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Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 31, 2011, 02:52:41 pm »The map of my latest game is turning out nice. Lots of interconnectivity and plenty of branches with unexplored jump points. Only part that's really off on its own is the lower right one. Two NPRs were genned while exploring too, in the Yuris and Sarikavak systems (named Yuris Kingdom and Sarikavak Kingdom, I renamed the systems once I established communications). So far they are both proving fairly friendly, Sarikavak has already granted me trade access only a year and a half after discovery. Neither of them have travelled to my systems yet though (I have a bunch of deep space tracking stations in San Francisco, Philadelphia, and Miami to monitor things).Spoiler: Galactic Map (click to show/hide)
How do you get your galaxy map so grid-like? More importantly, how do you get it to stay like that? Whenever I move systems about, close the window and open it again it goes back to horrible overlapping
And what does extended orbit and picket do?
