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Messages - Internet Kraken

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586
Dear Doctors of Townbrush,



Good job morons.



587
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 23, 2010, 06:49:18 pm »
I got another moody dwarf. By this point I don't even pay attention to them. I have a mountain of materials so Dwarves almost always find what they need. But this dwarf hasn't. I can't figure out what the idiot wants either since everything she demands appears to be in my fortress. So she'll probably go insane. I don't care either. She's just a farmer, and not an important one at that. Also vultures attacked again. They don't appear to be as bloodthirsty as before though, since none of them attempted to attack my crippled Dwarves in the hospital. However one did steal some plump helmet roasts which apparently made the cook that made them incredibly depressed.

Townbrush Fun Fact: All of the migrants from wave 15 are dead except for one baby.

EDIT: Okay, now that aforementioned cook is throwing a tantrum. So far all she has done is topple a fishery, which doesn't bother me to much since nobody has caught a fish in Townbrush in years. But I honestly don't get why she is going crazy over this. Ogres mercilessly tearing my friends to pieces? Well that sucks but life must go on. Vultures stealing my plump helmet roasts? OH GOD WHY THERE'S NO POINT TO LIFE ANYMORE!!!!

EDIT 2: Apparently the captain's definition of "beating" is "smash with a crossbow until their lungs are crushed and they can no longer breathe". The cook paid for her destruction of the fishery and farmer's workshop with her life. The captain also delivered this "beating" inside the hospital for some reason. That must have been fun for all the cripples to watch.

588
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 23, 2010, 12:55:57 am »
I received a message telling me that "Your miners have defaced a Deduk Fikodotin!". What on Earth does that mean?

589
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 23, 2010, 12:19:51 am »
I've been getting a lot of Forgotten Beasts lately. There are at least 3 of them alive on the map still, and 3 have visited the fortress in the last year. A giant quadruped made of ice entered from the top cavern layer and was killed almost instantly. Then less than a week later some weird poison crab crawled up from the bottom layer. It killed a fisher and hauler before the military could get down there. The time it takes to travel from the top to the bottom is far to long I'm going to carve out a new shaft to allow quicker transmit so my military can properly respond to threats found at the bottom of the fortress.

At least my military is getting experience by killing all the beasts and zombies.

590
DF Gameplay Questions / Re: War Cows.
« on: August 22, 2010, 06:56:03 pm »
You could just mod it so that you don't need the Dungeon master to tame things.

Can't wait til I breach the first floor of the caverns.I modded The cave blob's syndrome to cause nercrosis, paralysis and all that good stuff. They also will now spawn on the first floor of the cavern. Then I can test the syndrome on the elves to see if it works well enough.

The only downside is that the elves might have more fun then me. We all have to make sacrifices for science.

Hopefully the poison won't backfire on your dwarves and cause them to rot away.

591
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 22, 2010, 02:45:52 am »
Things were starting to get calm around Townbrush. The Goblins hadn't launched an ambush in over a year. The Ogres appeared to be wiped out. Even the undead hadn't showed up in a long time, excluding the creatures roaming in the caverns. The wildlife on the surface mostly consisted of Gazelles, which are harmless. So things were pretty easy, which caused me to lower my guard.

Then the damn Darners launched an ambush. They were a custom race I made a long time ago. I thought I had made them incorrectly, so their ambush function didn't work. Apparently it did. They can fly, so all of my defenses were rendered meaningless. The ambush was announced by a Spearman stabbing one of my Dwarves hanging out in the meeting hall, meaning they completley bypassed all of my traps. Then their archers just went crazy, launching arrows everywhere. A lot of Dwarves have been injured, but so far only 1 has died. That's a new record for Townbrush ambushes. Luckily the caravan was entering my fort at the time so they helped clean up the mess. Darners don't wear good armor so they were dispatched easily once they flew in range of the military. Still, the fort is going to be in chaos with all these incapacitated Dwarves for the next few weeks. I already have to many cripples in the hospital. I really don't need more of them, and might have to "euthanize" some of the Dwarves to free up space.

