Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - alamoes

Pages: 1 ... 12 13 [14] 15 16 ... 56
196
Forum Games and Roleplaying / Re: (ISG)1901:And so it begins.
« on: October 18, 2014, 08:22:44 pm »
1901:And so It Begins

Lyrian

Spoiler (click to show/hide)

Lyrian politicians decided to create a new government based on Republicanism.  However, about half the people really don't want that, believing that it is against nature.  So Lyrian will have to settle with a constitutional monarchy, which does have some degree of democracy, just the nation still has a king.  Sorry, but the people don't want change right now, and are quite willing to fight back against it. 

First act of the new "elected" offices is to apply restrictions on employment of children.  Certain people are slightly annoyed at the stripping of their rights to send their child to work.  Especially because it is the only way they'll survive as a family.  Certain businesses do not pay that much to their workers.  Enough to support one person, *maybe*.  Thus why child labor was generally accepted during this time, because the kids gotta work for their family survive.  You just screwed a lot of people over.  Stupid middle class reformers. 

The one good thing is that standards of education are established.  Those standards are VERY poor, but still. 

Rordalia

Spoiler (click to show/hide)

You are fantasy Spain.  Except worse.  You have sweatshops, because being an arid dessert means jobs aren't too easy to find.  It is quite profitable work, considering you have the market of all the other civilized nations here.  Import cotton, export shirts.  That kind of thing.  You do have agriculture, but it is based on the rivers and flood plains that surround the area.  You do have irrigation, and it does work, it is an early example of man made efforts to control nature.  Oh, and you have a really good mobile military.  Cavalry, because your nation is pretty much a vast arid plain.  Your infantry is pretty good as well, if you consider average to be good for a standing army. 

You spend some time organizing a team of highly skilled engineers to build fortifications along the side of France Rordalia.  You want to go colonize North Africa?  Well, I'll give you the results next turn with the world map. 

Scandinavia

Spoiler (click to show/hide)

Well, in the good news, basic Scandanavian consumer industry is protected, and is growing.  In the bad news, stuff is really expensive.  A lot of goods shipped over from the Low Countries is helping, like coal and much of the mechanical parts are as well.  A lot of Low Country goods are appearing in Scandanavian markets as well.  They are making a profit over the lack of consumer goods there.  This should be temporary, but adds discontent to certain people. 

Low Countries

Spoiler (click to show/hide)

The Low Countries attempted to build a Zeppelin.  They did fail that first time, but they've pretty much solved all the kinks with their planning.  Note, they don't have any, they just have the ability to produce some.  Not that they have any bombs to strap to it or anything. 

United Emirates of Italy

Spoiler (click to show/hide)

Opening day, the people have lined up to witness a new step in European Naval warfare.  Taking a direct fire artillery piece and strapping it to a piece of metal is all nice and dandy, but now, those artillery pieces are strong enough to kill the artillery.  Sadly, this is only a prototype by an eccentric man who ordered a team of engineers to produce one.  Needless to say, the quality is left to be desired.  Generic unnamed pre-dreadnought acquired, fitted with generic cannons. 

Oh, and a supply of Nevian steel has arrived to enable you to enter mass production of this horrible, horrible, design, or refine it and make it better/specialized. 

Nev

Spoiler (click to show/hide)
Industry WILL BE built.  AND IS being built.  You know what isn't?  Food.  People are starving.  You are slowly depopulating the land, this isn't very popular.  I'd fix that.  On the bright side, food from Italy is helping out with shortages.  You are also shipping steel and stuff to Italy. 

GM NOTES

Spoiler (click to show/hide)

Spoiler (click to show/hide)

197
Self repairing tanks would be cool too, but first we'd need to design the nano bots.  They'd probably be pretty horrible with 2020 tech.  That's only 6 years into the future. 

198
PMing micelus now. 

199
Yeah, but that is slightly hard.  Doable, but hard.  I say we do all the easy stuff first.  But that is a good idea. 

200
I like claiming different preferences, because then we would know what each person wants.  For example I don't care too much about the navy.  I'm half opposed to a massive air-force.  If we blitz the enemy fast enough, then the enemy won't be able to use air power.  I see air power as an investment for the long term war of attrition.  I prefer shorter wars that have less casualties, unless we use missiles, but then those can only be fired once. 

But I do want a well trained army of storm troopers/marines/what ever.  I would prefer it to be mechanized, but it is fine if we don't completely mechanize.  After the tank is done, I'll probably propose a howitzer gun and self propelled chassis.  It'll be for breaking forts and killing groups of infantry.  Could be used as a tank destroyer if the rail gun is put on it. 

201
Here is the map.  Took me about an hour. 

Spoiler (click to show/hide)

You think you're backwards?  Look at Poland.  A democracy.  Government doesn't do anything for its people, who are simple farmers, living on the simplest of needs, yet they are some of the happiest people in the world. 

