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Other Games / Re: Europa Universalis IV
« on: August 02, 2014, 01:38:26 am »
If I remember my EU4 history (all the patches tend to blur together after awhile) protectorates were added quite early to the game in around 1.2/1.3. This was before the major nerf to vassal feeding where the AI would only buy provinces under extremely strict conditions (1.6 would further nerf vassal feeding to hell and back with the ticking diplocost to annex).
Protectorates were the first attempt to discourage vassal feeding since at release you could just vassalise some backwater OPM (like Kochin) and then feed them the whole continent and diploannex them at almost no cost. Of course since it's Paradox the mechanic was half-arsed, buggy and poorly executed, only stopping Western tech vassal feeding outside most of Europe while other tech groups (like Ottomans/Eastern) still ran rampant.
Protectorates need a major overhaul since their intended purpose has already been filled by better, less buggy features and since their only current use is for finishing world conquests.
Protectorates were the first attempt to discourage vassal feeding since at release you could just vassalise some backwater OPM (like Kochin) and then feed them the whole continent and diploannex them at almost no cost. Of course since it's Paradox the mechanic was half-arsed, buggy and poorly executed, only stopping Western tech vassal feeding outside most of Europe while other tech groups (like Ottomans/Eastern) still ran rampant.
Protectorates need a major overhaul since their intended purpose has already been filled by better, less buggy features and since their only current use is for finishing world conquests.
