Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Corbald

Pages: [1] 2 3 4
1
DF General Discussion / Dented?
« on: June 21, 2010, 03:33:34 am »
Erm.... My war dogs just got into a fight, and they took some injuries..

"... His right front leg is dented, his upper body is dented..." and etc...

as far as I know, they were regular flesh dogs before...

2
DF General Discussion / Re: making a trap
« on: June 21, 2010, 03:29:12 am »
Sadly, there's no way to build a repeater without some mechanical knowledge and potential for Fun. As I said, link the spikes to a lever and let a dwarf pull the lever, if you don't want to build something complicated.

Is this what you meant to say?

3
Hit (M)ilitary -> (F) Ammunition -> and choose 'Bolts' for your hunters. There is still a slight equipment bug with hunters to watch out for though, if they run out of ammo in their quivers, they won't go get more. You'll get a notice about it, and just toggle the hunting labor off, unpause, wait a sec, then toggle it back on.. if they still won't hunt, make sure they have x-bow/quiver/ammo, and if they still won't, hit 'u' and scroll down until you see some 'Wild Animals.' If there aren't any, you know why they won't hunt.. if there are, then highlight the animal, and hit 'c' to zoom to it. Make sure it's in an accessible location. And if even that won't do it, you're screwed. :D

4
DF Dwarf Mode Discussion / Re: Obsidian Dam
« on: June 21, 2010, 12:39:10 am »
Except that I'm trying to preserve the reservoir look... I have decided to cast an extension from the main dam which will be submerged one level below the surface of the reservoir, one level below that will be magma, which should keep the reservoir thawed, if I understand the mechanic correctly.


~~~~~~~~WATER~~~~~~~~~~~
########OBSIDIAN###########
~~~~~~~~MAGMA~~~~~~~~~~~
########OBSIDIAN###########
[...................FORTRESS................]


As such.

5
DF Dwarf Mode Discussion / Re: Obsidian Dam
« on: June 20, 2010, 07:33:38 pm »
Ah, yeah, Gotcha!

And I'm was planning on around 9 levels of water, but thinking about it, I could make use of the area that would be underwater to cast a 'Hidden' extension to the dam, to house more fort.

6
DF Dwarf Mode Discussion / Re: Obsidian Dam
« on: June 20, 2010, 06:45:25 pm »
As far as I know, all water outside will freeze once your map reaches a freezing temperature. That means all the way down to the bottom.

I suppose that's the big question then... Is the water on lower layers considered 'outside' or does the top layer form a 'roof?'

7
DF Dwarf Mode Discussion / Re: Obsidian Dam
« on: June 20, 2010, 06:42:06 pm »
@Bronze Dog: The generators will, indeed, be internal to the dam, and will run off of a controlled water flow from the reservoir, just like a real world hydroelectric dam does. I really couldn't, in good conscious, NOT have that sort of system. Especially since the falls from the generator shafts will looks SO cool! Also, not sure what you are referring to with the desert... there is no desert on this area.

@forsaken1111: Kinda thought those might be the case.. Just figured I'd ask those with more XP.

@Rotten: I was planning on using the mold as a scaffolding to allow my miners/inscribers access to the exterior of the obsidian plug, so deconstructing it tile by tile won't be an issue. I also plan on casting the towers in the same mold, and I don't think I have enough z-levels above the cliffs to accomplish this with a hanging mold. Good idea though, and it may come in useful later. I'm already going to be damming the river, as close to the source as it'll let me build. I'll be waiting until the winter freeze, and using constructed walls, and I'll be going up to one level below the cliff tops, to allow for the reservoir. I don't believe that the river will flow to higher z-levels than it's source tiles, so I'll be using the brook from the cliff tops to fill the reservoir. If only I could figure out a way to build a plug that actually meets the map edge, and build it just 1 z-level lower than the cliffs. This would allow water to overflow the top of the wall, and drain off the same tiles that it enters from, just 8 z-levels higher. That would make it look like the river is filling the reservoir, instead of leaving a gap. Any ideas in that regard?

Q: I remember reading somewhere that water washes away engravings.. Is this correct? Would I need to not engrave areas where water will be flowing?

If I read correctly, your river freezes, right? You could build floodgates, ect. while the river is frozen, then you don't have to deal with magma pumping.

Actually, this brings up another issue.. As forsaken1111 says, it's not the river flowing that's a problem, but the lack of a GIANT FRIGGIN OBSIDIAN DAM. However, one thing I'll need to know, before I release the dam holding back the river at it's source (and more importantly, the brook) Once my reservoir is full, and the winter freeze comes, will my entire reservoir freeze, or just the surface layer? If it's the whole thing, I may need to build some magma pipes below what will eventually be the surface of the lake to keep it thawed.

