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Messages - Leyic

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181
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 05:53:18 pm »
That would be a game limitation; why bother programming things that have no practical use in game? There is a quest in TES V where someone uses the local magical wildlife as a refrigeration system, but it's only mentioned in dialogue. And while I don't have a source, I recall reading something in TES II about how all Breton housewives know a few cantrips for cleaning purposes. Why bother developing a proper sanitation system if enough people know how to suck waste into a magical black hole? The novels probably depict more non-combat uses for magic, but it's been a while since I've read those.

182
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 05:34:08 pm »
During the Second Era, the races generally do not like each other. Heck, the only time they've been united under a single empire was during Septim rule (Third Era). It all fell apart rather quickly after that (i.e. the Thalmor in TES V). It would make less sense if TESO depicted Tamriel as being as cosmopolitan as it was depicted in TES III-V.

Too bad. The Towers are a pretty big part of that C0DA, and none of the games have bought into that story more than ESO. 'Course, you could always just ignore the parts you don't like.

I mean the actual graphic novel called C0DA, not Kirkbride's lore in general. TV heads, rappers, sex missiles, and Kirkbride-as-Numidium pretty much spit in the face of the lore he had been developing up to that point. It was nice seeing Nirn and Masser after Landfall, but all we got was a depiction of life in a single city from the perspective of a single character, so it doesn't contribute much in that respect.

Honestly the medieval stasis in Elder Scrolls is extreme. Did they ever explain it?

With magic as ubiquitous as it is, why would they develop technology?

183
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 05:04:57 pm »
TESO takes place 2E 582. TES IV takes place 3E 433. That's a difference of 747 years (Second Era lasted 896 years). Men and Bosmer have existed since the Merethic Era, over 3000 years prior to TESO.

Source: UESP Timeline.

Also, I never said lore doesn't matter, just that I can enjoy the game *mechanically* despite apparent discrepancies. That said, I find TESO's lore more enjoyable than Kirkbride's C0DA.

184
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 04:01:41 pm »
What's true? I wasn't commenting on the lore. I was commenting on two factual gameplay mechanics:
1. Switching alliances on a character is not possible.
2. Anyone with the Imperial edition can convert armor into the Imperial motif.
Those are objective truths unless and until ZOS decides to change things.

As for the lore, it was bent to fit the game; the alliances don't make sense otherwise. That said, as others have pointed out, it may not be as screwy as some around here think (i.e. in game lore books were written with an in game character's perspective), and whatever screwyness remains doesn't prevent me from having fun with the game on a mechanical level.

I'm not arguing, really, but I would like the discussion about the game to be more substantive than "It's too expensive!" or "They're relying on common marketing gimmicks!" so that anyone who's still on the fence by this point can make a more informed decision. I'll also try to correct any misunderstandings or mistruths that are stated here.

185
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 02:09:55 pm »
Gameplaywise, they just get to join any faction, which anyone who preordered or just reaches the level cap can do.

(Emphasis mine.) Again, not true. You never get to switch your alliance. You only get to visit a version of their PvE territory.

Imperials can change the appearance from any armour into that of imperial armour. But yeah, it's not that much.

Also not entirely true. Anyone with the Imperial Edition can change any armor to the Imperial motif (binding the armor in the process) regardless of race. During the final beta, everyone was given access to the Imperial Edition, and playing a Breton I was able to transform armor into the Imperial motif.

Furthermore, anyone in game can learn the Imperial motif for crafting purposes regardless of which version of the game they have.

186
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 12:57:13 pm »
In that video review, around 7:30: "We see a lot of Dark Elves hate Argonians." "Still, it's been a long time since Morrowind." (My emphasis.) ZOS has been saying the game is set in the Second Era for two years now, so this is a case of the reviewers not doing their research. They also misstate the RvR requirement as being level 20 (it's was 10 during that beta and still is), and apparently didn't know what time the beta ended (which was stated in the same e-mail that issued beta codes).

They do point out one significant problem with the game around 2:00: The quest phasing, which makes playing with friends, an important part of any MMO, very difficult. But you'd never know about it reading this thread since everyone wants to harp on non-gameplay issues.

As for the gate thing they mention near the beginning: That was keeping them in the tutorial area until they completed the tutorial quest line. ZOS has since changed it so the tutorial is optional, and this caused a lot of outcry on the beta forums about how it 'breaks the storyline'. So, ZOS can't even win on this issue. (I also like how the guy is complaining about the 'lack of freedom' unbecoming of a TES game one moment, then seems surprised how he can join multiple guilds (fighters', mages', etc.) the next).

And to be clear, the Imperials do not come with their own quest content or anything of the sort. For all intents and purposes, they are just an aesthetic and a set of racial passive bonuses (and RP potential).

From what I've seen both in previews, in-game and in the post-beta survey, characters who hit the level cap can change alliances as well. So I guess the only advantage the pre-orders get is not having to grind to the top before being able to do it.

It's not changing alliances. After completing your alliance's main quest line, you can travel to veteran versions of the other alliances and play through their quest lines in order to earn veteran XP.

187
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 05:49:47 am »
Confirmation via ZOS employee on Reddit (should be the first comment):

http://www.reddit.com/r/elderscrollsonline/comments/1zyj3e/zenimax_customer_support_confirms_that_a_preorder/

Granted, that statement is also worded poorly (use of past tense), but she is negating the claim 'preorder is required'.

That is because the actual "alliance-stuff" was artificial to begin with.

It in fact makes no sense to faction lock the races within the MMO storywise.

