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Bay 12 Games Forum
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Other Games / Re: Second Station
« on: June 25, 2010, 09:09:46 am »
Its currently got some streaming .m3u playlist I found on some random internet radio station titled, "Space Ambiance"..
But if you make something and it fits the theme I'd be glad to throw it in
Oh also:
I'll be sure to let you know when its test-able. Right now theres not much there yet.
But if you make something and it fits the theme I'd be glad to throw it in

Oh also:
Quote
if you need a tester I know my way around a sim and have tinkered with OpenGrid stuff before
I'll be sure to let you know when its test-able. Right now theres not much there yet.
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Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 24, 2010, 05:07:53 am »Quote
And my mother is dead, pal.
I think thats what everyone says when someone pulls a 'your mom' joke...
But either way, nobody should be saying stuff like that.. its just mean :\
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Other Games / Re: Second Station
« on: June 24, 2010, 04:07:53 am »Quote
Well. if you need help with MySQL & PHP gimme a ring.
I got it all setup now, but thanks anyway.
The shell of the stations taking form now
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Other Games / Re: Second Station
« on: June 24, 2010, 03:53:21 am »
It 'can' be evil.
But regardless this isnt second life.
But regardless this isnt second life.
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Other Games / Re: Second Station
« on: June 24, 2010, 02:24:52 am »
Well, I'm making it from the OpenSimulator engine.. so it actually uses a Second Life viewer..
It was designed as a 'clone' of Second Life, that uses almost the exact resources.
Over the last 5 years or so though, I've mastered SL's LSL scripting language (ported over to OpenSim now and compiles in .NET),
and with the customizeability and the viewer code being OpenSource, it makes a strong platform.
To solve the camera problem, I'm thinking of either 1.) Camera controls in the HUD for 3rd person..
or 2.) Modifying the viewer code so its ONLY in 1st person. No camera control other than that of an FPS.
Still though, despite appearance, its pretty different in code and function from Second Life.
It was designed as a 'clone' of Second Life, that uses almost the exact resources.
Over the last 5 years or so though, I've mastered SL's LSL scripting language (ported over to OpenSim now and compiles in .NET),
and with the customizeability and the viewer code being OpenSource, it makes a strong platform.
To solve the camera problem, I'm thinking of either 1.) Camera controls in the HUD for 3rd person..
or 2.) Modifying the viewer code so its ONLY in 1st person. No camera control other than that of an FPS.
Still though, despite appearance, its pretty different in code and function from Second Life.
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Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 24, 2010, 12:51:13 am »
no.
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Other Games / Re: Second Station
« on: June 24, 2010, 12:33:01 am »
Right now I'm working on the NanoTransen long range teleportation-center on Earth you start in (equivelant to arrival shuttle) from which you teleport onto the station..
Also, Sukasa, if you want to help model.. theres a software to make it easy called primcomposer you can get if you want.. Never used it myself.
The only time I ever modeled was with Zbrush (and I sucked at it).
http://liferain.com/downloads/primcomposer/
Also, Sukasa, if you want to help model.. theres a software to make it easy called primcomposer you can get if you want.. Never used it myself.
The only time I ever modeled was with Zbrush (and I sucked at it).
http://liferain.com/downloads/primcomposer/
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Other Games / Re: Second Station
« on: June 24, 2010, 12:13:05 am »Quote
I'm a half-decent modeller, let me know if there's anything I can help with.
Unfortunately the engine I'm using requires models im .bmp format (formatted for second life, as this is a similar network/graphics engine)
If you look up a a modelling guide for second life with blender or maya (or wings3D even), theres some guides for .bmp exporting.
As for actual models I need.. I can do most everything myself, I just need some of the trickier rounded-edge objects like Plasma/Oxygen tanks..
I can UV map them though, so I dont need their textures.
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Other Games / Re: Second Station
« on: June 23, 2010, 08:45:22 pm »
Im hoping to get it operational soon..
We've got a little team together so hopefully things will speed up. I just made that little scene today after finishing getting the networking BS
working (MySQL + PHP has to be the most evil thing ever).
I'm currently testing the server stability by running it for extended periods of time in local mode.
We've got a little team together so hopefully things will speed up. I just made that little scene today after finishing getting the networking BS
working (MySQL + PHP has to be the most evil thing ever).
I'm currently testing the server stability by running it for extended periods of time in local mode.
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Other Games / Re: Second Station
« on: June 23, 2010, 08:26:02 pm »
*sigh* Youre right..
Nuclear Fission it is..
Nuclear Fission it is..
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Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 23, 2010, 08:11:55 pm »
Ive got a functioning webserver, forum prerequisites, and more bandwidth to spare.. I could host?
I also have two domain names..
gmwithrow.com and 9000imps.com
ALSO I thought I'd put this here for anyone who wants to check it out or contribute:
http://www.bay12forums.com/smf/index.php?topic=60026.0
I also have two domain names..
gmwithrow.com and 9000imps.com
ALSO I thought I'd put this here for anyone who wants to check it out or contribute:
http://www.bay12forums.com/smf/index.php?topic=60026.0
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Other Games / Second Station
« on: June 23, 2010, 08:10:37 pm »
After working on it for several days.. I've got some badly-textured mock-ups of the start of the Arrival Checkpoint for Second Station.
If anyone wants to help with texturing, I'd be more than willing to accept texture donations.. I just need stuff like walls, screens, panels and
whatever else I can get..
-I've got the networking done so its joinable.. but there's nothing there other than this room.
-I've yet to make the HUD for interfacing with anything (its gonna take awhile).
-Working on gas simulation right now.. its also gonna take me a little bit.
Story takes place years before Space Station 13, and the plasma-engine has not been invented.. instead a combustible mixture
of Gasoline and Oxygen is required to power the station (as well as solar panels still).
..if anyone wants to help come up with more story feel free to contribute, because I'm at loss..
*EDIT* Forgot to add oxygen tank picture.. my bad.
Also, pictures are freaking huge.. sorry- Might not be able to see everything :\
Spoiler (click to show/hide)
If anyone wants to help with texturing, I'd be more than willing to accept texture donations.. I just need stuff like walls, screens, panels and
whatever else I can get..
-I've got the networking done so its joinable.. but there's nothing there other than this room.
-I've yet to make the HUD for interfacing with anything (its gonna take awhile).
-Working on gas simulation right now.. its also gonna take me a little bit.
Story takes place years before Space Station 13, and the plasma-engine has not been invented.. instead a combustible mixture
of Gasoline and Oxygen is required to power the station (as well as solar panels still).
..if anyone wants to help come up with more story feel free to contribute, because I'm at loss..
*EDIT* Forgot to add oxygen tank picture.. my bad.
Also, pictures are freaking huge.. sorry- Might not be able to see everything :\
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Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 23, 2010, 05:52:46 pm »
I vote either keep the megathread..
..or if everyone is complaining hard enough, just a whole website for BS12.
..or if everyone is complaining hard enough, just a whole website for BS12.
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Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: June 21, 2010, 07:06:37 am »Quote
I propose Disco Inferno (Burn Baby Burn) as the station anthem
Seconded.


