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« on: August 01, 2010, 03:27:23 am »
The idea is simple: every so many (100? 200?) the game checks if a certain body of water has a spread of only 1 diffrence in water depth (for example 4/7 and 5/7). This would mean that these bodies of water would cause fewer fps isseus. This breaks when a wall is deconstructed near the body of water a hatch, door, floodgate or a mine/channel designation is completed.
Additionally it could work if a few tiles get bellow the standard level (1 tile 3/7) then one of the higher tiles could teleport into it (1x 3/7 9 x 4/7 15x 5/7 becomes 10x4/7 and 14x5/7 ). This would make it seem like there is a more complex system at work that actually simulates the detailed depth of the water way more then just the 1/7's accuracy that it actually does.