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Messages - Überzwerg

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1
I haven't double checked this right now, but can't train orders only be set by routines? ...
It's the axe icon in the same row as the station order: http://dwarffortresswiki.org/index.php/Squad#Train_order

2
I'm under the impression that there is a difference how you set the training order. When I order them to train as special order (from the boxes on the main squad screen) they do only individual combat drills. When I set it via routine (under schedule) they will start with sparring.

http://dwarffortresswiki.org/index.php/File:Squad_menu_v50_04.png
"No special orders" and "Routine: Constant trainining" or "Routine: Staggered training" is what is working for me.

4
Looks like my current fort's got these custom labors:
...
Same here. And I also have custom roles for every moodable skill like Weaver, Tanner, Bone Carver etc.

Assigning dwarfs to workshops is only good for when you like them to use specific materials, but not for workforce control (in a bigger fort). It is lacking a global overview who is assigned where. And it's of no use when you have more high skilled dwarfs than workshops.

(I hate it that there are only 8 different icons for custom work details. Shouldn't be that hard to add more roman numerals...)

I am absolut against the idea to let every dwarf do every job. I don't want that a novice armorsmith gains levels in another moodable skill when there are many other dwarfes that can take that jobs.
I think for weapons and armor everyone is using custom work details, for getting quality output and because a forge is used by so many different professions.
Jobs where quality doesn't matter and that aren't moodable are good for beeing open for everyone. Jobs where speed is important can also be done by everyone when the stockpiles are big.

All my custom workorders are only for one profession each, expect Butcher/Tanner, which I combined into one (for reasons I am not sure about anymore...)

5
DF Gameplay Questions / Re: Can't assign my champion work anymore.
« on: December 31, 2023, 04:59:24 pm »
...
I guess a bug, but does anyone have any ideas?
...
The bug is that other nobles can be assigned to work details. They are supposed to be lazy, but only for the Champion it is working atm.

Here is a table which nobles are lazy: http://dwarffortresswiki.org/index.php/Noble

6
DF Gameplay Questions / Re: How to enable the keyboard cursor
« on: December 28, 2023, 05:35:39 pm »
The keyboard cursor will show up when it is needed, try mining (m).

7
DF Gameplay Questions / Re: Can't get soldiers to train
« on: December 06, 2023, 11:10:26 pm »
Here are some screen shots: https://imgur.com/a/LuMb1Fz https://imgur.com/a/5uqLlyP ...
I think the problem is that you assigned a training order from the buttons on the squad main screen.
Go to schedule, click constant training (no need to set monthly orders) and cancel the order on the squad main screen.

It should read "No special orders" and "Routine: Constant training", like the first squad in this image: http://dwarffortresswiki.org/index.php/File:Squad_menu_v50_04.png

This was at least the solution to stop my dwarfes from doing only indivual combat drills.

And don't set the minimum number of soldiers to 0. This minimum number is setting the maximum number of soldiers that will train.

8
Utilities and 3rd Party Applications / Re: DFHack 50.11-r2
« on: November 10, 2023, 07:25:59 pm »
The problem is solved, the long loading times are gone.
All that was needed is to remove the warning "Security: This file came from another computer and might be blocked to help protect this computer" from the downloaded archive by clicking unblock.

Thanks myk for that piece of advice, I couldn't see the forest for the trees.

RANT: I don't get why the cloud scan is not performed at the first execution of those as "unsafe" marked files. Instead Windows let me run those files without problems, but then hours later it will decide to check those files now by sending them to the cloud. And because Windows isn't trusting those files it's sending them to their cloud every 6 hours, again and again...

9
Utilities and 3rd Party Applications / Re: DFHack 50.11-r2
« on: November 09, 2023, 06:10:04 pm »
...
By the way, I've heard that there is a "this file was downloaded from the internet" checkbox that you can untick before extracting DFHack from its distribution archive. Do you happen to remember if you unticked that box?
I didn't touched that checkbox. The "df_50_11_win.zip" and the "dfhack-50.11-r2-Windows-64bit.zip" were still marked with this text (under file properties):
"Security: This file came from another computer and might be blocked to help protect this computer."
Followed by a checkbox: "Unblock".
When you click "unblock" this text and the checkbox will go away.

