TURNTURNTURN Turn 8
Pvt. Wass Questor's indenture is bought up by the local circus
Pvt Ugnan Trata returns to town.
Ms. Carbon Teviegh returns to town.
Dr. Ched Aral returns to town, triumphantly.
New expedition options available.
New Enterprise idea:
Level 2 InnDevelopment costs: 1 wolf pelt, 1₣
Crunch: An inn may be used for 2 purposes:
- Either an adventurer stays there, recovering 2 hit points instead the usual 1 from hit the hay
- Or a level 2 adventurer may be attracted, with the right of first buy being given to the owners of the inn (next turn they go on the general market)
Higher level inns heal more HP and attract higher level adventurers.
Fluff: A solid bed and an, admittedly meager, breakfast can do wonders after a long journey. No inn is complete without an animal hide by the fireplace.
Overgrown Cave
Expedition Fee:0.25₣
Threat Level: Low
Main Enemies: Rat, Green Slime, Cat
Condition: None
Troglodyte Lair
Expedition Fee:0.5₣
Threat Level: low-to-medium
Main Enemies: Unknown
Condition: At least 1 departing adventurer has completed the Overgrown Cave
Arena
Expedition Fee:1 Arena Ticket
Threat Level: Special
Main Enemies: Special
Condition: once every 7 turns
| Entry Bid: | 3F | | |
| | Name: | Dr. Darth O'Mann |
| | HP (max): | 4(4) | | | Armor Class: | 0 |
| | Strength: | 10 | | | Dexterity: | 11 |
| | Constitution: | 12 | | | Agility: | 10 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 3 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
| Entry Bid: | 2.5F | | |
| | Name: | Ms. Rostish Reiff |
| | HP (max): | 1(1) | | | Armor Class: | 0 |
| | Strength: | 7 | | | Dexterity: | 13 |
| | Constitution: | 9 | | | Agility: | 9 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 5 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
| Entry Bid: | 2F | | |
| | Name: | Ms. Hollie Kath |
| | HP (max): | 4(4) | | | Armor Class: | 0 |
| | Strength: | 12 | | | Dexterity: | 6 |
| | Constitution: | 12 | | | Agility: | 10 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 7 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
| | Items: | None |
| Entry Bid: | 1.5₣ | | |
| | Name: | Dr. Tallhearth Teviegh |
| | HP (max): | 1(1) | | | Armor Class: | 0 |
| | Strength: | 17 | | | Dexterity: | 8 |
| | Constitution: | 11 | | | Agility: | 14 |
| | Level: | 1 | | | XP: | 0 |
| | Carry Capacity: | 5 | | |
| | Melee: | Fists | | | Ranged (ammo): | N/A (N/A) |
Melee Weapons For Sale| Stock: | 1 |
| | Name: | Rusty dagger |
| | Weight: | 1 | | | Damage: | 1d3+-1 |
| | Value: | 20 | | | Attribute Correction: | 1 |
| | Description: | An old dagger covered in rust | | | Piercing: | None |
| Stock: | 1 |
| | Name: | Dagger |
| | Weight: | 1 | | | Damage: | 1d3+0 |
| | Value: | 50 | | | Attribute Correction: | 2 |
| | Description: | A dagger | | | Piercing: | None |
| Stock: | 1 |
| | Name: | Rondel dagger |
| | Weight: | 1 | | | Damage: | 1d3+0 |
| | Value: | 100 | | | Attribute Correction: | 2 |
| | Description: | A dagger designed to pierce armor | | | Piercing: | Full |
| Stock: | 1 |
| | Name: | Long sword |
| | Weight: | 2 | | | Damage: | 1d6+1 |
| | Value: | 150 | | | Attribute Correction: | -1 |
| | Description: | A, heavier, longer sword | | | Piercing: | None |
| Stock: | 1 |
| | Name: | Rapier |
| | Weight: | 1 | | | Damage: | 1d5+0 |
| | Value: | 200 | | | Attribute Correction: | 1 |
| | Description: | A long, thin sword, designed to pierce armor | | | Piercing: | Half |
Ranged Weapons For Sale| Stock: | 1 |
| | Name: | Throwing knives |
| | Weight: | 1 | | | Damage: | 1d3+0 |
| | Value: | 50 | | | Attribute Correction: | -1 |
| | AmmoMax: | 3 | | | Range Increment: | 10 |
| | Reload: | 0 | | | Piercing: | None |
| | Description: | Well balanced throwing knives | |
| Stock: | 1 |
| | Name: | Short bow |
| | Weight: | 1 | | | Damage: | 1d6+0 |
| | Value: | 150 | | | Attribute Correction: | -3 |
| | AmmoMax: | 10 | | | Range Increment: | 30 |
| | Reload: | 0 | | | Piercing: | None |
| | Description: | A short bow, used in hunting. Hard to use for the untrained. | |
| Stock: | 1 |
| | Name: | Crossbow |
| | Weight: | 2 | | | Damage: | 1d6+0 |
| | Value: | 150 | | | Attribute Correction: | 0 |
| | AmmoMax: | 10 | | | Range Increment: | 20 |
| | Reload: | 1 | | | Piercing: | Half |
| | Description: | An outdated crossbow | |
| Stock: | 1 |
| | Name: | Blunderbuss |
| | Weight: | 3 | | | Damage: | 2d6+1 |
| | Value: | 300 | | | Attribute Correction: | 2 |
| | AmmoMax: | 5 | | | Range Increment: | 5 |
| | Reload: | 2 | | | Piercing: | Double |
| | Description: | A shot gun | |
Goods For Sale| Stock: | 3 |
| | Name: | One hit potion |
| | Weight: | 1 | | | Charges: | 1 |
| | Value: | 30 | | | Consumable: | Yes |
| | Description: | There's some health potion left at the bottom of this vial. It could heal 1 hitpoint. | |
| Stock: | 1 |
| | Name: | Crowbar |
| | Weight: | 1 | | | Value: | 50 |
| | Description: | A primitive tool designed to break locks | |
| Stock: | 1 |
| | Name: | Lockpicks |
| | Weight: | 1 | | | Value: | 50 |
| | Description: | A set of tools designed to open locks | |
| Stock: | 1 |
| | Name: | Minor health potion |
| | Weight: | 1 | | | Charges: | 1 |
| | Value: | 75 | | | Consumable: | Yes |
| | Description: | A weaker formulation of the health potion. Can heal 1d3+1 hp. | |
| Stock: | 1 |
| | Name: | Long health potion |
| | Weight: | 1 | | | Charges: | 3 |
| | Value: | 100 | | | Consumable: | Yes |
| | Description: | This potion comes with a measuring cup, so you always know how much to drink. It heals 1 hitpoint per use. | |
Services| Price: | free |
| Stock: | ∞ |
| | Name: | Bedrest |
| | Description: | Spend 1 turn sleeping in someone's haystack. Recovers one hit point, but takes a whole turn. | |
| Price: | 0.30₣ |
| Stock: | ∞ |
| | Name: | Chirurgy |
| | Description: | Have a doctor patch you up. Recovers 1 hit point, does not cost a turn and can be taken multiple times. | |
| Price: | 10% of weapon value |
| Stock: | ∞ |
| | Name: | Spare ammo |
| | Description: | Spare ammo for your ranged weapon. Weighs 1 carry capacity. | |