DF Modding / Re: *Title Edit: Modding in Increased Racial Distinctiveness
« on: November 23, 2007, 01:44:00 am »But yeah, very dwarfy.
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But yeah, very dwarfy.
OT: This idea rocks, though you misspelled monstrous in your example.
quote:
flying hamburger
This just screams Hamburglar.
Also,
quote:
Sentient Spoon
More precisely,
quote:
Spoon
makes me think Tick.
quote:
chlorine-man,
hydrogen-man,
lead-man,
How 'bout Spider-Man? 
Give them FLIER for "swings from web" action.
If you want something to be hostile, add LARGE_PREDATOR.
CURIOUSBEAST may give it a tendency to wander into your fort. CURIOUSBEAST_GUZZLER is guaranteed to cause raiding behavior (since items can often be found strewn about the landscape after sieges and such, but edible food is almost always in the fort). I don't know how guzzling behavior will interact with predatory behavior. "Nab some food then skedaddle" may happen instead of the desired "nab some food then kill some dwarves."
RE: Spirits of Fire (the demon)
I don't know where you got the "water trap kills them" idea, but I suspect someone meant firemen (the magma creature). Spirits of Fire are hot enough they'd probably turn the water to steam.
RE Cleave
No such ability at this time. The coolest attacks you can give a creature are [WEBBER][THICKWEB][WEBIMMUNE], [FIREBREATH] ([FIREIMMUNE] optional?), and [DRAGONFIREBREATH][FIREIMMUNE_SUPER]. For an area attack, FIREBREATH is probably the best. It adds long-range fireballs and short-range flame breath. Neither will ignite flammables in my experience. Dragon firebreath will set all kinds of things ablaze, though, which can be very bad (and results in such comedy as dragons killing themselves indirectly).
Your water creature idea (#1) inspired the question.
[ November 13, 2007: Message edited by: Earthquake Damage ]