So I checked my install and the various .exe from DFHack had this security warning text (The .dlls under plugins also had that text, but not the dfhooks.dll?!?). The "Dwarf Fortress.exe" did not had that text anymore, confirming the SmartScreen dialog when opening it first seems to do the same as clicking the "Unblock" checkbox.

Did a new install now with the archives "unblocked". Then I didn't got a SmartScreen dialog for "Dwarf Fortress.exe". And of course the warning text is gone from all .exe and .dll files. So far it's working fine and starting fast (while my old install is just again taking a while to start).

I'm quiete sure that this was the trick, but I will report back tomorrow.

10
Utilities and 3rd Party Applications / Re: DFHack 50.11-r2
« on: November 09, 2023, 11:36:20 am »
Binary signing is a complicated area ...
That "smart screen" warning is caused by the Dwarf Fortress.exe, not from DFHack, because Dwarf Fortress itself isn't signed. When running Dwarf Fortress.exe the first time it's triggering the warning:
"Windows Protected your PC
Microsoft Defender SmartScreen prevented an unrecognized app from starting. Running this app might put your PC at risk.
..."

Installing and running DFHack (by starting Dwarf Fortress) isn't causing any warning. And the first cloud scan is only starting after about 6 hours.

I can imagine that DFHack is suspicious for the scanner because it is hooking in another app, just like malware would do it.
And I imagine that most of your user base is now on the Steam version of DF, while I am using the free version. I'm curious if you could replicate it with the free version. You need to have set "cloud protection" and "automatic sample submission" both on ON. (I did set "automatic sample submission" OFF some time ago when I was developing some program, but some upgrade installation of Windows must have turned it back to ON...)

I checked my event log again and the cloud protection is only triggered by DFHack regulary. Other cloud scans I can find are rare and only every few months one entry. (It's under Applications and Services/Microsoft/Windows/Windows Defender/Operational in the event viewer, search there for "cloud").

My main intention to post this behaviour was that your are aware of this when others report that DF isn't starting anymore with DFHack (such a long starting time is looking at first like it isn't starting at all). And there isn't much you can do, expect telling affected users to wait it out or to disable the "automatic sample submission" or to set an exception for the DF folder in the Defender.

11
Utilities and 3rd Party Applications / Re: DFHack 50.11-r2
« on: November 08, 2023, 03:46:01 pm »
I have the problem that every few hours the game is taking over 5 minutes to start when DFHack is enabled. When I rename the dfhooks.dll it's starting instantly, with the dll in place it's taking ages again.

I figured out that it is the Windows Defender Cloud Protection that is slowing the start down. I can see it in the Windows event log. And in the task manager you see that the antimalware process is taking minimal processor load, but that it is generating network traffic.
It seems to upload and check every plugin. When I abort the start of the game I see in the stderr.log that it always had stopped at some "loading plugin" entry.

Funnily this does not happen when you freshly install the game and DFHack. I reinstalled it several times at first because I was under the impression that my install is broken. A fresh install is starting instantly, but after a few hours it will take ages again. When you wait until it is done (5 minutes later...) it will start again instantly on the next restarts. Until a few hours later it will again taking ages.

I'm using the free 50.11 version of DF, which is not signed, so Windows is classifying it as PUA.

I'm mostly writing this down so that the devs of DFHack know this issue when reports of the game not starting anymore may come in.
(And I don't understand why that cloud shit is taking so long, my upload is not the bottleneck with 40 MBit/s.)

12
Other Games / Re: Free Game List
« on: June 14, 2023, 10:22:37 am »
Gog is giving away Cyberpunk 2077.
Gog is giving away Cyberpunk 2077 & Phantom Liberty Goodies Collection. Not the game Cyberpunk 2077...

13
Other Games / Re: Free Game List
« on: November 23, 2022, 02:21:01 pm »
GOG is giving away Narita Boy.

14
Other Games / Re: Free Game List
« on: November 18, 2022, 10:28:52 am »
And Ubisoft is giving away Tom Clancy's Splinter Cell. Game is having it's 20th anniversary.

15
Other Games / Re: Free Game List
« on: August 05, 2022, 09:25:59 am »
Despotism 3K is free to keep on Steam.

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