8
DF Dwarf Mode Discussion / Obsidian Dam
« on: June 20, 2010, 05:22:09 pm »
After finding this site, I couldn't resist!
A major river, cutting through the mountains, from east to west, with a brook feeding it from the top of the cliffs to the south.
My plan: To dam the river, by extracting magma from the HFS far below, and casting a huge obsidian block, then carving it out, and smothing/engraving it. it'll have a glass floor that runs the length of the dam, which will also act as a bridge, and the fortress will fill the interior of the dam. Just below the glass floor will be my legendary dining room, and hydroponics, for which the glass will also act as a roof. Everything else will be built below that level, and in the cliffs to either side, and in the stone foundation. It'll have power generators that will provide energy for the fort, and large floodgates to control the flow of water to the lowlands. I'm also going to wall up the z-levels above the river, where it enters the map, from the east, and use the brook to fill the area, creating a reservoir.


Here you can see a very basic sketch-up of my idea, and my temporary barracks. The river is more than 9 z-levels below this point.
Spoiler (click to show/hide)

Here is the brook (currently frozen) that will eventually be used to fill the reservoir, and will be used as the water source for casting the obsidian.
Spoiler (click to show/hide)

Finally, the source of the river.
Spoiler (click to show/hide)

A few questions though..

Q: Is there an easier way to move magma vertically besides pump stacks?

Q: Can I fill the entire casting with magma, then just add water for the desired effect, or do I need to do it one level at a time?

If anyone has any suggestions/advice for this project, or has done something like this before, let me know.

9
DF Dwarf Mode Discussion / Re: Crazy Weather question
« on: June 20, 2010, 04:33:23 pm »
Sounds like that other site may be a matter of elevation.. For your first site, you are going to either have to magmafy your river, as described earlier, or turn temp off when the water melts.. I'd go with the first solution, as it also give you access to magma forges. It would probably be best if you considered the 15 prior years an interesting heat wave/weather phenomena, and just move on. Besides, a hot-tub river is a very dwarvenesk mega-construction.

10
DF Announcements / Re: Dwarf Fortress 0.31.08 Released
« on: June 20, 2010, 03:27:06 pm »
Quote
maybe related to the fix stopping them using liquids as a base?

Yup.. seems all my 'Made from Beer only' prepared meals are also lying untouched, while my 'Kitten Chow' meals are being consumed at a normal dwarfly pace. Time to do some trading!

Quote
Until then I will just stick to other games or perhaps (gasp!) go outside.

WHOA! Let's not be hasty!


11
DF Dwarf Mode Discussion / Re: Traps and Defense Systems
« on: June 15, 2010, 08:20:31 pm »
Superheated steam doesn't kill now? Well, there goes my plans! I was going to vent the steam from my obsidian works, directly into the entrance (lever operated of course) but I guess that's impossible now :(

12
DF Dwarf Mode Discussion / Re: Traps and Defense Systems
« on: June 13, 2010, 01:30:20 am »
I'm working on a concept for an automated, resettable, auto-cleaning obsidian cave-in trap. Failing that, a steam cooker trap would be interesting, and fairly easy, if I understand the mechanics correctly.

13
DF General Discussion / Re: Hail dwarf fortress
« on: June 11, 2010, 01:25:22 pm »
Yep, DF is turing complete, as the construction of a working, fully programmable 8 bit computer shows.

A fully programmable 8-bit computer, that runs on kittens and liquid MAGMA!

EDIT: Ok, well that one doesn't, but it SO COULD!!

14
DF General Discussion / Re: Hail dwarf fortress
« on: June 11, 2010, 01:19:11 pm »
I found that using the basic ascii was fine, but switched to pheobus gfx set, since it lets me resize the window without problems.

Have played a stupid ammount of hours the last couple of days, and still barely scratched the surface. I Think I have my basics more or less down though. Gotten some trading done after mass producing stone crafts and gemming them. Still havent gotten a reliable meat production up and running though, so dorfs a living of farming, and shopped cheese/meat/fish.

It takes a LOT of animals for a self sustaining meat supply. (Or a few elephants) Cage em up, and install the cage in a pit with a blockable entrance. Attach a lever to the cage, lock the door on the pit, and PULL THE LEVER!! Instant breeding population, without the pesky FPS loss from them all trying to pathfind all over your fortress.

Also, being a programmer, you'll appreciate this http://df.magmawiki.com/index.php/DF2010:Computing

15
DF General Discussion / Re: Gobbledeegook keys
« on: June 11, 2010, 12:48:40 pm »
Is she on a laptop, or using one of those crappy keyboards with the 'soft-keys?' If it's a laptop/notebook/etc.. check that numlock or the LT's soft-key switch is in the correct state. There is a 'Fn' button on mine (Fn == Function) and if I should accidentally hit it twice, it locks.

Pages: [1] 2 3 4