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April 23, 2024: Dwarf Fortress 50.13 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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Creative Projects / Re: New Curses Game Idea
« on: June 13, 2007, 03:45:00 pm »Maybe Java is the way to go. At least it's cross-platform!
Creative Projects / Re: New Curses Game Idea
« on: June 11, 2007, 09:13:00 pm »Woo, it's no longer ASCII but it looks good still. How is it going, working with Java now as opposed to Python? I've heard a lot of good and bad about Java.
DF Gameplay Questions / Re: Point of figniting a fire?
« on: February 08, 2008, 04:30:00 pm »The most fun you can have legally is going up to an enemy, grabbing them by the shirt and holding them until they burn to death. Once their clothes light on fire, it's a matter of time. Funny thing is, if you stand over/sit on chairs or beds or tables in taverns, they'll light up pretty quickly. As will grass and virtually everything else.
According to the raws, so far, the Spirit of Fire is the hotest creature in the game and I believe almost twice as hot as the next hotest creature (A fire-man or magma-man I believe).
So yeah, lighting trees on fire will have a similar but much slower effect provided somebody stays in the fire area long enough for their clothes to burn.
EDIT: If you're interested in trying this (in 32a, latest) the fastest way I know of is to go into "entity_default.txt" in the raw/objects folder. Go to [ENTITY:PLAINS] then to [CREATURE:HUMAN] - change HUMAN to SPIRIT_OF_FIRE and start up adventurer mode. You should see "Spirit of Fire: Play now!" and off you go. You'll probably want to save and change it back, then continue. 
[ February 08, 2008: Message edited by: Keiseth ]
DF Gameplay Questions / Re: Enough with the fisherdwarves already!
« on: June 29, 2007, 03:07:00 pm »They're just slightly more useful peasants!
DF Gameplay Questions / Re: Game slowing. Any Tips?
« on: June 29, 2007, 12:20:00 am »I started my game with 87 FPS. After half a year, nine dwarves, I'm at 47 FPS with a constant "skipping" feel to the movement, where dwarves suddenly move the next space or two very quickly... then slow down.
DF Gameplay Questions / Re: New to DF, but with a few questions.
« on: June 29, 2007, 12:18:00 am »Although I'm not sure if statues are considered "not a proper room".
In the case of floodgates, it's rather interesting, because theoretically you could link a whole room up to a switch, and suddenly it isn't a room anymore. Same with doors I suppose.
DF Gameplay Questions / Re: New to DF, but with a few questions.
« on: June 26, 2007, 03:20:00 pm »I believe it's the letter 'm'... either way, it's the squad menu. Dwarves hate being on duty for ages, so in the squad menu you can make the entire squad "Off duty". As far as I know they still carry all of their equipment, they just don't do anything you want them to, usually. Hang around, that sort.
The good thing is, Marksdwarves will use cheap bolts (Wood/Bone?) to practice on any archery targets (make sure they're facing the right way!) - thus attaining skill with no danger.
Other military dwarves with melee weapons may spar with each other, which can result in more skill and often, very light injuries that don't slow the dwarf down. Though sparring accidents do happen, and aren't pretty.
Lastly! Off-duty dwarves don't like to spar with people from their own squad, evidently... Dwarves in the Fortress Guard (when you get that far!) will also spar and such.
Good luck! Plan your farming well, it's pretty much the most crucial thing you can have. Dwarves CAN live without alcohol and beds (especially beds), but a lack of food will upset everyone really quick. I always mine right into the cave river, create a bunch of mechanisms, and set up a floodgate-farm first. Then comes the dining room. =)
You probably know a bunch of this already, but I'm just being careful. I didn't know you could make dwarves off-duty at first. They weren't happy dwarves. Also figured out why they would never spar. XD
DF Gameplay Questions / Re: Sublime traps
« on: June 25, 2007, 02:01:00 am »Perhaps they find your fortress a trap, and find its trapitude simply sublime. Have you fed your dwarves lately? =)
DF Gameplay Questions / Re: Legendary Animal Caretaker can't keep hold of the gobs
« on: June 22, 2007, 05:01:00 pm »DF Gameplay Questions / Re: I got an spoecial guest (& misc fire issues)
« on: November 04, 2007, 04:46:00 pm »Another forum poster here managed to capture one in a wooden cage. =)
DF Gameplay Questions / Re: Corpse Hauling
« on: June 16, 2007, 09:08:00 pm »Maybe they ignore corpses outside? Is it treated as refuse? "Ignore refuse outdoors" is an 'o'ption I believe.
DF Gameplay Questions / Re: wimpy water
« on: June 14, 2007, 02:40:00 pm »Need lava.
DF Gameplay Questions / Re: Will defragmenting make DF run faster?
« on: June 15, 2007, 05:27:00 pm »Truth be known temperature is only 5fps difference. At most.
EDIT: Nevermind. 22 FPS with it on (108 dwarves, 50ish animals)
40ish FPS with it off.
For the record, 1.4ghz P4, 512mb SDRam (PC133-old!) and a GeForce FX 5500 which makes little difference...)
[ June 15, 2007: Message edited by: Keiseth ]