Mode Discussion / Re: You are all monsters.
« on: October 19, 2010, 10:40:21 am »
First of all, it's important to remember that this is just a game.  No actual elves were harmed in the making of the elf-bone throne that menaces with spikes of elf-bone.

Folks do lots of things in games that they would never do in real life.  It's escapism.  Nothing more.

Secondly, a lot of these horrifying things are side affects of the game itself, not really intended results of deliberate actions.  It isn't really anyone's fault that dwarves carry their babies into battle.  Nobody specifically ordered them to.  And I doubt if Toady intentionally coded that behavior in.  But they carry their kids around...  And there's no handy dwarven daycare to drop them off at when you go to war...  So, you get baby body shields.

Thirdly, a lot of these horrifying things are actually pretty reasonable responses given the context of the game.  Your mayor wants some leather hats?  Ok...  But we don't have any leather...  So, do we slaughter the puppies for leather to make the mayor happy?  Do we ignore the mayor and have him throw half the fort in jail because they didn't make his leather hats?  Or do we depose the despot and replace him with somebody who will hopefully not demand things we can't deliver?

Finally, it's Fun.

200
DF Gameplay Questions / Re: How do you protect your merchants?
« on: October 19, 2010, 10:28:27 am »
Protect the merchants?  Why would I do that?

I usually put my trade depot near the entrance of my fort, outside my main defenses.  If something nasty shows up while the caravan is around they're on their own.

The caravan guards are usually halfway-decent and can soften up attackers nicely.  If nothing else they serve as bait and move the enemy into a predictable path.

If the caravan gets killed, I get free stuff.

Hell...  I've been known to build decoy trade depots around the map and wall caravans in just to use them as siege fodder.  Nothing quite like seeing a troll smash down the locked door of a decoy depot only to get slaughtered by an army of angry/insane merchants.

201
My current, on-going bit of rage...

I work at a small hospital.  We're basically chronically understaffed and overworked.  That's OK though, it keeps things interesting and it really is an awesome job.  Normally.

We're in the process of rolling out a big new hospital information system.  Electronic health records for everyone!  Means we need to set up a pile of Toughbooks for the providers...  And those machines need wireless access...  And those access points need to be wired...  And that all needs to happen before we bring the servers up and get the software up and running.

So we've got a good pile of work to do.  A bunch of laptops to roll out, a bunch of access points to install, a bunch of cable to run, switches to install, tons of wiring to patch down...  Lots of stuff to do.  And we should have had plenty of time to do it, too.

But then we got struck by lightning.  Literally.  Our phone system, a server, and a telemedicine unit all died.  So now we've got to scramble to get those fixed.

And then another server just up and dies for no good reason.

And then upper management announces that we're absorbing one of the health centers in the area, and we have to take over all their IT support.

And then stuff that we've ordered stops showing up.  Critical bits of hardware are back-ordered for weeks.

And the folks in maintenance who were supposed to be doing most of the grunt work involved in getting these cables run are just not helping out.

And, of course, we've still got random bits and pieces breaking here and there that need to be fixed.  A VPN falls over here...  Some doctor needs a lab test set up over there...  A virus pops up on a workstation...  An update comes out for something...

So I've been working 9+ hour days, 6+ days a week, for the last month and a half or so.

We were supposed to go to an Octoberfest thing a couple weeks ago...  Couldn't.

Couldn't take Columbus Day off either.

I'm getting seriously worn down...  I wake up exhausted, and come home barely conscious.  I've got hardly any time with my family these days.  It absolutely sucks.

And how do I get to spend the little bit of time I get with my family?  Listening to my wife bitch and moan about how much I'm working.

202
Life Advice / Re: What does death feel like?
« on: October 13, 2010, 11:25:28 am »
The process of dying is going to feel different from one person to another.

Actually being dead, though, is the same for everyone.  We all know exactly what that's like, some people just don't want to admit it.  We've all been non-existent before.  And we'll be non-existent again.

203
Life Advice / Re: Trying to start a career in IT
« on: October 13, 2010, 09:15:51 am »
After getting a bit of experience there, you can move up to work somewhere larger and more well-known.. If you even want to. Many of the people that I know in that kind of role love the job satisfaction that comes with it, and have no desire to move on to other employment.