I also discovered something truly absurd. I had decided to try disposing of my prisoners by dumping them into the ocean. I was going to stop doing this since they somehow managed to terrify everyone whilst drowning, but then I realized that doing this is actually dangerous. Apparently, archers can somehow fire their crossbows whilst drowning at the bottom of the ocean. One of the goblins manged to take shots at the kitchen workers whilst briny water filled her lungs. You'd think that would be difficult to manage.

592
DF Gameplay Questions / Re: War Cows.
« on: August 21, 2010, 11:35:50 pm »
Yep I'm modding it! How else would I attempt to fight a goblin seige with war cows, war walruses and war cave blobs? Assuming I can go deep enough into the caverns to collect the cave blobs that is.

War Walruses sounds like it would be awesome. The blobs would just cause mild discomfort in the form of blisters.

Speaking of cave blobs, I just found out how awesome the poison system in DF can be. I need to use it in more custom creatures. Make ones the instantly rot out the eyes of anyone unlucky enough to look at it.


593
DF Gameplay Questions / Re: War Cows.
« on: August 21, 2010, 11:11:11 pm »
I don't think you can make War Cows unless you have it modded, and don't send in the females, send in the males to gore them with their horns if you did mod the game.

This is correct. The Cow raws lack a [TRAINABLE] tag. So long as you put that in somewhere, you should be fine. Also I did a quick test with iron clad goblins and a few cows. Sometimes the cows won, sometimes the goblins did. But they are capable of putting up a fight, so they should be decent support for your soldiers.

594
DF Dwarf Mode Discussion / Re: My artifacts are getting worse and worse
« on: August 21, 2010, 11:00:07 pm »
Same thing happened in my most recent fort. One my first artifacts was a lapiz lazui table. It may not have been to valuable, but the fact that it was a table meant that it serves a practical application. Then I got a platinum bed called "The Pit of Love".  For some reason it had a really high value, despite having only two decorations. My Engraver continues to constantly produce images of it. It was only surpassed by some dumb bronze flask, which is disappointing since it's a damn flask.

Ever since the pit of love my artifacts have descended into mediocrity. Most of them are useless thing likes mugs and cups. They aren't particularly valuable either. Still I can't complain to much, since those first few artifacts are better tahn anything I've ever gotten. They're probably the only reason my fort hasn't collapsed due to tantrums.

595
DF Dwarf Mode Discussion / Re: Favorite Domesticated creatures.
« on: August 21, 2010, 10:54:38 pm »
Octopre. They're a common domesticated animals I modded into the game. They're like dogs in function, only octopuses, so they fit into the ocean theme of my forts. They serve as the main food source for my forts, so I'm quite fond of them. They can also serve as decent war animals, though I don't generally use them for that purpose.

596
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 21, 2010, 05:46:49 pm »
A forgotten beast appeared in the 3rd cavern layer today. I'm using that layer for fishing and harvesting, so I refused to wall it off. I figured it was time to put my military to use.  However, they took forever traveling down to the 3rd layer. During this time the beast managed to crush one of my wood cutters, and he also suffocated the first soldier to arrive. However the rest of the military actually proved to be effective. The slayer of the beast then bestowed a name upon his axe, translating to "The Painful Call". It seems appropriate.

597
DF Dwarf Mode Discussion / Re: Embarking; Where is the fun at?
« on: August 21, 2010, 11:39:31 am »
You just have to make the game more challenging for yourself. Like embarking on a terrifying biome and building and above ground fort. Or refusing to wall off your caverns, relying on your military and traps to protect you.

598
Okay, I'm starting to hate vultures just as much as Ogres. At least Ogres can't fly. Before the vultures were just a petty annoyance, flying into the fort, stealing exposed meat, and interrupting work. But now they are actually attacking my Dwarves. Particularly the ones who are in the hospital due to Ogre related injuries. One of them just flew into the hospital and began attacking some poor bastard, ripping his ear clean off. Now he's gushing blood all over the place and there are vulture carcasses strewn across the hospital floor. I'm going to have to build more walls just to keep these birds from eating my injured dwarves.

599
As far as I know, Tigermen are the only friendly sapients that can be found in vanilla DF.

600
I've heard that butchers, for some bizarre reason, refuse to butcher corpses that are not about 5 feet away from their shop. So you have to build your butcher's shop right next to your refuse stockpile. Or place your atom smasher behind the shops, order all corpses to be dumped, and then reclaim them.

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