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Messages - Leyic

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166
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 19, 2014, 02:49:19 am »
Now they're quietly restoring some of the banned accounts. According to one of the reps, all the bans were done manually, which makes me wonder why they didn't bother to properly review the accounts in the first place. They've wasted time fixing their fix, and they only have a bunch of frustrated players to show for it.

Quote
Meanwhile, there's a ludicrous problem with botters and gold spammers, yet there's been no statement or action by ZOS

MMOs are an odd place.

While on one hand these things are very annoying and detrimental to the player experience... they do, however, bring money into an MMO.

Maybe, but this doesn't seem like a game where anything is freakishly out of reach for most players in terms of gold, there's not a lot to spend it on, and I've heard large amounts of gold are easily and quickly earned at veteran levels. How many people would quit all together if they couldn't buy gold? Then there's all those fraudulent and stolen accounts to deal with. But my point was that ZOS doesn't care about the player economy as much as they claim to.

167
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 18, 2014, 09:14:22 pm »
ZOS is now a strong contender for 'most incompetent customer service ever'. Earlier today, they banned accounts implicated with the duping bug (the one they've known about since beta), but also apparently banned lots of possibly innocent accounts in the process. The forums exploded instantly, but it was a few hours before we got any official statement, and that was simply instructions on how to appeal a ban. Then they started banning accounts from the forums as well (forums can still be read without logging in). Those who have had any response from CS were told that they have no flags on their account, and that they should contact a different department via e-mail rather than the ticketing system. All of this is happening just in time for Easter weekend, so you have maximum irritation for legit players, and a minimum of CS reps working.

To make matters worse, since they require payment information before activating the 30 free days, anyone who paid with debit has already paid for their second month, despite the game only being two weeks old. Those who did this and were also banned have not received any indication that they'd be refunded for that second month. People are already challenging these charges with their banks.

As for the dupe bug, reportedly it's been fixed by removing functionality from the game. Meanwhile, there's a ludicrous problem with botters and gold spammers, yet there's been no statement or action by ZOS.

As much as I like the game itself, I find it hard to pay a monthly fee for a game that has CS quality on par with, or worse than, f2p games.

168
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 04, 2014, 04:04:04 am »
@Putnam: The Provisional House is exactly as physical as these forums on which we contemplate the nature underlying the Provisional House. I've never suggested otherwise.

I'm not sure what argument you're trying to make with the rest of your post. I only brought up Baar Dau, etc. because if you're going to dismiss the accounts told within the Sermons as things attributable to a Not-Quite-The-Vivec-We-Know, then we have to dismiss a fair amount of the lore for things which are very real and observable. Granted, dismissing the Provisional House entirely means it can no longer be an example of breaking the fourth wall, but dismissing the Sermons means we have to re-investigate some fairly fundamental things like the destruction of Vvardenfell.

We do have a solid account in the first novel where the dreamsleeve briefly stores the memories of the recently deceased before the souls pass on to Aetherius, similarly to how deleted data lingers in some form before being overwritten and passing into human memory.

@HugoLuman: "Curiosity is an odd thing. It is a bright path surrounded by brambles." We can hope, however, that the Loremasters recognize what torture their amusements are, and quit being such obnoxious biters on the path to enlightenment.

169
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 04, 2014, 02:26:08 am »
I never understood why anyone was unhappy about the skill-based to-hit system in Morrowind. It's the same system that had been ubiquitous in the genre since forever, and Daggerfall worked exactly the same way.

Uncanny valley. Easier to suspend disbelief when your targets are pixelated sprites.

Every ALMSIVI temple priest says it, same way as they all reveal how racist Dunmer still are to Argonians.

I've been playing Covenant, so no wonder I've never heard it. Not that those priests would be impartial when it comes to their gods.

With the Provisional House, which was Vivec's failed attempt at Amaranth.

Also note that Talos achieved CHIM.

Also note that Vivec never really used CHIM AFAIK for any truly far-reaching purposes; the version of himself presented in the Lessons was created by the Dragon Break at the activation of Numidium (the Battle of Red Mountain), not CHIM.

So again, where else do we find someone creating something within the dreamsleeve? Up to that point, the dreamsleeve had been just a communications network, broadly speaking. Then Vivec comes along and does something completely different with it without changing it, using functionality that was supposedly ever-present yet unknown to those of the Aurbis. We don't have any other examples of that happening, so we only have Vivec's word on what happened, and he skipped over the details.

If the version of Vivec presented in the Sermons was an alternate form that had not achieved CHIM, then how else do we explain the origin of vampires, Baar Dau, etc.?

170
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 03, 2014, 04:51:51 pm »
Except for Sotha Sil's Clockwork City being consistently called "The World-Mechanism" in Online.

Lore introduced in TESO is new enough that I haven't had time to go through all of it yet. Might you link sources for my elucidation?

The entire concept of Amaranth. Besides, how is it fourth-wall breaking to... introduce something new to the lore?

Where is Amaranth associated with the dreamsleeve?

Quoting myself from earlier: "Notice that it's never explained in detail how Vivec made the Provisional House, yet Vivec loves to talk about the things he's done." Vivec does a lot of things in the Sermons that are never explained in detail and left open for metaphorical interpretation (for another example, see Muatra and all the associated innuendo). There's been plenty of time to clarify these incidents, yet they never have been, in-character or out-. Independently, they're a bunch of obscured oddities that might be dismissed as mere poetry. Collectively, they show Vivec manipulating creation in ways that, as far as I know the lore, would require that he have access to the underlying framework of creation; Vivec's CHIM. He recognizes creation's underlying reality (the dream) for what it is, and liberates himself from it sufficiently to be able to change it in ways that affect him inside but not outside creation. Similarly to how stage actors can break the fourth wall to recognize that they're within a play and can manipulate the play, yet continue to act as part of the play. Vivec most certainly broke the fourth wall of the Aurbis, but whether or not he found our world on the other side is uncertain.

