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Messages - Internet Kraken

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631
DF Dwarf Mode Discussion / Re: Vaults! Keep your shinies in there!
« on: August 13, 2010, 08:11:31 pm »
I currently place all of the useful on (such as tables and beds) inside the fort itself for use by Dwarves. But later on once I being construction of the tower I'm probably going to store them in there.

632
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 12, 2010, 09:52:14 pm »
The corpse has to be close to the butcher's shop.
So how can I move the corpses close to the shop?

633
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 12, 2010, 07:57:53 pm »
Argh, the Ogres attacked the Fortress again. This time, however, I had a surprise ready for them; Giant Eagles. The Elves in thsi world aren't completley useless since they can supply me with these magnificent beasts. Upon entering the fort, the first Ogre was attacked by the Eagles and ran away in fear. Unfortunately, the second Ogre was able to enter without drawing their attention. So I unleashed the military against them, and they were a spectacular failure. The Ogre punched all of the blood out of one of the poor bastards before I decided to resort to recruiting everyone in the fort to pile themselves on top of the Ogre, which worked.

One of the flaws with my forts is that it takes forever to get the metal industry up and running. But once I do, I shall have my revenge.

Also, here is a screenshot of the main floor of townbrush, just to give an idea about how far it's progressed.

634
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 12, 2010, 06:55:02 pm »
Also, I can't figure out how to get my butchers to cut up a fresh corpse. I thought "butcher a dead animal would work", but it doesn't seem to do anything.

635
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: August 12, 2010, 06:41:46 pm »
Where in the military equipment screen do I assign quivers to a ranger dwarf?

636
DF Dwarf Mode Discussion / Re: Desalinating Water
« on: August 12, 2010, 09:09:08 am »
A well did not desalinate saltwater for me in 31.x.

Pumping into a cistern lined with walls and a floor worked.

I'm playing 31.12 and it does desalinate water.

637
DF Dwarf Mode Discussion / Re: Desalinating Water
« on: August 12, 2010, 12:28:25 am »
You know, I've never had to build a cistern. I embark on oceans and have had wells going directly into the ocean water. Yet Dwarves always drank out of them without harm.

638
USE WOOD! WOOD! Its a challenge, but DWARVES CAN BEAT THE ELVES AT EVERYTHING!

I don't like using wood for anything beyond doors. I'm worried that if I use it for floor or wall tiles, it could catch on fire. And then when it burns, entire sections of the fort could collapse as a result.

639
DF Dwarf Mode Discussion / Re: Prison camps
« on: August 11, 2010, 11:25:28 am »
You want to know how to make a prison camp? What did you think your fortress was?

You know, it does make a lot more sense to think of your Fortresses as Gulags rather than homes. What sane Dwarf would ever travel though the scorching wilderness just to inhabit a Fortress built on a terrifying ocean?

"Come visit wonderful Townbrush! You can spend your days laboring in the scorching heat whilst Ogres glare at you from across the trench. Rest easy knowing that our defense are nonexistent and a Forgotten Beast could wipe out the Fortress at any moment!"


640
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 11, 2010, 11:07:10 am »
Okay. I feel stupid right now. My Militia Commander just died again (she survived the inital Ogre attack). I received a message telling me she drowned. This confused me, since there's  no reason for anyone to be in the ocean. Then I realized that my barracks doesn't have any walls built around it. I checked the combat log, and my fears were confirmed. During a sparring session, she dodged a blow and fell straight into the ocean in the process. I'm not sure if she or the new militia commander (who is ecstatic despite her death) is responsible for this. 

EDIT: The new Militia Commander just died the same exact way. Clearly I need to remove the barracks to get these morons to stop killing each other.

641
DF Dwarf Mode Discussion / Re: Single parents?
« on: August 11, 2010, 08:50:55 am »
I'm guessing at some point his father caught an axe with his face. Or suffered a similar gruesome death. Doesn't seem that odd to me.

642
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 11, 2010, 08:06:17 am »
Things went somewhat better this time. The Ogres decided to ignore the hauler outside and instead launch a direct assault on the fortress. Everyone ran screaming in terror aside from my militia captain. However she once again got the crap beaten out of her. The Ogre was mauling her a few feet away from the Fortress. I knew he would attack everyone else once she died. Meanwhile the caravan guards were apparently to busy admiring my incredible sandstone mechanisms to get of their asses and help us. So I conscripted almost everyone into a makeshift army and ordered them to attack the Ogre. The Dwarves charged out and beat against the behemoth, who initially found them to be a minor annoyance. However the force of 9 Dwarves kicking and scratching his kneecaps began to take his toll. He fell to the ground after about a full minute of the dwarves beating him to a pulp.

Unfortunately, I was not quick enough to save the militia commander. A lot of my Dwarves are pretty upset about her death. Surprisingly, her second in command is not. In fact, he's one the happiest Dwarves in the fort right now. Seconds after her death he grabbed her mace and became the new milita commander. I'm not sure what to think about his enthusiasm.

EDIT: Or not. I'm an idiot so I accidentally restarted my computer and subsequently shut down DF before I could save. So none of that happened.

643
. Using blocks would make building an above ground fortress take a lot longer.

I'm not sure if that is true to be honest. You save an awful lot of time in stone hauling, as ten blocks can be carted around in just one bin. If you set your masons shop deep underground where the stone is, churning out blocks, I think that it might be a quicker method to get stone to the surface. It really doesn't take a good mason long to make a block. So stone can be ten times as distant with the same amount of hauling.

Maybe we need to set up a race. :)

It might be quicker if you set up shops underground. However, as a personal rule I'm not allowed to build any workshops bellow ground. All my workshops must be on the surface.

644
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 11, 2010, 07:18:07 am »
Well, things were going well up until now. I managed to get a stable food and booze supply up despite the vulture attack. But then some Ogres started wandering near the camp. The military engaged them but unfortunately the novice fighter got there first and the Ogre kicked his ass. Though my macedwarf came to the rescue and began to beat the crap out of said Ogre. But then another Ogre charged straight at her, knocked her to the ground, and is now beating her face into the dirt. So now both of my military dwarfs are in being killed by Ogres with no one to rescue them. I'm beginning to see why terrifying biomes can be a challenge. Still, I'm not going to give up yet. If they enter my fort the caravan guards will take them out for me. I'll dig a trench surrounding the entrance once the caravans leaves to prevent this from happening again.

EDIT: And now Harpies are attacking. I'm shameless, so I'm just going to savescum.

645
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: August 11, 2010, 03:21:24 am »
So I decided to start a fresh new fort and genned a new world to go along with it. The only tropical ocean was an evil one, but I decided to embark on it anyways. I don't think it will be that bad.

My fort is progressing as it usually does. This time I building everything out of orthoclase, and the yellow looks much nicer than the usual brown. I have seen a few zombie lesser kraken wandering outside, but so far all they did was freak out the woodcutter. A zombie demikraken was dispatched in a single blow by a war octopre so I'm not particularly threatened by their presence. What is bothering me are the fucking vultures. They keep flying into my food stockpile and stealing stuff. I need to get a wall built around it quickly. In the meantime I'll just have my macedwarf stand guard and hope she can swat the buggers out of the sky.

One thing I do like about evil biomes are the purple trees. I never knew evil biomes had these. They look nice alongside the orthoclase.

EDIT: Oh wow. The vultures stole almost all of the food. My Dwarves are living off of scraps. I really need to get some fish cleaned.

EDIT 2: Scratch that. They stole all of the food. That means nothing to eat. In addition to that, there's nothing to make booze with either. I'm about thise lose this fortress because of the damn birds.

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