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Messages - wolfchild

Pages: 1 ... 563 564 [565] 566 567 ... 579
8461
Roll To Dodge / Re: Wheel of time RTD - Slots filled
« on: June 13, 2010, 07:54:14 pm »
I walk downstairs, order some food, and ry to figgure out what i am doing here

8462
Roll To Dodge / Re: Transformers RTD: Transform and Roll! Turn 18
« on: June 13, 2010, 07:47:50 pm »
"Omega, are you trying to get yourself killed?! Stop this!"

This is ridiculous. I'm not about to stand here and watch Omega get blown to hell and back by Optimus. I rush forward and attempt to tackle him. If I succeed, I will attempt to keep him pinned down and speak.

"Don't you understand? You are going to LOSE this fight. What's the point of your existence if you to die like this?"

I should point out that I probably won't have internet access for 1-2 days after this. Go ahead and AI me if you must.

But you're a robot, you are already AI

8463
Roll To Dodge / Re: Lost Works RTD
« on: June 13, 2010, 07:27:01 pm »
SHouting at the liason, Good HIT

I Throw another hatchet at the gobling i hit previously, that is not disabled

8464
Ramiel should be seeing 6 (5 people plus Altos) people facing off at 8, not 5 against 8. Just letting ya know, not trying to be a nitpicker or anything.

Stand your ground with my shield in a defensive position. Lets see what they want first. Use body magic to heighten the senses and quicken my reflexes.


I knew i forgot something, not gonna change it though, people who read will know

8465
OK, Times UP

Turn 19

Quote from: RAM
The world just isn't safe with crazed savages like that running around. I thank the innkeeper and set off to find this beast and teach it a thing or two about civilised society.

Track the thief, following the trail left by its life energy, or trying to sense its mind, or, hmmm, tracking down my own blood would be a body thing. If magic doesn't have a way I will just try to follow its footprints or something...

{4} You see figures downhill of you, you decide to follow them, you find a group of 5 people facing off aginst 8, but you do not see that feline monsrosity.

Quote from: smj
@Wolfchild: I checked back on page one and I did buy a shield. So it is actuallly a shield, not a buckler. If you think it would be better for me to have a buckler rather than a shield, okay. Going to have to fix the currency left over though.

Unsheathe my blade, point it at the ambushers, and yell at them "You there! If you're looking to rob us, you've picked the wrong group!". Don't look too aggressive, but be ready for a fight.

{3} Well the good news, You don't Provoke them, he bad?, you don't scare em off either, at least you have you're blade in hand

Quote from: kilakan
Calmly remove two daggers, keep them at my sides, and smile wickedly.  If one of the ambushers attacks us, throw one dagger at him, then charge him and knock him down using wrestling.
{4} You draw 2 dagger's, then ready you're-self to fight
{4} The ambushers give a small pause when seeing that, not much though


Quote from: RNG
Coat a couple more darts with solution 'a' and ready my crossbow if they attack.

{6} You manage to coat 3 darts, but you also get the solution into a small cut, {5} you fight it off wonderfully

Flintus: Fire at the nearest
{1} You;'re crossbow jams, no shooting for you

Paranatural: Swap to a throwing axe and be ready {2} you fumble a bit, but don't get an axe out

AMbushers {2}: whatever hey are doing, it is not attacking you, yet.

Statuses:

Spoiler: sargoth(paranatural) (click to show/hide)

Spoiler: Flintus(Flintus10) (click to show/hide)

Spoiler: Adelle(RNG) (click to show/hide)

Spoiler: Damaig(SMJ) (click to show/hide)

Spoiler: Kilakan(kilakan) (click to show/hide)

Spoiler: Ramiel(RAM) (click to show/hide)


The Inn: This inn is old, with few patrons.
Ambushers: You cant tell more about them at the moment
[/quote]

8466
(The Jolly Smew)

"See guys, Teamwork, lets show those xecobians AND the other team what we can do"
"Oh and aye aye cap'n"

Fire my AAPMACS at into the carriers engines hanger, or failing being able to i either fire at the engine as per the cap'ns previous order, or assist cap'n in case he makes a pilot error (not saying you will, but id much rather halve the chance, whatever it is)

8467
Roll To Dodge / Re: Transformers RTD: Transform and Roll! Turn 18
« on: June 13, 2010, 06:32:48 pm »
"Hey, good luck"
Spray one of my gattlings, and try to gain some vertical advantage

8468
Well it looks like il have to put that on hold, i try to gain controll of the regeneration, it can run rampant later

EDIT: Thats kinda exacly what i wanted, my plan was to do at least one stupid thing, didnt think thatd be it but meh, goal achived.

8469
Roll To Dodge / Re: Wheel of time RTD - 3 slots open
« on: June 13, 2010, 06:18:40 pm »
Well, looks interesting, though y u give females and males diferent powers?

Well if thats the case il plasy a female aes sedai
with (Guiding Light, Fireball, Healing)

Name, uh, hm: Bleddin (Pronounced Blethin, its welsh, i got it of a websie, it means wolf)

8470
Roll To Dodge / Re: RTDramatic Superhero Action! Turn 9: PLOT
« on: June 13, 2010, 08:32:22 am »
okay, im pretty sure a least frelock has been acive today, hex has been having interwebs issues, oher guy i havent seen post for a bit

8471
Roll To Dodge / Re: RTDramatic Superhero Action! Turn 9: PLOT
« on: June 13, 2010, 08:24:00 am »
which 3?

8472
After most undiplomatic like, ignoring everyone elses opinion, i instruct PAL to head to the mars system, then i do a weapons system check, making sure my gauntlet mounted weapons work in both modes, doing a no-ammo launch from my shoulder mounted launcher, count the ammo for said shoulder mounted launcher

After i check systems, i do a more thourrough check, involving my flamethrower and something both flamable and unnecisary probably bob

8473
il give the other two till my morning, then il probably gonna AI them, not sure what il get them to do, i dont feel like it right now, but feel free to poke em for me

8474
Hearingthe sounds of battle, i leave the goblin for now, unable to tell what it is saying anyway, i dash to the battle to engage the crossbowmen, chaneling my ferral spirit(lets see what happens from that)

By the way anyone know what the translator could be?

8475
gain more powers? i'd like that no doubt. though i'm not exactly sure what i could do to gain said powers in my current state. if anyone has sugggestions let me know, until then a broken neck is quite an urgent matter.
assist frelock in healing my neck , probably with healing hands (repetetive i know but another healing trope/meme woudl net the same effect really)
i suppose i could like mentally prod the glitch in my brain that gives me my powers, but that seems risky - i suppose i could use my fate point, but i'd like to keep that for now (though if my neck isn't better next turn i'll probably use it)


try http://tvtropes.org/pmwiki/pmwiki.php/Main/TransformationSequence to gain more power

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