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Messages - Keiseth

Pages: 1 ... 88 89 [90] 91 92 ... 116
1336
DF Announcements / Re: Dwarf Fortress 0.27.173.38a Released
« on: February 06, 2008, 03:37:00 am »
I must say, great job with this release, Toady! DF hasn't stopped impressing me since I first played it.

Specific interesting tidbits from the new version:

*A random peasant I talked to happened to be the brother of the queen of that mountain-home. Who would of thought?

*The Chapel of the Stars (or Of Stars, something like that) - The name generator is working very well! =)

Nice touch with an Adventurer's home-town minimap starting off fully revealed, too, by the way.


1337
DF Announcements / Re: Dwarf Fortress 0.27.169.33a Released
« on: November 01, 2007, 05:03:00 pm »
On the wall is an engraving of a human and humans in obsidian. The human is raising the new version of Dwarf Fortress. The humans are rejoicing.

On the floor is an engraving of bugs in granite. The bugs are withering.

Thank you, Toady! Enjoy your break! =)


1338
DF Announcements / Re: Dwarf Fortress 0.27.169.32a Released
« on: October 29, 2007, 05:35:00 pm »
Wait, gotta check my pulse. Sure wound be ironic if I died the moment the new version came out... Aw, who am I kidding? I'll check later. Praise for Toady One and Threetoe!

1339
DF Announcements / Re: Forum Move Begins June 14th
« on: June 03, 2008, 01:58:00 am »
I like the sneak peek of the new forum. It looks clean and functional. The color is perfect too; dark without being too dark. I can hardly wait to see it in action!

1340
DF Announcements / Re: Are you a champion?
« on: May 06, 2007, 01:50:00 pm »
I should be getting a decent job within the week. If at all possible, I'll try to donate. Plus, now I have more incentive even! The chance to make an idiotic blurb for myself.

"Keiseth: Menaces with spikes of donation funds."

Despite making fun I feel I should state I love the descriptions of artifacts, dearly. =)


1341
Creative Projects / Re: Rate my doodle please.
« on: April 18, 2008, 10:08:00 pm »
quote:
Originally posted by Earthquake Damage:
<STRONG>
You held a stationery séance?</STRONG>

Bahahaha.


1342
General Discussion / Re: Videogames are good for something
« on: April 11, 2008, 02:45:00 pm »
Studying and learning in general is more fun when done through trial and error. A book can tell you which elements burn and melt and the colors they give off when they do, but it's a lot more fun to just light everything on fire and find out yourself.

Edit: Rubbing alcohol is flammable. Ouch.

[ April 11, 2008: Message edited by: Keiseth ]


1343
Congrats on a successful save.

1344
Oh damn. That sounds pretty bad. I hope somebody more knowledgeable drops by, but until then...
(Edit: Implying that I have little idea as to how to correct those problems and I hope somebody else helps instead. Need to sleep more, not making sense.)

What operating system are you running? I'm assuming XP.
Does this happen every time you boot? Since you said it varies on startup, I'm also assuming yes.

Did you try to boot in safe mode? Is your computer on a surge protector? The first error box is the most curious. If the memory can't be read... well, I hope that doesn't mean the RAM is damaged. As for the audio service not starting, maybe that's related to the RAM. Or something on the hard-drive got corrupted?

I've never seen anything like this before. Ack.

Edit: Hahah, Toady. I think one of my friend's kids caused computer damage with a magnet. Well, it was that or the chocolate milk they poured inside.

Edit^3: Oh. I see what you did there.

[ April 01, 2008: Message edited by: Keiseth ]


1345
General Discussion / Re: Ideas for a Perfect (but feasible) RPG
« on: June 14, 2008, 02:05:00 pm »
^Yes! Asheron said it perfectly! That's what I loved about X-COM so much. Aliens *murdered* you effortlessly, laughing as they fired blaster-bombs through your base.

It made it so much more satisfying when you managed to kill or capture a few, research their weaponry and- oh! Hey! You dropped your blaster bomb; want it back?

RPGs need more murderous monsters. Nothing upsets me more than fighting sixteen breeds of Goblins in an hour. The perfect RPG would have something like the Terrasque from D&D, something huge and damn-near unstoppable that inspires fear in any other creature. Maybe some enemies could take a page from Half-Life - those things that hung to the ceiling and waited for somebody to run into them spring to mind. Something other than the "run up and kill you" intelligence that almost every enemy has.

I think of the carp in DF- something that tries to drag you into the water. Something that flies, grabs and tries to drop or throw you into a cliff. Morrowind could have used some enemies like this. Something that just attacks in a different way (besides "melee" and "ranged"!)


1346
General Discussion / Re: What the eff?
« on: June 05, 2008, 06:10:00 pm »
There goes my respect for the BBC. I assume Australia too makes use of dynamic IP addresses? So if Guy A actually finds the images on IP X, and then leaves, the DNS assigns IP X to you, you're the criminal?

1347
Life Advice / Re: Vista RAM
« on: March 19, 2008, 08:05:00 pm »
What Mephisto said. New computers shipped with Vista (at least, as soon as it came out) seemed to have lacked the resources to run Vista properly. It's kind of crazy to say, "Hey, my computer runs terribly, I just bought it. What should I do?" "Upgrade it."

When people buy a new computer they don't even want to THINK about upgrading for some time. When I bought this (seven year old now?) computer it shipped with a XP, a 1.4.ghz Processor, 256MB of RAM and a *very* bad video card. With the exception of the card, however, it ran pretty well and I had no complaints for a long time.


1348
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: April 28, 2008, 04:57:00 pm »
Granted. Dwarf Fortress becomes fully text-based and non-graphical (like a mud) -- and the text is all in Latin.

I wish I could play the guitar.


1349
Forum Games and Roleplaying / Re: Corrupt a wish!
« on: March 07, 2008, 08:00:00 pm »
Granted! The gift is so ordinary that the sheer boredom of opening and observing it causes you to become absolutely miserable for three weeks.

I wish for a giant killer death saw. Throw some quality modifiers on that thing, too.


1350
General Discussion / Re: Game design 'moods' and autism?
« on: March 23, 2008, 12:30:00 am »
quote:
Originally posted by Muffles:
<STRONG>
On the moods thing, I have sensory integration disorder, which is associated with autism, but I don't have autism.  I do have these moods though.  Mainly on Warcraft 3, because its mapmaker is so intuitive.  I'll have an awesome idea, work on it obsessively for several weeks, and then completely lose interest, abandon it, and never look at it again.</STRONG>

I do that too, to some degree. I've been working on my own little game in Sphere (http://www.spheredev.org) in Spidermonkey Javascript (as an introduction to programming, I thought of it as a learning experience.)

I've been working on it for almost six months now and my desire to put time into it waxes and wanes. I'll go on a week-long spree of experimenting with concepts and throwing stuff into it, then burn out for some time, and back and fourth. I've been *forcing* myself into working on it because otherwise I'd surely lose interest and never finish, like many projects prior to it.

If only we could harness that initial spree of inspiration and not lose it after a time, you know?

I've always wondered how Toady can work on one game for so long and keep the quality so high. (Last minute edit: Or so "beyond". *grin*)


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