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Messages - FuzzyDoom

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181
DF Community Games & Stories / Re: Caveravens: Not Just A Catchy Name
« on: June 20, 2010, 06:08:38 pm »
Honestly, I'm considering giving up my turn because a 4x4 area with a brook is killing my computer. Do you guys want me to put up the save from what I have, or do you guys just want to start up from a new spot?

182
DF Community Games & Stories / Re: Caveravens: Not Just A Catchy Name
« on: June 20, 2010, 05:54:07 pm »
I could, but aren't spoiler tags enough?

Also, I'm running at 14(6) FPS right now off Embark. I usually play with a high cpu priority on it, but trying to use notepad and paint at the same time...I had DT up but I killed it and gained 2 FPS. Please help me.

183
Fuzzy, the only difference between us is I read the wiki for exploits.

I read the wiki, but not for exploits. lol

Also, I'm going to try some unorthodox things. I think you guys will like the way I'm making the enterance.

184
I just followed the DIY. Haven't tried to play yet, but the menu looks right, so w/e. lol

185
Urist McHammerdwarf:
Spoiler (click to show/hide)
McHammerdwarf is our main protection in these Untamed Wilds. I don't know how useful his skills with a hammer will be, especially considering we don't have a Hammer. (Okay, that was a mistake on my part. I didn't even realize that until I got here to write it up...Oh well, should be Fun.)

Sigh. Things like this make me scared for us humans dwarfs. I think I've got some wrestling but still. Also, I don't approved of your choice for inventory. Always drop cloth and thread in favor of sand. Get some easy wealth from free giant cave spider silk bags.

Never tried that. Once again. Me = Noob. Besides:
it'll all be a bit more difficult and much more FUN!
I'm expecting a severe lack of trees, booze, and food. Should start etting fun when dorfs go to the river to drink... Also, CATS??

There are plenty of trees...but no Woodcutter. Since I couldn't find a good Scarse spot, I went ahead and kept that skill out. We still have him and his Axe, but he might take a while to cut things down...And what's wrong with cats? (Besides Catsplosions....)

186
Mike, there is no .07. It's a lie.  ;)

187
DF Announcements / Re: Dwarf Fortress 0.31.08 Released
« on: June 20, 2010, 12:44:46 am »
Re "cold magma": when I dump things into magma, .06 and now .08, they vaporize instantly. Poof, gone. Horse, hoof, cage and all. (It's not wrong to sacrifice wild horses to Armok... especially since they can't be trained as war animals  :-X)

War Horses...hm...

188
So are we going to be working with .06 or .08 from now on?

And please don't forget to dorf me if a mechanic shows up!

.08...at least I am. The bug fixes should be great.

189
Prologue:
My name is Urist McFuzzy, and I am the soon-to-be leader of the newest outpost from the Mountainhomes, Astoltot "Caveravens". I am keeping this journal for two reasons: If I die, I want other Dwarves to know what happened. Or, and this is me being optimistic, for use in my memoirs when I strike it rich off of Adamantine. Anyways, before we left the Mountainhomes, I was a great Smith! Armor, Weapons, whatever! If it was made out of metal, I could smith it. But enough about me, let me go over the...group of "professionals" that are accompanying me towards the spot that we plan on founding Caveravens.

There's me of course:
Spoiler (click to show/hide)
My Smithing skills should come in useful in making Caveravens great!

Urist McSnook:
Spoiler (click to show/hide)
Honestly, he's much more qualified to be the leader than me. Regardless, until my year of command is up (as per the rules of Dwarvern government), he can use his skills as an Engraver that he must've picked up as a youth. He might get the next spot, maybe not. Let's see how he does this year.

Urist McHammerdwarf:
Spoiler (click to show/hide)
McHammerdwarf is our main protection in these Untamed Wilds. I don't know how useful his skills with a hammer will be, especially considering we don't have a Hammer. (Okay, that was a mistake on my part. I didn't even realize that until I got here to write it up...Oh well, should be Fun.)

Urist McMiner (This was the open Dwarf. If you want it, tell me and I'll rename her. And if you couldn't tell, I gave us another miner.):
Spoiler (click to show/hide)
She is really no one special. Just a miner that was sent along to help us dig out our outpost. She's real quiet, and I don't think anyone knows anything about her except her profession.

Kipi:
Spoiler (click to show/hide)
She's our Mason, but she's good with our Battleaxe. Maybe she can put it to good use cutting down some trees for us to make Beds out of. I don't see why we can't have stone beds...(Okay, the bottom part of the map I chose was Forest, not scarse. I tried to find the old spot, but I couldn't, and this was a good spot with a Flux, so I took it.)

Marzen:
Spoiler (click to show/hide)
He's our other miner, but from what he says he good with mechanical things like levers and stuff. Might be useful if combined with Dwarvern ingenuity!

And finally, a Dwarf that claims his name is Z:
Spoiler (click to show/hide)
I assume the Z is short for something. Who knows, maybe his parents were sober when he was born and that was the only name they could think of. Either way, he's a Doctor. Should come in useful.

Okay, I've got to stop writing because we are about to leave. Before I stop, here's our inventory:
Spoiler (click to show/hide)
And a map of the place:
Spoiler (click to show/hide)

I'll start writing again when we arrive.

1st of Granite, 1051:
Spoiler (click to show/hide)
And we've arrived. Can't say much now because it's getting too dark to see. We'll start to unpack everything in the morning. Hope those Giant Jaguars I've been hearing inhabit the reason don't stumble upon us...

190
Isn't there already a mechanic? Also, I'm picking skill right now! Embark coming soon. I don't think I'll play tonight, I just got FF13 and I want to play it. I'll embark and do a write-up of it, but that'll be it. Also, you need to update the OP with the embark group's stats. I just saw Kipi's post saying he'd be a Mason. I'll choose something else.

Edit: Uploading my pictures to Photobucket right now...Also, I'm going to download .08 and use that from now on. It's just .07 without the game-breaking bug.

191
DF Announcements / Re: Dwarf Fortress 0.31.07 Released
« on: June 19, 2010, 05:40:50 pm »
All hail Toady the great!

192
Nevermind. .07 has a game-breaking bug in it...K+Enter causes the game to explode. Oh well, when it's fixed, it'll be simple to change version. Onto the game (in .06)!

Edit: I should've taken a picture of that embark spot. I'm trying to find it currently. Also, since we need a 7th dorf, I'll just make a useful one, and somebody can claim it...

193
DF Announcements / Re: Dwarf Fortress 0.31.07 Released
« on: June 19, 2010, 04:15:15 pm »
K + ENTER MAKES THE GAME EXPLODE...

Today, do a ninja-update for this ninja-bug!

194
Okay, I'm about to start. Real-life made me wait until now...anyways...I'm going to use .07 for the bug-fixes if nobody has any problems with that?

195
So you're a miner/mason? Or mason/something?

How about lvl 5 Mason...hm...I'll figure it out when I embark. Just 1 more day!

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