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Messages - Internet Kraken

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286
DF Dwarf Mode Discussion / Re: HORSES!!!!
« on: November 12, 2010, 11:25:40 pm »
Well, a horse is actually really powerful. They could seriously harm a human in real life if they attacked one. Now imagine that human is instead a dwarf, whose head is just high enough so that the horse will kick him right in the face.

Suddenly, horses slaughtering dwarves makes a lot more sense.

287
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 11:22:11 pm »
So my only option is to further quarantine my Dwarves inside the caverns, build an elaborate pump system using two dwarves, and then flood the entire map with magma?

........fuck.

1169 corpses on the map.
0 bars of soap.

Well I would have more but all the soap makers died years ago. They're not particularly good at outrunning forgotten beasts. Or avoiding Darnen spearmen. Or surviving in general, really.

288
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 08:43:34 pm »
Sounds like you need to dig a new entrance.

I don't even have a mining pick

What?
When I loaded the save to take a look at the fort one of your two dwarves had the "Dig"  and was holding a steel pick...


Yeah, that was after I messed around some more. I mentioned in a later post that I found a forbidden mining pick. Then a dwarf died.

As you can probably guess from stuff like this, most of this is a result of my horrible idiocy.

289
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 08:33:20 pm »


That's all from a single tile. I didn't think it was possible to mix that many vile liquids together.

290
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 08:27:13 pm »
I'm 90% sure its caused by puddles of contaminants from a forgotten beast that your migrants are walking through on their way into the fort.  If you run DFcleanup then it should stop.

That's what I thought to. But then why do my 2 remaining dwarves not perish? Puddles of pus and blood surround them. Several dwarves have died in their shelter, yet they are never harmed. My mayor is even described as being incredibly susceptible to disease, yet the only thing damaged is her sanity. Speaking of which, she's one the biggest threats to my fort at the moment. she's always falling in between unhappy and miserable. If she goes berserk, there's no way the other dwarf will survive. She's a professional axe dwarf with a legendary adamantine battle axe.

291
DF Dwarf Mode Discussion / Re: What was this
« on: November 12, 2010, 08:14:11 pm »


Actually, I think it really is a ghost. They were added to the new version.

292
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 08:04:51 pm »
Well, I'm not sure what danger is forcing your dwarves underground

You know, it's really hard to explain just how fucked this fort is in every conceivable way. If I knew how to upload a save properly, I'd do that so you can see for yourself.

Put the region folder in a zip file, upload that to http://dffd.winbli.com/.

EDIT: I need to go update Townbrush.txt. It's been about 15 pages of that thread (at 50 posts/page).

Knowing my incompetence I probably fucked this up to, but here.

For the record, there are some custom creatures modded into that game. That's one of the main reasons it fell apart, as the first race I ever made (first mod to, which upon retrospect is a horribly complex thing for a newbie modder to attempt) is utterly broken. If you can somehow figure out what the source of the plague is, I am forever in your debt. If I had to hazard a guess it would be connected to picking up some pieces of equipment, but the forgotten beasts disprove that theory. I think.

293
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 07:53:45 pm »
Have you kept any kind of log?  Have a good memory?  It sounds like an awesome story, and your short description is only scratching the surface.

The best log of it would be the "what's going on in your fort thread?" I made consistent updates about Townbrush since I first founded it, and it probably details the spiral into destruction better than my memory. It's a long, bloody, and tedious story.

Also, it turns out I did have a mining pick. It was just forbidden, for some reason. Upon locating it, one of the dwarves collapsed into a lump of gore. How silly of me, thinking I might be able to turn things around.

294
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 07:45:54 pm »
Well, I'm not sure what danger is forcing your dwarves underground

You know, it's really hard to explain just how fucked this fort is in every conceivable way. If I knew how to upload a save properly, I'd do that so you can see for yourself.

295
DF Dwarf Mode Discussion / Re: I am at a loss
« on: November 12, 2010, 07:40:05 pm »
Sounds like you need to dig a new entrance.

I don't even have a mining pick

Also there is a very small silver lining to this situation. Apparently this disease is not limited to Dwarves. Forgotten Beasts can be afflicted by it to. I though they were naturally immune to all syndromes. Apparently not, or this disease is a horrible glitch. Two of the Forgotten Beasts caught it and spread an ocean of blood across several layers of the fort before collapsing. However another forgotten beast is loose on the surface, and he doesn't give a fuck about the disease.

