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Messages - Mickey Blue

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436
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 17, 2011, 01:50:06 pm »
Sweet thanks

437
DF Gameplay Questions / Re: The DF2010 Little Questions Thread
« on: February 17, 2011, 01:30:20 pm »
Is there a way to view legends mode after you've started a fortress on a map?

-MB

438
DF Modding / Re: Dwarf Therapist (LATEST 0.6.7 11/30/10 see first post)
« on: February 16, 2011, 11:35:40 pm »
I don't know how I ever played without dwarf therapist...

I have, but that was before Dwarf Therapist was around, back with Dwarf Manager, but it was the same thing basically (DT is better tehnically and all, but it served the same purpose I mean).  I have never played Dwarf Fortress to any serious degree without some third party manager program (I do hope that the internal management is corrected, or a "toady supported" version is created and coupled with the game.  I believe that without a third party program to manage it DF would become extremely frustrating to play, at least for those of us who tend to micromanage).

-MB

439
DF Modding / Re: Dwarf Therapist (LATEST 0.6.7 11/30/10 see first post)
« on: February 16, 2011, 08:27:40 pm »
As a DT addict I must say I appreciate the quick work :)

440
DF Modding / Re: Dwarf Therapist (LATEST 0.6.7 11/30/10 see first post)
« on: February 16, 2011, 04:38:56 pm »
Indeed, its not just updateing it to read the new version, they'd have to all all the different professions.

441
DF Announcements / Re: Dwarf Fortress 0.31.19 Released
« on: February 16, 2011, 11:07:32 am »
I started out with sheer happiness at a new version with all sorts of new stuff to try out.. Then sunk into a depression as I'll have to wait until Dwarf Therapist is updated.. I wish I wasn't addicted to that program.

-MB

442
DF Dwarf Mode Discussion / Re: Two Random Questions
« on: February 12, 2011, 09:58:01 pm »
1) Beyond that you should make sure whomever has the baby isn't one that is gonna enter battle, as they have this habit of forgetting to drop off their kids before the attack (and babies, despite what you may believe, make poor armor).  Once they get to be kids they'll be slightly better.. You can also get kids in migrant waves sometimes.  But yes, as others have said, assuming you haven't altered the RAW file they'll have kids eventually, it may take a while though, you can see if they are getting into relationships and/or married by checking their descriptions (though I think it may have a window that comes up for marriage, I don't recall.. It definitely does for kids), they become friends, lovers, married, then start with the kids.

2) As for fey moods, aside what was said above I imagine the more dwarves with 'moodable' skills you have the more likely you are to get one, but I honestly do not know.  I've had some games where it seems like they come all the time, and some where it seems like they never do (though in one where I only got three two were armor (iron leggings and I think silver gloves) and one was a weapon (iron spear), so it worked out fine :)).


443
DF General Discussion / Re: Your Earliest Dwarf Fortress Memories
« on: February 12, 2011, 09:52:14 pm »
I started about two years ago or so (give or take), I had a job then that had a lot of downtime so I'd bring my laptop with me to surf the net and watch videos/whatever.  I remember having read a lot about Dwarf Fortress in reference on TV tropes site and eventually checked out the whole "Boatmurdered" thing. 

I downloaded it once, went "Wow.. I'll never be able to figure this out.." and dumped it.. Then a few months later when I was again bored I found (I forget how, but found a link for it somewhere) the fan made tutorial ("complete newbie guide..") and decided to give it another go, I was hooked since.

These days I generally play in a sort of wave motion, I'll spend a few months where its pretty much all I play, then I'll get out of it for a few months (either I'm busy in RL, or another game catches my eye, or I just decide I need a rest from building fortresses.. Fortri?) but I end up always coming back.

The best was shortly before the start of 2010 I started a new job and was super busy and really didn't have time for DF for several months, when I came back low and behold there was a whole new version out, not just an update but it had been changed in radical ways.. Needless to say those are the most fun, when you come back after being away and there is so much new stuff to see and do.

-MB

444
DF General Discussion / Re: Microcline
« on: February 12, 2011, 09:46:28 pm »
Ahh yes, I was so happy when they did away with zooming you to the field when you found any random stone.. Honestly I don't need to have what I'm doing interrupted for any stone (well.. Save perhaps one..), and certainly not for a random useless one.

That said I do like it, as I do all the colorful stones.  Oftentimes the bulk of my fort will end up being some variation of gray (with the occational spatter of other color from a vein, or the OP stone) so its nice to offset it with a colorful wall up top, or colorful statues, etc.

I do look forward to the day that we can detail stone walls/floors so finally I don't have to decide which one of my wants I want to serve, my want to have my fortress look uniformed in design/color (best met by building walls/floors where I can control what material is used) or my want to have my fortress walls/floors have inscriptions on them (sure, most are boring, a triangle or an image of some random dwarf being appointed to a noble's position.. But every now and again you get one of a major battle or other interesting event, and those make it all worthwhile).

-MB

445
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 11, 2011, 07:04:30 pm »
Round II, Same Terrifying Glacier (not a reclaim):

Again, immediately attacked by skeletal Yetis, we killed a few and escaped to a more defensible position (between two spires of ice), we dug down into the ice itself and are in the process of walling off between the spires for defense.. Unfortunately we've encounted an aquifer (I assumed it would freeze.. But it hasn't..) so we'll have to deal with that, however before that I'm going to attempt to get my dwarves underground and safe, at least for now.

