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Messages - NewsMuffin

Pages: 1 ... 149 150 [151] 152 153 ... 177
2251
My plan is coming into fruition...

2252
Forum Games and Roleplaying / Re: Defender of the Imperium
« on: November 17, 2010, 08:48:54 pm »
Yeah, you do lemon. Don't worry, I'll try to fill you in as we go along.

Damn, I need the [REDACTED] codex...
Well, you don't have to be the 23rd, or Cadian for that matter. Just click here and choose a regiment that looks or sounds cool to you.

2253
Roll To Dodge / Re: Roll to Dodge - Unknown - Good Guys
« on: November 17, 2010, 08:40:09 pm »
I'm the lovable 'good' pirate.

I put the glove back on and try to soothe it into not being mad a me. If this is automatic or already happened, I fly up into the sky to see what the crash was.

2254
Forum Games and Roleplaying / Re: Defender of the Imperium
« on: November 17, 2010, 08:10:37 pm »
Anyone else?

2255
The mountain is female.
It's what I strive for, Biag.
Find some purple robes and a pimp cane.
Walk onto the stage with my fellow kobolds, and tell the humans that my followers have seen the light.

2256
Roll To Dodge / Re: Roll to WAAAAGGHH (40k Ork RTD)
« on: November 17, 2010, 04:04:48 pm »
It's alright, everyone forgets stuff from time to time.

The orks charge into the inner city, and as soon as they leave the inner gates, they are under fire. The PDF had made a defense line at the top of the street, sending volley upon volley of scorching LasRounds into their green skinned foes. Only a few fall, as they are pushed faster that any human could run into the line, and proceed to WAAAAAGH!!

Spoiler:  Ork'za (click to show/hide)

Spoiler:  Sa'grok (click to show/hide)

Spoiler:  Snagrukk (click to show/hide)

Spoiler:  Gra'thurk (click to show/hide)

Spoiler:  Gitter (click to show/hide)

Spoiler:  WAAAAAGH! (click to show/hide)

As da boyz get stuck in da fightin', several objects land in the thick of it, and hulking figures rush out, taking down da boyz with amazing speed and dexterity, causing inhuman amounts of destruction. Their huge armor has a blue and white checkered pattern, and many of them have plasma weapons.

Actions?

2257
Sure, it's alright with me.
Also, I look pretty screwed.

2258
DF Dwarf Mode Discussion / Re: Trap combo usable?
« on: November 16, 2010, 10:19:33 pm »
If a goblin is standing on a draw bridge that is raised, he will be flung randomly.

2259
DF Adventure Mode Discussion / Re: I think i just got....Raped!
« on: November 16, 2010, 10:17:26 pm »
I think that the getting kicked out even if you have permission is a slight mess up with the code. It's most likely because the area you slept in includes some tiles that are outside, and teleport you out, as the tiles are still technically within the quest map tile.
Elves have been explained. I think their cloth fetish has been culled in a recent update, though.

2260
Forum Games and Roleplaying / Re: Defender of the Imperium
« on: November 16, 2010, 09:47:30 pm »
Well, I was planning on a single character, but multiple could work. So sure, someone could be a commissar.

2261
Forum Games and Roleplaying / Re: Defender of the Imperium
« on: November 16, 2010, 09:40:22 pm »
It pretty much only uses d100's.
Each weapon has an accuracy rating, and a damage modifier. For example, a LasGun might have a accuracy of 57, and a damage modifier of +10. This means that I'd have to roll below a 57 (+the shooter's skill) to hit, then I'd roll again if it hit, and that becomes the victim's chance to die each turn. The damage modifier adds to the roll. Then I roll again for the chance of that person to die. If I roll above the chance, they live, if I roll below, they die. Each turn the chance of death gets 5 closer to 50. So if I rolled a 75, the next turn it would be 70, and if I rolled a 35, the next turn it would be 40.
Each person has an accuracy rating. For example, a guardsmen may have an accuracy rating of +10, so I would add that to his weapon's chance to hit his target.
I'm still screwing around with vehicles in my head, but I'm pretty sure I could port this system with some modifications to include weapon and track damage.

2262
Forum Games and Roleplaying / Defenders of the Imperium
« on: November 16, 2010, 09:22:32 pm »
Hmm, so a Warhammer 40k Imperial Guard forum game. I'm not sure how well this will be received, but I thought up a cool system earlier today, and I would like to try it out.

Profiles:
Spoiler: Phantom (click to show/hide)
Spoiler: Corporal Ulrik Hydar (click to show/hide)
Spoiler: Vross Pront (click to show/hide)
Spoiler: Dariel Falken (click to show/hide)
Spoiler: Xavier Karpus (click to show/hide)
Spoiler: Marcus Tycho Gordianus (click to show/hide)
Spoiler: Ulkar Metrus (click to show/hide)
If you want anything changed, just say so.

2263
I don't think he means the ores and gems, I think he means that he found a path through the aquifers through gems and ores.

2264
Roll To Dodge / Re: Roll to Dodge - Unknown
« on: November 16, 2010, 07:45:11 pm »
YARR.
I stare intensely at my magic glove to make it's powers and abilities grow.
ARRR.

I want to join the waiting list
Also, can you post in my RTD? There's a new action if you didn't notice.

2265
Roll To Dodge / Re: Roll to Dodge - Unknown
« on: November 15, 2010, 08:58:58 pm »
I fasten my bandana, take out my cutlass, and straighten my vest; it's pirating time!
Also, I take out my magic glove and put it on my left hand.

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