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Messages - breadbocks

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7531
VERY boring. All that's happened so far is some migrants (one had knife user/blowgunner o.O) and threw most of them into a military. One question. How do you assign weapons? At the end of the migration, we had 35 Dwarves. Some 8 of them were militarized.

7532
How will you connect the levers. o.O

7533
DF Dwarf Mode Discussion / Re: Dwarves within Dwarves megaproject
« on: July 16, 2010, 04:55:04 pm »
So, are you still on 31.06 or how did you get stonesense to work with .08/.10?

I noticed someone a moment ago mentioned 31.08 memory file, but like the other person, i do not know what this is :P

also, looking awesome so far :P
I know for certain lazy newb pack comes with functioning Stonesense, so it can't be too complicated.[/late]

7534
Can it be 3x2? If I going 6th, I'll need all the FPS I can get. I play on a netbook. Nuff' said. Also, do frozen for 1/3.

7535
Seems cavers aren't what drop your FPS. Kill the animals. Too many Pathfinding AIs.

7536
Wiki'd
But someone needs to expand on it. I'm too lazy.
Also, nice work, dood.

7537
More along the lines of super Sparkgear.

7538
What is the schedule? We should measure it in GMT, because that is the standard. Or take a poll and see what comes up.

7539
1 hour. There should be daily breaks in the wee hours, else turns be missed. Also, 1 season cap. You can't make a good write up for any more than a season in 15 minutes.

7540
If I may request one thing for my dorf, it is a noble tomb. Specifically:

A limestone (yes, LIMESTON) coffin encrusted with some high-quality gems and studded with platinum. 4 statues shall accompany me, each made of differeing materials (gold, silver, platinum and obsidian). The entrance will be the artifact door. I myself should be the only one smoothing/engraving the tomb. I also request 2 chests, made of any outdoor wood, both encrusted with jewels and studded with electrum. All items will be masterwork quality. The tomb is 5x5, laid out like so:
I already have the door. So nyah.

EDIT:POKE

7542
Jesus. Linux's are fucking insane.

7543
I posted this image elsewhere on the forum but...

It has an adamantine cage containing this:


Note the person standing next to it.

Is...is that concept art of the Boost Ball Guardian on Steroids?  :o

Oh god, don't open it!  You'll release Dark Torvus Bog, the worst zone in all of the Metroid Prime series, onto your dwarf's world!
Nah, I think it's concept of the Ing Warrior. I hate those bastards.

7544
DF Dwarf Mode Discussion / Re: Bronzetower, or interesting landscape.
« on: July 16, 2010, 12:11:03 pm »
Build the most interesting structure in the world, a 2000Z adamantine spire, on the most interesting emabark in the world, for Morul, the most interesting Dwarf in the world. Also, SEEDSEEDSEED!

7545
So hold on, whuh... I don't quite get this whole wrap-around thing. Perhaps the strangely large number of z-levels, the cave-in message on embark and the huge spire of adamantine give us a clue as to what's happened here... *ponders* perhaps the adamantine was so low beneath the ground that it wrapped round, went to the top of the sky, and then fell down, for our dwarves to mine!!! (or not mine, as the case seems to be...  :()
Or is that the wholre wrap-around theory anyway?
My theory is an expansion of this.

I. Adamantine tubes are actually much taller than observed, say 2000Z, due to Slade only being the vertical equivalent of a Large Cluster.
II. During WorldGen, an occurrence came from  a very specific set of advanced settings, and an almost infinitely improbable generation of one location on a tube caused a cave in event, similar to how a poster described a cave-in triggered by a pool on the same spot as a volcano. This in turn, leads to the adamantine tube as a whole "construction" by itself trying to descend. Since there were no unblocked squares in the path to Z-∞, it began at the top, Z+∞. It detects open squares below, and goes to them. This eventually leads to a spire of adamantine at Z=0.

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