In Warcraft, sure... The intense racism between the races have kept them so separate that even at the best of times they were at arms length and any orc in a human settlement was likely an outright slave.

In Elder Scrolls? Where any settlement of any reasonable size include several if not all the races? We aren't playing soldiers in this game to my knowledge.

TESO takes place during the Second Era, when there was no Imperial unity and racism was more rampant. There's actually racism *within* the alliances, if you listen to how some of the characters talk about one another.

188
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 05:22:09 am »
RPers get the short end of the stick in just about every MMORPG these days. At most, they might get a chat channel or an ability to flag themselves as RPing. Expecting the business model to accommodate them is reasonable, but you should expect disappointment.

189
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 04:41:50 am »
The Imperial race is NOT a pre-order bonus!!!

It comes with the Imperial Edition, which any subscriber can upgrade to for $20. It is not exclusive, it never was.

Imperials aren't even special compared to the other races; their passives let them be a little tankier, but every race has its specialty.

And as I've said here before, the 'play any race in any alliance' thing is unlikely to have much of an effect in RvR. The racial passives generally aren't that great to begin with, require skill points to be invested, and most are subject to soft caps which limit their usefulness towards min/maxing.

190
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 03:26:37 am »
For reference, I'm well aware the franchise has a following. I've been playing TES in some form since the Betony demo was released almost twenty years ago. I'm also one of those people who was strongly discouraged by the early coverage of the game; it wasn't long ago I was calling the game 'generic' in this very thread. It was only after the final beta weekend when I convinced myself to buy the game as I simply found myself wanting more of it. I'm still concerned for the game as ZOS isn't being forthcoming with their plans for the game post-launch (we know there's an "adventure zone" coming; that's it).

Despite all of that, at no point did I think "They're trying to give me a free pet and junk, and get me into the game five days early; clearly ZOS/Bethesda/Zenimax is terribly exploitive and I refuse to do business with them.". If the only things people have to complain about are the lore and the business model, then that's not at all informative about the game itself.

191
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 24, 2014, 01:52:14 am »
Query: Why are people freaking out over pre-order bonuses, of all things? Plenty of games have had pre-order bonuses, plenty of MMOs have had pre-order bonuses, pre-order bonuses have been around before modern MMOs existed, so they're kind of a thing. Yet only for this game, and this game alone, have I seen multiple people act like pre-order bonuses are some sort of horrible travesty. You get a pet, some treasure maps (which likely lead to cheap loot like all the other maps), and the ability to play any race in any alliance (which will likely be meaningless once people start hitting soft caps). What is so terrible about any of that that makes the pre-order bonuses worth protesting?

EDIT: Thinking more on it it may be an investor issue too.  Developing the game costs money, and it's a time when they are not raking in subscription fees, getting a bunch of money for launch and from preorders thanks to a box price, probably gets the bank loans and investors off their backs quicker.

Zenimax Online is also a new studio (in that they have no other product) that's been around for over six years now, so they should have nothing but massive liabilities, as I doubt their parent company and other investors were charitable enough to keep giving them free investment for all that time.

192
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 23, 2014, 06:05:13 am »
Or they could charge an initial purchase and not charge anything a month.
And thank you for proving my point. MMOs can't survive on the pay-once revenue stream alone, hence why games like Guild Wars 2 have massive cash shops filled with all sorts of crap that they're constantly pushing on their players instead of developing decent amounts of content. Yet here we are considering it as the preferred alternative to p2p while simultaneously denouncing cash shops. Brilliant way to go with the flow without thinking about it.

If you want the game to be cheaper, fine; its certainly your right to voice your opinion. But there would be consequences if they were to reduce the price enough to significantly impact their revenue, and it's a safe bet that one of those would be an expanded cash shop. People in this thread are already in a tantrum spiral over the current version of the cash shop, as tiny and purely-out-of-game as it is. Simultaneously tantruming about the game being too expensive is simply just cognitive dissonance, and distracts from the very real issues that TESO does have.

193
Other Games / Re: The Elder Scrolls Online: A Thing That's Happening
« on: March 23, 2014, 04:59:59 am »
So because there are a ton of f2p MMOs these days, all future MMOs must be f2p just to get anyone's attention. Meanwhile, everyone complains about how the f2p trend is killing gaming as we know it, and how publishers are monetizing everything to the point that they only see customers as money pots. I find this amusing in a farcical kind of way; it's like we don't even know what we want as gamers anymore, so we sheepishly allow ourselves to be herded along to the trends concocted by various marketeers, all while complaining about how horrible it is.

/soapbox

194
Other Games / Re: Looking for a certain type of game
« on: March 22, 2014, 11:55:06 pm »
You like roguelikes but not Minecraft-style graphics? I find this strange, but w/e.

195
Other Games / Re: Looking for a certain type of game
« on: March 22, 2014, 11:33:07 pm »
3079 and 3089 are pretty innocuous. 3079 has demons in it, but they don't look or act particularly monstrous. I think everything in 3089 is an android, but I haven't gotten around to playing it yet. They're both sandbox ARPGs, however, so they don't have much story if that's what you're looking for.

If Jedi powers don't count as magic, Star Wars: Knights of the Old Republic is rated Teen and generally has positive reviews. But again, it's still in my backlog so I couldn't give you specifics.

Seems to me like sci-fi CRPGs were more common back in the 90's, so you might want to try some abandonware sites. Albion would be a good abandonware game, except it does have a couple scenes that would likely violate your rating restriction.

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