Your mileage will obviously vary...  But generally speaking, the larger the organization the more specialized your job will be.

I work at a small hospital.  Our IT department is just four people.  This means that I've got my hands on literally everything.  VoIP phone system, network operations, telemedicine, security, various health information systems, digital radiography...  You get the idea.

It can get a little overwhelming at times...  And there are days when I find myself scanning a workstation for viruses or installing Microsoft Office and thinking Seriously?  At this stage of my career I'm still doing this shit?  But it keeps things interesting.  And even the mind-numbingly simple work can be a nice break from the mind-bendingly complex stuff.

At one of our sister-hospitals they've got a couple dozen folks in their IT department.  They've got one guy up there who does nothing but program Cisco equipment all day long.  I think that kind of uniformity would drive me to distraction very quickly.

204
Life Advice / Re: Trying to start a career in IT
« on: October 12, 2010, 02:02:07 pm »
What the hell happened to this country?

Seriously?

I'm not real happy with the state of the union right now...  But that's your big beef?  Student loans?

Student loans are still available.  Maybe not as nice as you'd like, but they're out there.  Government grants and tuition assistance are also available.  As are scholarships.  And you can always work your way through school.

My kid is making his way through school just fine.  Got a couple scholarships and a grant.  Hasn't had to take out a loan yet.

205
Life Advice / Re: Trying to start a career in IT
« on: October 12, 2010, 08:09:05 am »
A 4-year degree is not going to teach you any specialty.  It really isn't going to get you trained to do anything terribly specific.  It's more of a general education.  If you really want to specialize you'll be going for a Masters and/or PhD.

All a 4-year degree shows an employer is that you can be taught.  Nothing more.  It implies that you managed to pay attention in class, take notes, and put the right answers on a test.  It implies that you had enough dedication to show up to enough classes to pass.  It implies a certain level of competence and responsibility.  It implies that you can probably take instructions.  It does not imply that you actually know what you're doing.

I always tell people that a 4-year degree is a great way to figure out what you want to do.  Take the classes that look interesting, not practical.  You'll quickly discover what you actually do and don't like doing.

I started my BS in Computer Science absolutely convinced that I wanted to be a game developer.  Then I discovered that I enjoyed playing games a hell of a lot more than I liked writing code.  And eventually came to the conclusion that managing networks was far more fun than building software.  So now I'm a sysadmin.

As for what is actually useful...

Degrees and certificates are great for getting your foot in the door.  Lots of folks in HR just throw out resumes without the required words on them.  So I'd certainly recommend getting as many as you can.  Seriously.  Just any degree or certificate you can get your hands on.

When it comes to an actual interview though, I find it's best if you can actually have an intelligent conversation about the work you've done.  Even if it isn't 100% relevant to the work you will be doing.  Somebody who understands the technology and concepts, who knows what they're doing, and can communicate that clearly to somebody else - that's the kind of person you want to hire.

Any kind of practical experience is going to be a plus.  Fix computers for your friends and family.  Throw together a website or two.  Contribute a patch to some open source project.  See if you can get involved in managing any of the on-campus networks.  Get an internship somewhere.  Even if you aren't getting paid for it, you can use it to pad your resume and it'll give you things to talk about.

I'll also suggest that if you aren't genuinely interested in IT, that you pursue something else.

IT is not a glorious career.  You will wind up working long hours, you will not get paid spectacularly, and there's relatively little recognition for the work you do.  If you're passionate and genuinely interested in what you're doing it can be very rewarding...  If you're just slogging through the day for a paycheck you're going to get burnt-out very quickly.

206
Life Advice / Re: I THINK IM SMART.....
« on: October 11, 2010, 10:11:55 am »
I've been doing IT in one form or another for about 15 years now.  I have a BS in Computer Science.  Not exactly the same thing...  But close enough for government work.

Having read through the entire thread the first thing I'm going to tell you is that you seriously need to work on your communication skills.

I don't care what kind of mad skillz you've got, you're going to have to deal with other human beings.  You're going to have to communicate with them. 

