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Messages - ECrownofFire

Pages: 1 ... 24 25 [26] 27 28 ... 272
376
General Discussion / Re: MSPA Hiatustuck: [KICKS] Make Them Pay
« on: September 05, 2012, 02:24:14 pm »
Looks like MSPA was on PBS... http://www.youtube.com/watch?v=MLK7RI_HW-E

377
General Discussion / Re: Flagbearers unite?
« on: September 05, 2012, 01:39:04 pm »
I bring you a bump!

Also, Portland flag:

378
General Discussion / Re: How do you view the wealthy?
« on: September 05, 2012, 01:18:40 pm »
AIs in charge of managing humans are rather notorious for deciding that humans are inferior.

379
General Discussion / Re: MSPA Hiatustuck: [KICKS] Make Them Pay
« on: September 05, 2012, 11:48:26 am »
Oh yeah, I remember that, hehe.

380
General Discussion / Re: MSPA Hiatustuck: [KICKS] Make Them Pay
« on: September 05, 2012, 11:46:45 am »
Yeah we currently have a charity running to get FFS' troll into the comic.
FFS? Google just gives me rule 34 and "homestuck is not an anime, for fuck's sake".

381
General Discussion / Re: MSPA Hiatustuck: [KICKS] Make Them Pay
« on: September 05, 2012, 11:39:41 am »
Hahaha, I love the "God tier" donation levels. That $1,000,000 one is amazing. Can't wait for Notch or somebody to donate it or something really ridiculous.

Or maybe...

382
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: September 05, 2012, 11:24:33 am »
C++11 is amazing, but most of its features are basically lifted from Boost libraries. Except for the super awesome Meyer's singleton pattern thing being thread-safe, which was already implemented in GCC.

383
General Discussion / Re: Bay12 Member Map
« on: September 05, 2012, 11:22:43 am »
Wow, there are actually 5 other B12 people that are somewhat near me... Vancouver, BC is close enough to Portland to count, right? Of course, typical to world maps, there are a lot more people on the east coast... West coast is still better though, hehe.

384
General Discussion / Re: How do you view the wealthy?
« on: September 05, 2012, 11:13:59 am »
and how many people advocating eugenics have kids...
I don't :V
Totally not awkward asexual high-five!



Anyway... the wealthy are not all bad, m'kay? There are assholes at every income level. The rich assholes are just more well known because they have the money to make themselves known. There are hard workers at every income level. Some people inherit everything and are lazy. Some are the hardest workers you will ever meet and were unfortunate enough to born in the middle of impoverished Africa. Saying that there are disproportionately more assholes at the upper income levels is only the result of a vocal minority. I've met plenty of assholes that happened to be poor to know that.

385
General Discussion / Re: Bay12 Member Map
« on: September 05, 2012, 11:07:57 am »
You can do it like several other people and put the marker somewhere around the place you live. Like, somwhere in whatever state that you live in.
I put mine inside a local nature park, hehe.

386
Other Games / Re: Steam Greenlight
« on: September 04, 2012, 11:34:31 pm »
I like this idea of requiring a donation to Child's Play, but $100 seems a bit much for something that is as unpredictable as this.

387
General Discussion / Re: Bay12 Member Map
« on: September 04, 2012, 11:32:20 pm »
This map shall be the greatest map.

388
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: September 04, 2012, 11:29:03 pm »
-snip-
You should really be using initializer lists in the classes. They're faster than assigning them in a ctor.

e.g.
Code: [Select]
class SomeClass {
    public:
        int A;
        SomeClass(int a_in): A(a_in) {
            //Other Ctor stuff here
        };
        SomeClass(const SomeClass& other): A(other.A) {
            //Copy ctor stuff here
        };
}

389
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: September 04, 2012, 09:54:34 am »
If you want a library to do vectors for you (especially ones that involve OpenGL), GLM is a very nice header-only library (all you need to do is drop it in a folder somewhere and #include the parts you need). It basically brings GLSL math functions into C++. You're not forced to use them for OpenGL, but that's their recommended usage.

390
Things like this make me want B12 to have a map for its members. Figure out where everyone lives and all that nonsense...

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