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Messages - Catastrophic lolcats

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226
Other Games / Re: Europa Universalis IV
« on: September 06, 2014, 02:38:04 am »
Surprised nobody bothered to bring up the latest dev diary. Right now Art of War looks like EUV rather than a DLC.

227
Other Games / Re: Europa Universalis IV
« on: August 31, 2014, 01:22:21 am »
That would be counter-productive to smashing the Europeans as early as possible.  :P

On a side note I've been playing a nice relaxing Savoy -> Sardinia-Piermont game. They have decent enough ideas but the allure to form Italy and get those ideas instead is pretty strong. Only the glorious colour holds me back.
Spoiler: big image (click to show/hide)

French expansion has been completely cut off and I plan to slowly nimble at them over time. The North Africans have mostly been subjugated and I'll focus on expanding into Alexandria soon. Italy is mostly divided between myself and the pitiful Aragonese, their time is limited.
Haven't been expanding nearly as fast as I could have but it's nice to have a relaxing game after the chaos that is Sunset Invasion.

228
Other Games / Re: Europa Universalis IV
« on: August 30, 2014, 11:00:34 pm »
Native Americans get +250% cost because their unique native "advancement" mechanics introduced in CoP can increase each tech category by 100%, putting them back on par with Mesoamericans. NAs are actually really powerful (in singleplayer at least) if you know how to exploit their native system and can create massive empires that can keep the european colonisers out easily.

Sadly they were nerfed big time with the westernisation change and now have to go through the painful experience of trying to westernise for centuries or fall behind massively in tech. Hopefully that will be fixed one day when Johan finally tries to play a NA in a multiplayer match and gets destroyed.

Still Mesoamericans are probably the worst tech group in the game. They have a massive tech cost (150%), few potential rivals (goodbye leader points), no unique mechanics, generic ideas, forgettable units, pagan religion and generally start closer to the colonisers.
I've been trying to get the Sunset Invasion achievement and even with protectorate cheese I just can't make a decent beachhead in Europe. Your mighty Jaguar Warriors fall like paper to the European guns and drums and drums and guns. 

229
Other Games / Re: Europa Universalis IV
« on: August 30, 2014, 11:50:29 am »
Protectorates form when there is a gap of +50% technology cost or more. Western tech (+0%) will make protectorates of Indian tech (+50%) and below, while vassalising anything higher. Ottoman tech only has a modest +25% tech cost and therefore cannot become a protectorate (which is a shared trait of Western, Eastern and Muslim).

This does mean that Ottoman tech will make a vassal out of Chinese tech (+60%) while a Western tech nation will make it a protectorate. Horde tech cannot become a protectorate even though they have a +75% tech cost (this is hardcoded).
Chinese tech (+60%) could vassalise Sub-saharan (+100%) but would protectorate Mesoamerican (+150%) and North American (+250%).

230
Other Games / Re: Europa Universalis IV
« on: August 30, 2014, 11:26:39 am »
I know you're probably joking but it's only Indian and below that can become a protectorate of Western tech.

231
Other Games / Re: Europa Universalis IV
« on: August 29, 2014, 05:29:52 am »
New Dev Diary.
Spoiler: the important (click to show/hide)

232
Other Games / Re: Europa Universalis IV
« on: August 22, 2014, 08:44:25 am »
First Art of War Dev Diary has been up for a while.

India is looking pretty damn good. Even more provinces for glorious Kochin to spread the empire of pink.


233
Other Games / Re: Europa Universalis IV
« on: August 17, 2014, 01:30:04 am »
There's always little tricks to pick up that can really make the difference. An example would be supporting rebels in vassal territory so they disappear. It's ridiculous how much of a better player I am just after watching a couple streams, even if most of the major exploits get patched quickly.

I only recently rekt'd my roommate as Albania while he was playing Castile and he used to be the one who smacked me around in EU3. At this rate EU4 is going to become barred from multiplayer just like AoE2 due to the skill gap. :(

234
Other Games / Re: Europa Universalis IV
« on: August 15, 2014, 02:30:16 am »
Actual announcement thread with real information:
http://forum.paradoxplaza.com/forum/showthread.php?795532-Eu4-Art-of-War-Announcement-Information&p=17882160#post17882160
Spoiler: for the lazy (click to show/hide)
I might have been a bit hasty with my doom and gloom. All of the new content is looking fantastic. The ability to upgrade ships alone is just great and I might actually have fun playing naval nations now (although a bit telling it's hidden behind a paywall). While I still would have prefered some peacetime mechanics, if they don't fuck up this DLC with ridiculously stupid mechanic changes to "balance multiplayer", then I'm willing to bet it will stand as the best yet.