A large amount of it will be written.  You'll need to be able to string words together in a coherent manner.  Sure, yes, this is a forum...  But it's a good idea to get into the habit of writing semi-coherently everywhere.  You do not want to accidentally slip into casual forumspeak in the middle of a professional correspondence.  It's especially easy to spell/capitalize things correctly these days.  The software virtually does it for you.

Also in the vein of communication skills - learn how to take criticism more constructively.  You aren't perfect.  You never will be.  Somebody out there is going to tell you that you're doing something wrong.  You need to be able to take that criticism and do something useful with it.

As for the education part of things...  I don't think there's really a whole hell of a lot for me to tell you. 

If you're genuinely interested in IT you should already be doing your own reading and research.  You should be reading various IT-related forums, peeking into various open-source projects, grabbing random books from the store/library, etc.  You'll be introduced to new concepts and authors throughout the course of your education - some of them will interest you, some of them will not.  You'll naturally go learn more about the interesting stuff. 

I could point you at some classics...  But you should probably have read them by now.  If not, they'll come up in your classes soon enough.  I could point you at some texts I found especially useful, but they'll likely be completely useless to you.  I could list some of the textbooks I read during my education, but they'll be out of date by now.  IT is a fast-paced field.  Printed text has a hard time keeping up.  Your best bet is going to be on-line documentation and collaboration.

If you aren't genuinely interested in IT, stop now.  Folks in IT work long hours for relatively crappy pay.  If you don't enjoy what you do you're going to get burnt out very quickly.  And we've got more than enough clueless code monkeys just slogging through the day for a paycheck.  We don't need any more of them.  We need genuinely passionate people.

207
DF Dwarf Mode Discussion / Re: Create magma workshops down below or pump up?
« on: September 29, 2010, 03:43:51 pm »
Somewhat unrelated question...

But everyone seems to want to keep their fortress up near the surface.  The discussions are all about either bringing magma up to the surface, or having your dwarves trucking back and forth all day long.

Why not relocate the whole place down below?  Other than immigrants/caravans, why do you need to stay near the surface?

208
Other Games / Re: Dead Rising 2
« on: September 28, 2010, 01:44:40 pm »
Thats the the first thing that went through my head when I encountered the wearable dress from the first payed demo...

"Payed demo"?  As in you had to pay for the demo?  I thought a demo was supposed to be a free sample of the game, so you could decide if you wanted to pay for it?

And 8-10 hours is not long at all. :(

No it isn't.  I'm used to paying $50 for a game, and having it last a good 20-30 hours.  Games these days seem overpriced...  Not just because it's $60 for something on a console, but because you only get 8-10 hours of gameplay.

209
DF Gameplay Questions / Re: I feel stupid... question on farming.
« on: September 28, 2010, 01:27:38 pm »
I always find the easiest way to set up farmland is with a bucket brigade.

Embark with a couple buckets.  Dig out a room.  Dig out another room 1z below the first.  Channel out a section of floor in the first room, so that you can drop things through into the one below.  Now designate that open space as a pond.

Your dwarves will attempt to fill the pond by throwing buckets of water into it.  That water will evaporate and leave mud.  Just un-designate the pond as necessary, then construct a floor over the hole when you're done.

210
Life Advice / Re: What is this? Chest Problems (Sort of)
« on: September 28, 2010, 11:48:39 am »
I've got some weird posture myself.  I generally list to the left.  Completely unconscious of it...  Until I notice that my muscles aren't too happy about it.  I'll get a weird cramp-y ache on my side.  It can become vaguely difficult to take deep breaths.  Kind of like if you've got a mild cold or something...  Just a vaguely congested feeling.  If I ignore it long enough I'll get a genuine cramp in the muscles over my ribs.  Believe me, it feels weird when your ribcage tries to crush itself.  Not pleasant.

I try to stretch periodically to counter-act this.

Sometimes, if I stretch just right, I manage to crack/pop my chest just like when I crack/pop my knuckles.  It happens on the right side...  Up top, somewhere between my collar bone and my breast bone.  Felt pretty disconcerting the first couple of times it happened.

I went to see a doctor.  They told me to sit up straight.

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