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Topics - Bernard

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DF Suggestions / Dwarf Mode; Improved Embark Information
« on: October 15, 2010, 11:31:13 pm »
This comes from a couple of Dwarf Mode threads discussing Embarks melting/thawing unexpectedly.


What I propose is that on Embark you can bring up a more detailed Biome screen (current overview remains unchanged, additional screen available).
On this screen you get things such as average time a tree/shrub takes to grow.
Average rainfall by season
Max/Min/Average temperature by season.
Evaporation (if it happens) by season.

This will allow people who want to deal with things like rivers thawing & freezing to select their embarks a lot better, as well as give you a slightly better idea of how climate works in your embark zone.  As well as if it is hot/cold enough to cause actual damage, & so forth.  Rather than the current very vague & often misleading systems.

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DF Suggestions / Military 'Jobs' & 'Zones'
« on: June 15, 2010, 10:16:20 pm »
Was playing yesterday and it occurred to me it would be vastly easier most of the time if rather than having to move soldiers individually or by groups to patrol locations, you could just designate a Patrol area and say '1 Melee & 2 Ranged Dwarves wanted'.
Then a new Alert status for a squad saying 'Available for Assignments'.

The Available soldiers would then treat these the same as dwarves treat civilian jobs, going to the location, patrolling the zone, and when they got hungry/thirsty to a certain point, interrupting their patrol to go eat/drink.  Thus leaving the job free for another military dwarf to go there.  Or the Dwarf to return after eating if you've not enough soldiers.

This could even go so far as to create structures eventually such as watch towers (increased visual range for spotting approaching thieves), Murder Holes (Specifically set up to shoot through properly to a cave below), and Ambush pits (Covered hole that requires hatch, cloth + channelled square to build that your Melee dwarf leaps out of at 1 range from a target), making for more variety defending your fortress

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