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Messages - Überzwerg

Pages: 1 2 [3]
31
DF Community Games & Stories / The Basement of Curiosity
« on: August 19, 2019, 05:41:51 pm »
Couldn't find anything about it here and I think it's worth the read: Nate Crowley wrote an entertaining and nice illustrated story of his DF fort for Rock Paper Shotgun:

Here you can find all chapters so far:
https://www.rockpapershotgun.com/2019/08/19/the-basement-of-curiosity-season-one-recap-and-index/

32
Other Games / Re: Free Game List
« on: May 17, 2019, 09:56:05 am »
You can get Steep free at the Ubisoft store here.

Some info about the game: https://www.rockpapershotgun.com/2019/05/16/winter-sports-sandbox-steep-is-free-to-keep-this-week/

33
Other Games / Re: Godville, Online ZPG
« on: April 16, 2019, 10:48:40 am »
Not logging in for 300 days give you the honored renegade achievement.

I'm wondering that the "Slaves to Armok" guild didn't have a totem monster. Looking at the alignments of their members they have enough active players to elect a guild leader (btw, if a god does not check on their hero for over 30 days, they will leave the guild regardless of their current rank). The guild leader can set the totem monster. When a hero meets the totem monster he gains the aura of totemism, which is very cool: https://wiki.godvillegame.com/Aura_of_totemism


34
Other Games / Re: Godville, Online ZPG
« on: April 15, 2019, 02:20:09 pm »
I'm playing Godville since one year and really love it. The developers are adding more and more features: https://wiki.godvillegame.com/History

Found one of your guys in the daily newspaper:
Quote
Harold Groebal — 140th-level adventurer, member of the “Slaves to Armok” guild, with the motto “∞ Keep on truckin'! ☾”, stands at the 17th position in the pantheon of mastery under the vigilant supervision of the god Vorpal. He's asking someone to find the difference between pie and pi and report the results via express mail.


35
I only wanted to share my experience and how important it is to watch testers fiddling around with your GUI. To find a good GUI is an iterative process, with some (or a lot) try and error. (I'm developing and improving GUIs since 25 years, and there are still moments when I see others using one of my programs that I find large room to improve the user experience.)
And you learn the most when you watch others while you stand behind them. Watching remote isn't the same, and reports are as good as nothing worth.

36
When designing and programming a new user interface for a program with that many functions like this game it's important to get feedback early in the development process. You need to write some prototypes to get a feel if that what you want to achieve really works like intended. First you have to test yourself if that what looks good on the paper really works and feels good. Then, and that's very important, you also need feedback from other people.

Developers tend to get blind while working on such tasks. When your audience are only power user, then you don't necessary need other tester than yourself. But it is very hard to take the point of view of an inexperienced user. You then need to find tester with no experience and carefully watch what they do. And let them do what they want, don't guide them, don't tell them to do something this or another way. (EDIT: You give them of course an introduction and a task to do, but don't show them how to do it.) What's perfectly logical and easy from a developer point of view can be confusing like hell for the average user.

When working on such a large project it's good to do the tests early, before you have to rewrite to much. When you have some basic functionality it's the right time to start some tests with normal users. Toady may have some family members that fit there or he could pay strangers a few $. When using the same persons to often they advance to power users and aren't that valuable as testers anymore. And it's important to watch them live when they fail to use your genius UI, only that way you can learn what to improve (I'm speaking  from my own experience).

37
I never used the Lazy Newb Pack, but today I decided that it may be a good idea to install it parallel to my normal install. With LNP I would have discovered TwbT (http://www.bay12forums.com/smf/index.php?topic=138754.0) earlier. With TwbT you can have a square font for the graphic and normal spaced text for the rest of the game. Still need to test it out, but this sounds like that what I'm missing a long time.

I usually install DFHack and Therapist manually. DFHack brings a lot of QOL stuff, like the quicksave command. But it also allows cheating, like the reveal command, that shows the whole map (and I can't resist to not use it...).

38
Rapiers are dueling weapons that became popular with the rise of firearms and the decline of full armor. Against armored opponents rapiers are useless.

Scimitars are probably called scimitars because it's the most iconic curved sword out there, and "scimitar" is shorter than "curved sword"
Sabre is the short generic name for a curved sword.

39
DF Dwarf Mode Discussion / Re: Max size map (16x16).
« on: September 29, 2010, 01:51:38 pm »
Yeah, this is what I've noticed.  It would be great if it could utilize more than one core.
It's not easy to break up tasks, so that they can run separate on different cores.

Here's an interesting Intel article how to parallelize the A* algorithm, and how big map sizes drain down the performance even when the threads are running on different cores: The Secrets of Parallel Pathfinding on Modern Computer Hardware


40
DF Wiki Discussion / Re: DF Wiki offline dump
« on: September 17, 2010, 10:55:14 am »
With Special:AllPages you can get a list of all articles in a namespace: http://meta.wikimedia.org/wiki/Help:Export

41
You can find your former hero in the city he retired.


EDIT: Oh, you are talking about a champion from an abandoned fortress, I guess I missed the point.

42
DF Adventure Mode Discussion / Re: Changing weapons...
« on: July 06, 2010, 05:05:56 am »
Quote from: Dwarf Fortress Wiki
There is no explicit equipment command. Instead, they are automatically equipped when you either get them from the ground or remove them from your backpack - provided the hand that would wield them is free. So in order to change weapons or Shields you would need to put your equipped weapon into your backpack and then removing your new desired weapon. You do not need to drop weapons and equip new ones etc.
http://df.magmawiki.com/index.php/40d:Adventurer_mode#Equipping_your_adventurer

When you try to put a weapon in your backpack, you may get the following message: "You don't have a suitable container.". To swap your weapons easily you need to wear a second backpack. The game stores automatic all the stuff you grab from the ground in one of the backpacks. So the other Backpack is for putting all your weapons into. (A bin may also do the work.)

43
My Human Axeman somehow survived that lurking horrors from deep beneath the earth's surface, and he finally returned to the daylight, but now he seems to be doomed:
Spoiler (click to show/hide)

The story of my underground exploration:
First I entered the underground by a monster cave in the south-west of the map. I was wandering around for a very long time through empty caves, unable to find a way down. Then I found another way up and decided to leave this boring place.

I traveled to a nearby town and made a plan. I retired from adventuring and recruited seven dwarven miners. This little creatures were happily digging a long downstairs to the deepest deep, in praise for adamantium. After they hit a level with large lava pits I decided its time to go back to adventuring. The dwarves pierced two cave layers on their way down. I traveled to their site in the north-east, and was going down to the second cave layer.

After a very short travel to the south-west, swimming half the way, I found a structure and was meeting for the first time some creatures underground, undead fodder for my steel axe, at last.
I unsealed the gate inside and had a lot of fun... I also explored that lava level and found another construction and explored it, but there were only 5 monsters inside (in the first construction were about 200 creatures). And the way up was sealed from above. That moment I realized that I was begin to rot and decided to flee from this nasty place. I managed to get back under the place where the dwarves had build that stairway and traveled away.

That's the story.
I 'm wondering a little bit, why in my game the upper caver layers are so empty. Some towns are lagging like hell caused by underground activity.

So, I hope my text didn't led your eyes rot away, I tried my best, but I'm no native English speaker.

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