-MB

446
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 11, 2011, 06:23:50 pm »
Founded Chaoshelm in the frozen glacier to the far north.  The glacier itself is evil and extremely savage, almost immediately after making initial camp my dwarves were set upon by skeletal Yetis (about eight to ten of them by the time things were done).  We held them off well for a while until we ran out of bolts and they charged in.  They were able to kill one of my hunters and wound my other two militia as well as some of the dogs.

As of now we are scrambling to finish constructing a wall to keep further attacks out as well as dig down to get out of the cold and create a basic shelter both for our wounded and, before long, our dwarves themselves. 

So taking stock, we have already lost one of our seven dwarves, suffered injuries that while not completely debilitating will require treatment eventually and still have not secured our site... And its only been a few months...

ETA: Aaaaaand two more deaths (the rest of my militia), as well as all but one of my dogs, still haven't dug down deep enough to find stone.. Not looking good.

ETA2: Abandoned... :(

-MB

447
DF Dwarf Mode Discussion / Re: Population to millatery ratios
« on: February 09, 2011, 09:54:27 pm »
I don't really have a hard and fast ration..

I commit three of my inital seven to military (though early on they help with other jobs), after that I try to get two squads of five to ten fairly early on.

Ultimatley however, once I have the basics covered in my fort (mason, carpenter, lumberjack, cook/brewer/farmer, etc) I put the rest into military.  I will initially try to have three fully outfitted squads (one 'bladed', one blunt and one ranged) with the rest as, more or less, cannon fodder with whatever weapons/armor are laying around.. If it goes far enough I sometimes increase to further equipped squads.

But then I am military-centric.  I find traps, in their current incarnation (though thankfull it looks like that will change in the forseeable future) to be far too easy.  Between cage traps, stone fall traps, weapon traps, not to mention all the non-"trap"-traps you can build such as cave in, water/magma/etc you can fend of nearly any assault with enough traps.. I find it more intersting to use soldiers to try to hold off the incoming hordes (I also play with other limitations, such as no walling/drawbridging myself off, so its even harder).

So I guess in answer to your question, early on I try to start training up my soldiers (don't use danger room exploit, so I try to get them going early), and ultimatley tend to have somewhere around thirty or so trained soldiers and then any extra dwarves who aren't needed for fortress maintenence are drafted into my infantry.

-MB


448
DF Dwarf Mode Discussion / Re: Best random gen'ed Fort name
« on: January 30, 2011, 09:03:05 am »
Silverbeak is my current one, I also had one that was called Shieldstorm (or something like that) once.. I always randomly generate names (though keep hitting 'r' until I find one I like) so I see some crazy ones occationally.

-MB

449
DF Dwarf Mode Discussion / Re: Having so much 'fun'...
« on: January 29, 2011, 09:41:24 pm »
Isn't that just what makes it the best?

I remember a while back in early 2010 version I wanted to check out the caverns.  I'd heard how dangerous they could be so I built a foodgate system where I had two sets of floodgates that created a safe room between the tunnels and my fort which could be flooded with water on command.  I prepared my rag tag military/explorers and opened the gates and started down, immediately set upon by three blind cave ogres as well as some other random stuff from down there (crundles, elk birds or something, and cave rats).  I slammed the gates shut but, of course, the ogres busted them all down and entered my base, it was chaos but ultimately we were able to kill them taking great losses, most notably my accountant (whom I always name after my brother) had both his arms torn off (one at the elbow, one at the shoulder) and amazingly enough, over time, survived! He was useless as a dwarf but he did get better and spent most of his time wandering around my great hall..


So what makes this such a grand experience is that I decided to explore the caverns again (I had walled them off after driving off the ogres), I open them up and again, ogres, I attempt to take them down again until I notice that there is water in my base, one had gotten up top and destroyed the floodgate blocking off a river (which diverted it down to my water trap) and my fort was flooding from the top down, there was no way out, my miners were dead and I had no idea where their equipment was, it was the end of days..

As more and more creatures poured out of the depths my armless accountant found off a giant cave rat by biting him into submission (the rat ran off, wasn't killed).  I was able to seal off the flooded sections as well as the areas with creatures in them but it was all over, I had no more ability to dig, there were monsters in my base and there was no way out through existing channels, it was quite a ride however.

That is one of the many, but perhaps the primary, reasons I love this game.

-MB

450
DF Dwarf Mode Discussion / Re: things to do to increase FPS
« on: January 29, 2011, 02:04:42 am »
Tried my own test (just one large and one small, would like to test with more..), both with similar setups, genned to 250 w/ only one cavern layer and everything else set as normal.  Tried to select two similar sites (both temperate heavy forests w/ no running water or magma).

Large FPS hovered around 200, small FPS hovered around 550... I'll have to test this more in the future with some more maps keeping track of number of civs and all that but it does appear from this and other tests that world size might have a notable effect on FPS.


Other things I have done are to limit myself to 2x2 map size, turn caverns to 1, try to avoid running liquids (such as rivers, etc), keep animals caged, use a dwarf cleaning system (I use the trench.. But the shower listed earlier sounds neat) and I use DFHack to get rid of blood if it gets too much (which I don't consider cheating as there really isn't another realistic way to get rid of blood/fluids from the map and I'm only doing so because of issues with FPS, not to give myself some unintended advantage in game.  If there were a more realistic way to clean fluids and/or if fluids didn't have such a damning effect on FPS then I wouldn't care).

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