Introducing new lore does not generally break the fourth wall; this is a particular instance where it does.

171
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 03, 2014, 02:27:36 pm »
Mage internet up until the point where Vivec did something that didn't make sense within the context of the lore that had been established up to that point. Where else do we ever find someone using the dreamsleeve to create something? Like I said before, it's the introduction of the Provisional House that broke the fourth wall; everything before that, including the dreamsleeve, is fine up to that point. As for Nirn literally being clockwork, that only refers to Nirn and not the whole of creation (plus, it only shows up in C0DA the GN and isn't corroborated anywhere else in the lore).

172
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 03, 2014, 03:28:50 am »
The Metaphysics of Morrowind, for the curious.

"leading to some control over [the universe]"; like having access to the CK or something similar? The dream is a universe within a universe (a story), the dreamsleeve belies its underlying nature (computer-like), and Vivec found a way to manipulate it. Notice that it's never explained in detail how Vivec made the Provisional House, yet Vivec loves to talk about the things he's done. This suggests he didn't make the procedure to make the Provisional House, but rather that he found the tools in the "non-spatial space filling to capacity with mortal interaction and information, a canvas-less cartography of every single mind it has ever known" (Sermon Nineteen). Which is to say he searched the internet to find the tools used by the dreamer(s) to create the dream.

Also, "Simply put, as the Gods cannot know joy as mortals, their creation, so mortals may only understand the joy of Liberty by becoming the progenitors of the models that can make the jump past mortal death." In other words, game creators can't know what it's like to be game characters despite having created them; similarly, game characters can only understand their existence by attaining awareness of the computer on which they exist.

Granted, it's never explicitly phrased that the dream is a computer game, but the lore is open-ended and metaphysical enough to allow for such an interpretation. And it doesn't necessarily have to be our universe or our CK that the lore could be referring to. Also, C0DA.

Speaking of which, we apparently have a new C0DA: During a period of the Second Era, horses were known to (de)materialize on command. Game becomes lore.

Also, no love for Julian Lefay?

173
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 03, 2014, 01:30:06 am »
Getting to the point, you are aware of the argument that Vivec realized he's in a game and discovered how to access the Construction Kit?

If we ignore that, there's still Sermon Seventeen and its "spiked waters at the edge of the map".

174
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 02, 2014, 11:58:25 pm »
How was the Provisional House created?

175
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 02, 2014, 07:46:48 pm »
Why hire a PR person? The programmers can do that. Same with hiring a game designer to come up with solid mechanics, or an economist to help figure out crafting and drop rates, or anyone who has ever had to troubleshoot anything to create a client-side error logging utility. Just have someone on the team do it and it's fine. It's not like they're asking for our money.

While I recognize your sarcasm, this is a major publisher we're talking about. They likely have an overabundance of non-programmer types to make sure the programmer types stay in line and don't wreck the corporate image with their nerd-ery.

Servers are up and Guild functionality is back up (they removed it for a few hours after the maintenance). So... Is there a Bay12 Guild happening or what? :)

Not that I know of but it's trivial to start one and we can join up to five guilds (and unlike Guild Wars 2, you don't have to represent a guild just to be in the guild's chat). I'd imagine this is a case of "If you build it, they will come", though you may be disappointed by the number and constitution of "they". Still, something's better than zone chat.

176
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 02, 2014, 05:07:00 pm »
Fourth wall stuff is laaaaaaaame :I

Fourth wall was broken when the Provisional House was introduced.

*snip*

The problems with how they handled this maintenance would be that they gave us no in-game warning until it was 15 minutes away, they gave us no time estimate until several hours in, they said nothing about a large-ish patch until several hours in, and one of the community managers repeatedly kept posting a message to the effect of "server is still down", which is absolutely useless when the same thing is effectively stickied at the top of the forum and trolls everyone into thinking something useful is being said. They really need to hire a PR person who knows how to provide useful, non-confusing information.

177
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 01, 2014, 03:09:26 am »
Point is we shouldn't be surprised that the concept of the dragon break explains Daggerfall's ending when that is its purpose. Knowing that, what's the purpose of The Dragon Break (the "millennium" long one during the First Era)?

178
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: April 01, 2014, 03:00:32 am »
Dragon breaks were invented to explain the Warp in the West. At least, I'm not aware of any references to non-linear time until after Daggerfall.

Edit so I'm on topic: Played through multiple betas, enjoying the game more now that I'm not rushing through it.

179
If the "horses" are obviously mechanical and have long barding that reaches the ground, they'd probably look fine just sliding around like some steampunk equine K-9/dalek.

Spoiler (click to show/hide)

180
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 06:39:24 pm »
Again, game limitations. If they took time to depict magic being used in non-combat faculties outside of text, it's a safe bet that players would want to interact with those magics in meaningful ways, sucking time and money away from developing the actual gameplay parts of the game. Those would be better off in a true sandbox game that's not limited by combat heavy quest lines, but that doesn't describe any of the games we have so far. Seriously, the games are not good depictions of the daily lives of non-adventurers.

And the Mages' Guild was expressly founded on the principle of bringing magic to everyone. Source: Origin of the Mages Guild.

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