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Topics - Nova72

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DF Modding / Help with modding and some questions- WAR TORTOISE
« on: July 07, 2010, 05:03:19 pm »
Ok so I have a few basic question about modding.  I have never actually done any modding in DF before so if someone could even just point me to a basic guide on creating custom creatures and items etc, that would be appreciated. 

Ok, I want to make a war tortoise that is really big (700-800 lbs?) rather slow, and can be trained to fight and is obviously tamable and purchasable on embark (is this part possible?).

I was also wondering if it was possible to create cavalry.  Dwarfs mounted on a horse or some other animal?  Make it increase or decrease their speed, increase their damage etc...

Other than that is it possible to say in DF where a creatures parts are?  I.e. The tortoise has all of it's organs and it's body etc... in a shell to protect it with just a little bit of the feet and head sticking out.

Lastly, how do you make graphics for something?  I would be fine with just using the symbol that is already used for turtles (I use mayday mike's tileset) but how would I go about calling on that? 

Thanks for any help in advance.

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DF Dwarf Mode Discussion / Doom Fortress Mega Project
« on: May 29, 2010, 03:27:12 pm »
I intend to start a "Doom Fortress" lined with traps, winding corridors with dug out archer and siege weapon positions, and of course magma and water flooding.  I also intend to build my fortress deep within the earth, shut off from the world other then said doom passage to admit trade, migrants, and enemies. 

The only problems I have run into with this idea so far is dwarven dependence on wood.  Is there a way to replace wood beds, barrels, and bins with something made of stone or metal? 

I am also looking for any suggestions how to best implement the whole shut off from the world thing.  What else could I do to complete the mega fortress/any suggestions on what else to do in this fortress?

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DF Gameplay Questions / Trade Depots-I want my stuff!
« on: May 19, 2010, 09:52:28 pm »
I have been trying to figure out how to move stuff off of the trade depot when there isn't a caravan there, is this possible?  I was trying to figure out the trading system when a caravan of elves came, but I ended up giving them a bunch of stuff for free by accident.  I then just took the things that I wanted because, hey, its mine.  Now they left and I can't figure out how to move the stuff off the trade depot.

Also, when trying to build an entrance can I use ramps to make the entrance a little ways away and go down one level to lead into a long hall o' doom?  (Yes I am new to the game and have no idea how traps or mechanisms work so that is going to be interesting, but I am learning as I go)

Finally, is there a way to create a mechanism that would allow me to run a passage from the river on the map to the room I want to irrigate for farming and be able to close it off again?  I think I could use a floodgate (and a lever, don't know how this works, I will have to look into it) but I don't know how I would mine out the last block without sacrificing a dwarf.

Thanks for any answers in advance.

P.S Is there a way to set job priorities? i.e. do everything related to masonry first then crafting etc...

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