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Messages - Catastrophic lolcats

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631
Other Games / Re: Crusader Kings 2 is released.
« on: June 19, 2013, 03:44:03 pm »
I keep forgetting about the 867 start date and just how old the Ruriks are. The rota system does make sense for the 1066 "official" start date and would be nice to see. Right now the Rurikovich land blobs under a single leader too much.

632
Other Games / Re: Gaming Pet Peeves
« on: June 19, 2013, 02:52:13 pm »
Actually, could be that the characters hands shake severely when they kill something the first, say...  twenty times?   And the recoil is increased until the characters either get training from someone, or get used to the recoil and mechanics of the gun, and the mechanics normally change each gun.

So, there is a slightly different way to compensate for it.
I suppose you could actually exploit the whole desensitising thing and at the end of the game throw a "look at the monster you've become" twist. Could work quite well but it would have to be done in a good enough way so it doesn't feel too cliche, forced or predictable. Using both game mechanics and natural satisfaction could be a good way to build a player up before breaking them back down.


633
Other Games / Re: Gaming Pet Peeves
« on: June 19, 2013, 02:29:19 pm »
A wee bit off topic but anyway ...

I'm going to say that it's near impossible to make a really meaningful war game out of a FPS. Don't get me wrong I love FPS and think you can do a lot out of them but I just don't think you can make it work such subject matter.

First of all the got the massive skill gaps of FPS players which can really affect the mechanics and break immersion. A good example of this would be Telltale's Walking Dead and (early) Far Cry 3. In both of these games you're meant to be an average person with no skills in weaponry, however when a decent shooter player performs the parts that involve shooting the characters suddenly become walking torrents of death. The only way to compensate for this is to weaken shooter gameplay by artificially inflating shooting difficulty and spawning less enemies. Which, in my opinion, defeats the purpose of making it a FPS in the first place.

I would personally say that FPS tend to heavily desensitise the player to violence in the gameworld. Shooting is satisfying and largely rewarding. It would be extremely hard to come up with a mechanic that's not annoying and punishing to make sure that shooter player doesn't feel that way.

It seems like something that would be covered better by some sort of "survival-adventure" based around a small tightly knit group of soldiers who slowly develop stronger relationships. It's main "gimmick" could be the squad mates or the player character(s) dying in completely inane and unsatisfying ways.

Now I know you're all going to bring up Spec Ops: The Line as an example of a shooter handling war themes well. I won't disagree with that. However Spec Ops was also a deconstruction of the modern shooter as well. To try and make a game purely about warfare and not about the difference between games' interpretation of warfare and real terrible warfare is something I just can't see being done by a FPS.

WW2 games where there is no Axis campaign
I think it's a failure of history that all Germans during WWII are all considered amoral monsters. There's a big difference between the basic Wehrmacht and the SS Death Heads. Yes there were atrocities committed by both sides but the fact that the brunt of the german army (and all armies at the time) were barely trained conscripts forced into service is something a lot of people fail to consider.
Note that I'm not justifying any action taken by Nazi forces during WWII rather that there were people serving in the army and not just monsters.

634
Other Games / Re: Game Bundles Megathread
« on: June 19, 2013, 12:24:56 pm »
The Android bundles almost always have repeats due to both the limited amount of cross platform games and the fact that it's often either the Android or PC debut of certain titles.
The regular Humble Bundle rarely have repeats outside of the bonus games.

635
Other Games / Re: Crusader Kings 2 is released.
« on: June 19, 2013, 07:39:58 am »
Doesn't Rurikovich lands use seniority? Ideally they should have a Rota System but CKII can't model that yet. 
Not sure how you'd balance a Rota using CK2 mechanics, seems to have way too many benefits and almost no negatives.

636
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 06:26:43 pm »
My bad, I missed the part where you said you use custom movement keys. I played with esdf  for a short while but I'm grateful that I went back to wasd since so many games lack key binding these days. I can't even imagine how painful it is for left handed gamers out there.

637
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 05:19:39 pm »
I can't stand C being crouch. Although it's a dying art I have no idea how one would crouch jump with C. My thumb is for jumping my pinky is for crouching.

638
Other Games / Re: Steam Sales
« on: June 18, 2013, 12:13:14 pm »

639
Other Games / Re: Steam Sales
« on: June 18, 2013, 12:02:05 pm »
Icewind Dale and Baldur's Gate have been fully redone in NWN 2 which might tempt some people to get it. I much prefer the original games and the remakes just don't feel as good with the 3.5 ruleset. 3D environments are pretty though.

640
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 08:45:24 am »
Quote from: IGN
It was a surprise then, at Warner Bros.’ Behind Closed Doors demo at E3, to hear Max speak not with an Aussie twang but a gravelly American growl, a cookie-cutter ‘tough-video-game-angry-man’ accent. Surely developer Avalanche Studios isn’t seriously stripping the franchise of its Australian roots? Surely we’re not yet at a point where all game protagonists need to be white-washed into a collective pool of generic American anti-heroism?