296
DF Dwarf Mode Discussion / I am at a loss
« on: November 12, 2010, 07:13:51 pm »
After over 22 in game years, I finally feel like I have hit the bottom of the barrel with my current fortress. Everything I do seems incredibly futile. There is little hope for success, yet at the same time failure never manages to crush me completley. My fortress is trapped in an eternal twilight.

Allow me to explain the situation; a series of unfortunate events cut down my fortress population to only a handful of dwarves. There was no way to keep them safe on the surface, so I herded them underground into a safety room.  There I aimed to train them into hardened soldiers, so that they could stand up to even the toughest of enemies. Fate had other plans though, as I was soon plagued by a foe I can not destroy. A mysterious disease had appeared in my fortress, one that was a guaranteed death sentence. Any dwarf that contracts the disease was fine at first, but soon after they would begin to feel faint. Every inch of their body would suddenly be covered in boils, which would then spray pus and blood all over the floor. The afflicted dwarves wandered aimlessly, leaving a trail of pus and blood behind them before collapsing to the floor as an exploding pile of disease and rot.

I had no way of stopping this disease. I didn't even know what the source was. In a panic, I forced the survivors further underground. In the dark depths of the caverns, I managed to establish a stable outpost. A renewable source of food and drink, along with materials to build with. But the dwarves were trapped, prisoners of the earth. I waited many months, not knowing what to do but continue training the remaining dwarves. Then migrants arrived, and to my joy they did not catch the plague. I quickly herded them underground into the safety of the colony. It was only when they were trapped inside that the disease killed them. All of the migrants suffered gruesome deaths, while the original dwarves remained unharmed. This process repeated itself when a new batch of migrants arrived.

It seems that no matter what I do, I am doomed to be caught in an endless loop of death. Migrants arrive, appear fine, and then turn into festering corpses. Yet the resident dwarves remain fine. As if the game is toying with me, keeping the dwarves alive while killing any chance of me reclaiming the forts former glory. I can't bring myself to abandon when I have played it for so long. And yet I feel trapped, pointlessly hoping for salvation even though I know it will never come.

So at this point, I don't know what to do. I only have 3 stable dwarves. The forgotten beasts outnumber them 4:1. A deadly disease ruins any progress I make. What can I do at this point? I don't want to abandon after spending this much time in the fort, but I don't want to intentionally send my dwarves to their death either. It just seems unfitting  :-\

297
DF General Discussion / Re: Thinking of starting a DF LP
« on: November 12, 2010, 06:59:23 pm »
Beside the fact that adventurer mode could now add something to an LP, I cant realy think of anything. Maybe gloss over the story section for inspiration?

Already have been doing that. I'm not trying to copy anyone, just trying to get a general feel for how a typical DF Let's Play should progress. One thing I do wonder though is generally how much artistic liberty you are allowed to take. I feel what makes DF LP entertaining and unique is that you can easily craft your own stories around the events of the game.

I was also wondering about how adventure would fare in a Let's Play. I think the biggest drawback to it is that even now all you can really do is kill stuff. Now there's definitely a very large diversity of things you can kill in increasingly amusing/horrific ways, but in the end it's still just killing. I think it would get old pretty quickly. But this isn't really an issue, since I was going to a standard fortress LP along with some community interaction in the form of voting to make people feel more involved.

The way I see it this will either work really well or turn into a big mess. Kind of like most forts.

298
Sure would be nice if tombs got the same awesome memorial engravings instead of only the slabs.

Perhaps you could just put a slab in the tomb along with the coffin. Think of a slab as a gravestone.

Also, here's a weird glitch; when I went back to my old fort after messing around with a test one, my military squads had been erased and replaced with the ones from the test fort. Odd.

That's a bug with the military. It's not new. In a nutshell, the military fails to unload properly between saves -- next time exit fully out of dwarf fortress and restart the application. Irritating work around, but c'est la vie.

Oh, I see. I'll have to keep that in mind. Especially because this little error just fucked up my fort. I had to form a new squad, causing everyone to go pick up new equipment. Someone picked up a piece of equipment covered in a mysterious disease I can not figure out how to get rid of, and then exploded into a pile of gore. And this trend continued until I only had 3 fucking dwarves left.



I love this game, but it definitely doesn't love me.


299
Sure would be nice if tombs got the same awesome memorial engravings instead of only the slabs.

Perhaps you could just put a slab in the tomb along with the coffin. Think of a slab as a gravestone.

Also, here's a weird glitch; when I went back to my old fort after messing around with a test one, my military squads had been erased and replaced with the ones from the test fort. Odd.

300
So wait, ghosts can kill people to?

Yep, I'm definitely glad they don't appear in old versions.

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