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Messages - Bernard

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16
DF Dwarf Mode Discussion / Re: Do you change dwarf speed?
« on: August 24, 2010, 06:07:46 pm »
I can confirm you don't have to regen a world, Having just done this change to my Worlds raw files yesterday.  Because I was fed up of how much stone was lying around the place, seriously.

17
Enemies currently don't dig.  There are however some plans afoot to see this change by the Developer, which will be awesome.

Your plan is sound however, see Designations, remove up staircase/ramps etc.

18
DF General Discussion / Re: Lazy Newb Pack [0.31.12] [V4.2]
« on: July 30, 2010, 08:36:33 pm »
Have to make it work (it's downloading as I post this_ but Amen for industrious people like you.  I like my stonesense pictures and wanted to have a whirl with .12 finally.

19
DF Dwarf Mode Discussion / Re: Died in hospital waiting room
« on: June 29, 2010, 11:00:30 pm »
I don't see a chest in the hospital zone, do you have buckets?  It may be related to the lack of an assigned bucket.

20
'This is Dolomite Rock'
'It is a basic building and crafting rock'
'It will Melt in Magma'
'It will not melt from being next to Magma'

Basically like that?

21
DF Suggestions / Re: Military 'Jobs' & 'Zones'
« on: June 16, 2010, 11:50:50 pm »
My problem with Burrows has been that I have to assign specific dwarves to the job.

Meaning while I can just ask for my Workshops to make 10 steel doors, I have to tell McBearded that he, and only he defends this tiny burrow.  And then when he needs a break, I have to tell McDoubleBearded he does it now.

Rather than just saying 'I want 1 Dwarf to defend this area'  And the Dwarves sorting themselves as to which Dwarf actually takes the job.

22
DF Suggestions / Military 'Jobs' & 'Zones'
« on: June 15, 2010, 10:16:20 pm »
Was playing yesterday and it occurred to me it would be vastly easier most of the time if rather than having to move soldiers individually or by groups to patrol locations, you could just designate a Patrol area and say '1 Melee & 2 Ranged Dwarves wanted'.
Then a new Alert status for a squad saying 'Available for Assignments'.

The Available soldiers would then treat these the same as dwarves treat civilian jobs, going to the location, patrolling the zone, and when they got hungry/thirsty to a certain point, interrupting their patrol to go eat/drink.  Thus leaving the job free for another military dwarf to go there.  Or the Dwarf to return after eating if you've not enough soldiers.

This could even go so far as to create structures eventually such as watch towers (increased visual range for spotting approaching thieves), Murder Holes (Specifically set up to shoot through properly to a cave below), and Ambush pits (Covered hole that requires hatch, cloth + channelled square to build that your Melee dwarf leaps out of at 1 range from a target), making for more variety defending your fortress

23
Why not use both?  If your using a floodgate system, you can carve the fortifications, close the floodgates, then build bars further down the passages incase something happens.

24
DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 22, 2010, 03:26:34 am »
I can confirm that the rain melting bug still exists.
New world created in the download of .04  Temperate region, Terrifying, Summer, I had my dwarves melting away in the rain, (just as they were finishing building the pump system to try and punch through the aquifer layers).
I was grumpy and hit abandon fortress a bit foolishly though, should have retained the save, my apologies for that.

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