OK, Times UP
Turn 19The world just isn't safe with crazed savages like that running around. I thank the innkeeper and set off to find this beast and teach it a thing or two about civilised society.
Track the thief, following the trail left by its life energy, or trying to sense its mind, or, hmmm, tracking down my own blood would be a body thing. If magic doesn't have a way I will just try to follow its footprints or something...
{4} You see figures downhill of you, you decide to follow them, you find a group of 5 people facing off aginst 8, but you do not see that feline monsrosity.
@Wolfchild: I checked back on page one and I did buy a shield. So it is actuallly a shield, not a buckler. If you think it would be better for me to have a buckler rather than a shield, okay. Going to have to fix the currency left over though.
Unsheathe my blade, point it at the ambushers, and yell at them "You there! If you're looking to rob us, you've picked the wrong group!". Don't look too aggressive, but be ready for a fight.
{3} Well the good news, You don't Provoke them, he bad?, you don't scare em off either, at least you have you're blade in hand
Calmly remove two daggers, keep them at my sides, and smile wickedly. If one of the ambushers attacks us, throw one dagger at him, then charge him and knock him down using wrestling.
{4} You draw 2 dagger's, then ready you're-self to fight
{4} The ambushers give a small pause when seeing that, not much though
Coat a couple more darts with solution 'a' and ready my crossbow if they attack.
{6} You manage to coat 3 darts, but you also get the solution into a small cut, {5} you fight it off wonderfully
Flintus: Fire at the nearest
{1} You;'re crossbow jams, no shooting for you
Paranatural: Swap to a throwing axe and be ready {2} you fumble a bit, but don't get an axe out
AMbushers {2}: whatever hey are doing, it is not attacking you, yet.
Statuses:
Race: Orc
Location: downhill of the inn
Skills: Unarmed Combat, Body Magic, Thrown, Axes, Defensive, Survivalist
Health: Not at your'e best, but not bad
Body Energy: over a quater full
In hands: Iron orkish axe
Wearing: traveller's gear and chainmail
Inventory: 20 Days Rations, Rope, Tent, 4 Throwing Axes, Sleeping Bag, First Aid Kit, Hatchet, 34 currency unit's of an unknown currency, 10 litre container of some kind of oil based fuel, 2 bottles of fortified wine.
Special:
Attention Seeker Race: Elf
Location: Downhill of the inn
Skills: Ambidextrous, Survivalist, Stealth, Blades, Firearms, Body Magic
Health: As healthy as an elf gets
Body energy: a small trickle
In hands: Repeating hand crossbow, loaded with a cartridge that contains 5 darts
Wearing: Travelers gear
Inventory: Short Sword, Short Sword, Tent, 50 days traveling rations,to full hand crossbow cartridges, 8 unloaded Hand crossbow Cartriges, 147 hand crossbow darts, Rope, 5 generic currency units
Special: Sight, Sound, Touch and Hearing all improved
Race: Human
Location: downhill of the inn
Skills: Staffs & Spears, Firearms, Defensive, Computing, First Aid + Medicine, Demolitions + Chemist
Health: GRRREAT;
Body Energy: try not to get any more or you might explode from overhealing (won't realy happen)
In hands: Right hand (you're on hand) Hand crossbow. Left hand(you're off hand):A scimitar bladed staff (note you can't use it like this but it is ready, as in you can just drop you're crossbow and go)
Wearing: Work clothes covered by Kevlar Armour, and safety glasses
Inventory: Water canteen, Hand Crossbow, 60 Darts, 10 Days' Rations, x2 AA Battery Packs, First Aid Kit, Doctor's Kit, Drug Kit, Demolition Kit, Volatiles Kit, Mechanic's Kit, Flashlight, Bedroll, 1 currency unit of Australian dollars(you only typed $ not what type, hehehe), which is a plastic, nigh indestructable and pinky purple, 5$(aud) note, chemical concoction "A", Chemical Cncotion "B", truth serumn
Race: Orc
Location: Downhill of the inn
Skills: Body Magic, Mechanics + Tinker, First Aid, Merchant, Blades
Health: Lemme Check .... yeah your fine
Body Energy: Mostly Full
Held in hands: Nothing
Strapped to left hand:Shield
Belted:Iron Blade
Worn: Work Gear with hardhat and kevlar overalls, a scabbard is on the belt
Items: Magnifying glass, Travelers Gear, Mechanics kit, First Aid kit, Knife (Steel), Tent, Sleeping Bag, 10 Meters of Nylon Rope, 34 days rations, 21 currency units made of undisclosed currency, barely started uberplans, barkeeps letter, sketch of a tattoo that is a sapling in a lightning bolt splitting a tree
Special:
Combat Tinker,
Can envision the perfect invention,
immune to alcahol,
idle conversationalist,
Telepathic Connection to AltosRace: Lycanthrope (Black Jaguar)
Form: Human Form
Location: Downhill of the inn
Skills: Wrestling, Unarmed Combat, Lock Picking, Stealth, Survivalist, Defensive
Health: You're good
Body Energy: Full
Holding: A dagger in each hand
Wearing: : Lycanthrope Wrap with a bandolier of 5 dagger sheaths in it, all full and A Kevlar Lycanthrope Wrap
Strapped to back: Antique Shotgun, loaded with 5/5 shells
Inventory:Lockpick kit, 15 days traveling rations, 10 meters of nylon Rope, 115 currency units in some kind of currency, 2 steel combat axes, crosbow dart, 29 shotgun shells, 10 meat pies (15 days carnivore rations, will go off after 20 days), 2 Flashbangs
Special:
Tough as nails hide,
Feline Features,
Taste for Blood,
itchy trigger finger,
Lingering Pain From Change,
blood hunter,
Changing PainsRace: Elf
Location: Downhill from the inn
Health: not quie so Baaad
Body Energy: Max
Status: Splinted Left arm
Skills: Mind Magic, World magic, Staffs and spears, Defensive, Stealth, Computing.
Held: An intricate bladed staff
Wearing; Travelers gear and Kevlar armour, with two throwing spears strapped either side if the backpack.
Inventory: Formal Clothing, Travelers Gear, Sleeping Bag, First aid kit, five days' traveling rations for omnivores, 9 currency units.
Race: Human
Location: Downhill of the inn
Health: Looks horrible but, phisicaly fine:
Body energy: starting to return
Skills: Mind Magic, World Magic, Computors, Wrestling, Unarmed Combat, Defensive, Throwing
Holding: Nada
Gear: Wearing Opperatives Gear, High tensile Kevlar.
Inventory: Sleeping Bag, 2 Canteens, 10 Days food, 100 currency units in Euros= 100 Euros
Special:
Throaght Scars,
Telepathic Link to Damaig,
The Inn: This inn is old, with few patrons.
Ambushers: You cant tell more about them at the moment
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