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Messages - CaptainKobold

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16
Also, any suggestions or requests for the name of the camp or other things?  I'm thinking of avoiding ridiculously terrifying settings and going for something in the ballpark of Savage.  Been a bit since I've played and I don't want us to get swallowed by giant zombie dinosaurs 10 seconds in.

17
Pencil and Nic'zul added as starting kobolds!

Thank you all so much for posting, by the way!  I'm really enjoying beginning to see how this little tribe will start out.  We've got a couple fun extrinsic personalities to work with and it's coming to be a useful looking tribe!

18
Got it!  He'll be in there!

19
Sure thing!

Highmax for the name?

20
You've got it!  Added on to the list!

21
Sure thing, Remuthra!  I'm not completely certain which weapons are two-handed at this moment (tonight I'm just going through the mod, making sure I change the few little things I want to ensure, get familiar with the Masterwork help files), but I'll put you up for something two-handed!  Any preference for a specific thing?  I imagine that pikebolds or hammerbolds use two hands.

22
That was my thinking as well, but I also recognize fully that Kobold Camps aren't exactly about productivity and use!

23
Will do!

If I happen to have a Salamander-sign in the starting seven, shall I add you in right from the top?

24
Masterwork DF / Re: I'm out.
« on: January 04, 2015, 09:42:25 pm »
Enjoy your travels, Meph!

25
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: January 04, 2015, 09:41:40 pm »
Fantastic!  Thanks, Arcvasti!  I put a pre-reg thing over there.

26
DF Community Games & Stories / ☼Hebiscrobo: Community MW Kobold Camp☼
« on: January 04, 2015, 09:41:01 pm »
Sky fire come, crashing, fear, tree-fire, Burntroots
Hebiscrobo

Gather round, pups, listen well for tales of past give wisdom for tomorrow.  You have heard of Burntroots, set aside for us by Scroni Rainynuts.  She called down her lightning to give a path, burning down a tree to mark where seven adventurers would build.  For what purpose she gave them this place, we will ne'er know, but Hebiscrobo became one of the most treasured myths of our people.

Spoiler (click to show/hide)
The Starting Seven (Thus Far!)
  • Remurtha: Earth-Sign Two Handed Weapon User
  • Black Belly: Animal Handler, Dreams of Cheese With Every Meal
  • HighMax: Weaponsmith, Obsessed with making swords. Little bit of sword skill too (male)
  • Pencil: Military Bold, male ideally
  • Nic'zul: Tent-builder, maybe leatherworker? Still gotta figure this out.  Preferably male. Terrified that someone, somewhere wants him dead.
  • Senshuken: Druid or armorsmith, possibly both, metal signed, male ideally
  • Skaia: Thief, Hexer, Mechanic; bold of many talents.  Stays quiet most of the time, speaks in one word sentences.

Upcoming Bolds (in order of priority)!
  • Arcvasti: Salamander-Sign Metalsmith
  • Lil'Chaos: Witcher, Preferably Male
  • Zuzu: Kestral, ranged combat

The Story

27
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: January 04, 2015, 09:29:50 pm »
I'm thinking I may put up a Community Camp for Masterwork kobolds tomorrow.  Do you folks think I should post it in the Masterwork section or the Community Threads?

My instincts say Community Threads.

28
Masterwork DF / Re: ☼Kobolds☼ - Everything Kobold Mode
« on: June 16, 2014, 08:12:07 pm »
Just getting back into DF a bit and wanted to watch the kobold thread!  Looks like Masterwork has continued to expand like crazy!

29
Other Games / Re: Starbound - We have lift off.
« on: February 12, 2014, 09:05:48 pm »
I think aimed attacks are planned for spears!

30
Other Games / Re: Starbound - We have lift off.
« on: February 11, 2014, 09:03:29 am »
Someone else already promoted you. In fact, there's a suggestion LP starring a kobold in starbound. Did you really think you could make a kobold mod and not be detected by the mighty Bay12?

I saw that! It is ridiculously exciting coming back here and seeing that my recent work is being used and played with.  All hail the mighty Bay 12 Forums!

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