“We treated this as a completely new property,” said Avalanche Founder and Chief Creative Officer Christofer Sundberg, when I enquired after the studio’s decision. “And that was really the only way for us to take on a licensed game.  It’s the first licensed game we’ve ever taken on. And we wanted to treat it like an original IP. The setting – where it is in the world – has really nothing to do with the Mad Max video game. It’s really a game to do with the relationships between different people in this world."


641
Other Games / Re: Gaming Pet Peeves
« on: June 18, 2013, 07:33:47 am »
Games that fuck around with setting/themes of the source material.
"Enslaved: Odyssey to the West" which was based off the far more interesting Chinese book called "Journey to the West" was a massive culprit of this. Water down with it's setting and contents "Americanised" to appeal to marketers who believe you can only sell Americans to other Americans.

The latest example of this that really got my blood boiling was the announcement that the new Mad Max game won't take place in Australia. Fuck. That. Shit. To top all of that of the protagonist now has the mandatory bland American gravel growl now which is so boringly placed in every AAA game. I suddenly have no interested in Not-Mad Max: Generic Post-Apocalyptic Setting #43.

642
It really seems to be a modern problem created by the game industry themselves. Back in ye olde days of yore betas were free and there was a general culture of wanting to locate flaws and reporting them. Fast forward a decade and we're stuck with companies using betas as nothing more than advertising while not wanting any feedback from the community. I still remember that nonsense with the Battlefield 3 beta and Medal of Honor: 2010.

Now obviously this isn't the case with Planetary Annihilation and it seems they actually want input from people playing the alpha but I can see why there's a portion of the population confused about what a beta/alpha is and whether it is just pre-release access or not.

However, it's still extremely stupid to have been able to rate a game in alpha or even beta. It does highlight a massive flaw with the industry's current obsession with Metacritc and review scores.

643
Other Games / Re: Crusader Kings 2 is released.
« on: June 17, 2013, 07:04:12 am »
If I was designing the Old Gods expansions I would have made a High King system for pagans. While it's not 100% historically accurate it would help to better model the decentralisation of pagan states and to make it feel more tribal than feudal.
Basically there is a king or emperor title known as the High King which takes a certain traits, stats and prestige/piety to create. When a ruler holds this title only then are they allowed the subjugation cb against anyone in the de jure. The title can be usurped by anyone who has the necessary prerequisites and can either use a duel event chain or war to claim it. 
If there is no one who can hold the title it is destroyed and all vassals return to being independent until someone worthy steps up to eb the next high king.

I would also add concepts of blood allegiances and blood enemies. Dynasties can declare a small amount of blood allegiances on other dynasties sharing the same faith. This gives a massive relation bonus, some events and a call to arms to any war started by either party without the need for marriages.
Blood enemies can be declared on dynasties sharing the same faith and work pretty much the opposite of blood allegiances giving you cbs against the dynasty and a whole range of nasty things you can do to each other plus raiding.
Blood allegiances and blood enemies can create relationship triangles between dynasties as if two of your blood allies are blood enemies with each other a decision must be made who to support resulting in a break of the allegiance for one with a massive relationship hit.
This will make managing a large vassal-base as a pagan quite hard as one has to manage both blood enemies and allegiances while also keeping in mind the various triangles they form. This will keep pagans extremely volatile with an extreme amount of drama and infighting as was historically the case.

644
Other Games / Re: Crusader Kings 2 is released.
« on: June 16, 2013, 02:17:00 pm »
Does project balance have "maintenance" events and modifiers?
It depends on what you mean by maintenance events. To my limited knowledge of Paradox modding a maintenance event is an event that flags and forces a prefered status quo such as making a vassal independent or of a certain religion. Project Balance does seem to have a few maintenance events but they remain invisible to the player.

If you mean maintenance in a different way such as army maintenance then no. Project balance is extremely light on introducing new events and leaves that for VIET to cover.

As an aside: Does anyone else find it weird how Project Balance adds like 6 provinces to Belgium but otherwise doesn't really touch the map?
Meneth only wanted to fix the really wonky province and bad de jure set-ups in the game. The most woefully done areas were the Netherlands/Belgium and West/south Africa and therefore were the areas that were focused on. PB has compatibility with the SWMH which while a lot of effort went into I never much cared for.

645
Other Games / Re: Crusader Kings 2 is released.
« on: June 16, 2013, 01:59:54 pm »
I'm firmly in the Project Balance camp and can no longer play without it.
I do reccomend Culture and Portrait Revamp for both a PB or a vanilla game. It no longer adds any new cultures (reserved for VIET mod instead) and rather works to make sure the graphics are so much better as mikefictiti0us pointed out. It gets rid of the "Arab portraits everywhere" problem of the base game. You will need all the portrait DLC for it to really shine however.

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