The Germans are a rich group of states that really only care about money.  That is why they're rich.  They will band together to protect their interests though.  Some of them are not really German, but German conquests.  If needed, I'll go into more detail, but for now it is unnecessary. 

Oh, and a LOT of Nev's territory is located in Asia, but seeing as Asia is irrelevant to this turn, I'll create the world map latter. 

Waiting on Italy. 

Edit: Also, I have enough information on certain nations.  I should probably come up with basic information on each one, just in case there is a difference between my, the GM's, perception and the players' perception.  It'll come up in this turn if I decide to. 

202
Oh, sorry, I've been a slight tad busy.  Update will come tonight.  Map may come latter, I'm on my phone, which does not have paint.  Waiting on Italy and Scandinavia. 

203
Forum Games and Roleplaying / Re: [SG] War for Orbit [Year: 1942]
« on: October 16, 2014, 10:21:26 pm »
This actually seems pretty interesting.  I'm not going to post much, but I must say, it might be a good idea to research engines.  Not proposing it cause lazy. 

204
Forum Games and Roleplaying / Re: East Kajikstan Design Bureau, 1922
« on: October 16, 2014, 10:09:16 pm »
What war?

Anyways, I think the plan should be a mixture of guerrilla warfare and slow retreat, hurting as we go.

I assumed there would be a war at the end of this, but ok.  Then why are we talking about giant airships?  Also I disagree.  I'd rather not give up any land if possible, but certainly not any production.  If We're going to give up land, we'll need to employ scorched earth tactics, unless said land is already useless.  But yeah for this to work, we'll need to be faster than the enemy.  We can also hold him off by using delays.  The counter attack will be our friend.  Something that would be excellent for this purpose of ambush warfare would be the close range SMG.  Something not so useful would be big heavy artillery. 

I don't like this because it is a war of attrition.  Has the same limitations of the Vietnam and Korean war.  I know you were speculating, I'm simply changing the subject.   

205
 
We technically don't have an enemy yet.
That is why I said neighbors. 

206
Note that all of your nations are currently monarchies
I would like to confirm that I'm not thinking Nev is a republic (I would call it "autocracy", rather than "monarchy", but it fits the same mold)
Also, that the turn's action is about building heavy industry and the 4-year plan is mostly fluffy.
Oh no, it isn't you I'm worried about.  It's that island, isolated from everyone else.  Think it might be going mad with ideas that people can run themselves.  Might need an intervention.  Hopefully, it'll retain it's true values.  And your action is perfect for what I've imagined this game to be.

Oh and don't forget, just cause a person isn't in control of a nation doesn't mean they can't influence it. 

207
Forum Games and Roleplaying / Re: East Kajikstan Design Bureau, 1922
« on: October 16, 2014, 09:42:52 pm »
I care more about strategy than such stupid wonder weapons.  How are we going to win this war?  Through superior fire power?  Through superior training?  Through superior tactics?  We going to cut them off, go through them, or hold them back?  Do we want a genocide of mass proportions, or do we want a series of little wars?  Ultimately it'll come to one big, climactic war, but gotta keep ourselves focused on the big picture. 

208
Spoiler (click to show/hide)

Just saying, that rail gun is probably a very good investment for AT purposes, but I don't know what the enemy has.  Proposal E.  Google our neighbors' military. 

209
Note that all of your nations are currently monarchies, and before the revolution, I would like clarification that you are not adopting a constitutional monarchy, and instead becoming a republic.  What may happen may surprise you. 

210
Why do people nitpick everything I do.  I know what Napoleon's innovations were, and also know that most of the great social change happened in the 1860s onward.  I'm just starting at WW1 time period because WW1 is a time period where tensions were incredibly high.  And the point is that you could choose to upgrade, or stay as you are.  I don't expect war to happen for a few turns.  Of course, I could give you more actions at the price of more years passing each turn.  Like 5 years per turn --> 5 actions per turn.  So yeah, if you want anything changed mechanics wise/have a good idea, then go ahead.  Like the above. 

Spoiler: Lyrian (click to show/hide)

Spoiler: Rordalia (click to show/hide)

Spoiler: Scandinavia (click to show/hide)

Spoiler: The Low Countries (click to show/hide)


Spoiler: Nev (click to show/hide)

Interesting.  So far, a lot of undeveloped nations.  Seems as though there was no age of imperialism here.  Well, there was, but it was not a colonial age. 

Well, first turn I'll give you to set up your first move.  Also, do you want the game to move faster with more actions at the cost of more years going by? 

*Plot*
The world cheers in celebration of a new century.  Nothing very eventful happened this turn.  Tensions are at their usual high, people are their usual bigoted selves.  Time for government to step in and exploit the peace. 

Pages: 1 ... 12 13 [14] 15 16 ... 56