Cautiously optimistic.

235
Other Games / Re: Europa Universalis IV
« on: August 14, 2014, 10:57:11 pm »
The "announcement" is here at 23:30.

It's main focus is apparently going to be about the thirty year war and and the napoleonic era. You know that time period where 99% of games won't reach because the game gets ridiculously boring once you've managed to blob up.

It's apparently going to add more depth to combat and add "customisable armies", whatever that means. There is a strangely thick line in one of the screenshots that almost makes me think of fronts like HoI, doubt we'll see that though.

From the leaked screenshots there's also going to be improvements to Africa and likely the rest of the world as well such as increased tags and provinces. However it seems like that will just make more territory for Europeans to blob into.

Ultimately I'm really disappointed. It may be a bit early to judge and things might start looking up once the dev diaries start rolling in but it just seems like it's completely the wrong expansion we need right now. The game festers while having such a major focus on conquest but so many barriers put in place to do so. Barriers would be fine if there was some other mechanic to keep the game interesting while not at war but that aspect has been completely neglected.

236
Other Games / Re: Pathologic. Obscure Russian Indie Horror Game
« on: August 13, 2014, 08:23:08 am »
Not completely sure what you mean by "stand up".

Would a video game have the same or near emotional impact as living through a devastating spread of infectious disease in a community?
No.

Is it completely realistic in its depiction of disease, panic and their effect on communities?
No

Would the game be worse/better if I lived through some kind of epidemic?
I can't answer that not living through one. I can say that the major flaws are mostly to do with controls, translation and gameplay rather than the plague representation. I don't see those flaws changing in anyway even if I lived through an epidemic or twelve world wars.

Is it still a very interesting yet highly flawed game?
Yes.

If you think the subject matter may "trigger" some aggressively negative emotions than I would suggest you skip it or any other games like it. It does handle the matter is a largely respectful manner however if that's what you're most concerned about.

237
Other Games / Re: SALES Thread
« on: August 12, 2014, 04:53:24 am »
Early access games do go on sale but they're generally games that have been in early access for a while. The discount on early access aren't nearly as deep either and usually top out at around 25% (some exceptions exist).

Crypt of the Necrodancer likely won't go on sale for a while since it's still a fairly new (and popular) game. Everything is up in the air during the christmas sales though so that would be the best chance for a sale unless you really need the game now.

238
I was sure we already had a thread about this, whatever.
I also hate the new artstyle and much prefered the "vector" style that was iconic to Edmund and friends games. The retro art style is really overused these days which unless you take time to make it distinctly unique it comes across as painfully generic. 

While this looks like it will be a major upgrade content wise I can't find myself having much interest in it. The original game was fun, strategic with an acceptable amount of RNG but as more and more content was piled on top of it, the difficulty skyrocketed to insane levels and item power crept it just came down to praying to RNGesus for the most broken combination of items. From some of the teasers it seems that this is just becoming ever more prominent.

It should also be said that there is an increasing amount of of roguelike-likes/roguelite that have much more in depth mechanics especially when it comes to combat. Personally I would see myself migrating to such titles instead of bothering with a re-release on a game I'm already burnt out on. Still it will likely be a good pick for people who haven't/barely played the first Binding of Isaac even if it might start to be showing it's age in the fledgling genre.

I'm personally waiting with eager breath for Mewgenics. That's a lack of games on the market that lets me practice my eugenic programs.

239
Other Games / Re: Europa Universalis IV
« on: August 05, 2014, 04:27:50 am »
If you're at war have the Temple faction in power. At peace have the Eunuchs in power for the tech and advisor discount. When you're on the verge of losing the mandate of heaven elect the Bureaucrats. Never ever lose the mandate of heaven.

That's all you need to know about Ming's faction system.

240
Other Games / Re: Europa Universalis IV
« on: August 02, 2014, 04:13:19 am »
Decided to look it up. Protectorates were added in patch 1.4(CoP) while the big nerfs to vassal feeding were 1.5/1.6(WoN) (although 1.3 did slow down diploannex rates for overseas vassals and would likely be regarded as the first attempt to nerf vassal feeding expansion).

I'm not even sure what point I was trying to make anymore apart from protectorates sucking plump helmets.

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