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Other Games / Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« on: September 19, 2011, 03:10:05 pm »Some engines can do it but I don't think engines with a lot of physics simulation can. If you try to do it in something like Half Life, for example, you'll probably fall off or get launched through the air.
This is true, try standing on a moving tank in Battlefield: Bad Company 2, you lag all over the show and eventually fall off. Same goes for helicopters, UAVs, quads, any other vehicle you can stand on. It must be hard enough for coders to get the person inside the vehicle to update their position in sync with the vehicle itself, especially keeping them in the same chair in a specific position in the vehicle. Trying to do the same for someone who isn't actually attached to the vehicle entity must be incredibly hard.
However, I will make the channel in a bit.
