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Messages - Pistolero

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46
General Discussion / Re: The internet- TAKE THIS SERIOUSLY!!!!11
« on: June 06, 2011, 01:38:25 pm »
I'm telling you guys, human communication isn't real.

47
DF Dwarf Mode Discussion / Re: Stupid fortress names
« on: May 22, 2011, 09:34:30 pm »
Not a fortress, but my civilization was once named 'The Handles of Love'.

48
DF Dwarf Mode Discussion / Re: Ramp set-up
« on: July 14, 2010, 01:21:08 am »
Code: [Select]
ddddd
  d
 hdh
  d
 hdh
ddddd

Code: [Select]
ddddd
dh hd
d   d
dh hd
d   d
ddddd

That's the designations I use, but it looks like you want something wagons can traverse.

Code: [Select]
xxxxdd
xxxxdd
xxxxdd
xxhddd
xxhddd
xxhddd

Code: [Select]
dddhxx
dddhxx
dddhxx
ddxxxx
ddxxxx
ddxxxx

Should work? Pretty ugly though. I'm sure there's a better way but I'm in a class atm.

49
DF General Discussion / Re: Minecraft vs. revenue model
« on: July 11, 2010, 11:01:01 pm »
Ehhhh

50
DF Dwarf Mode Discussion / Re: Fortress design verticle transport
« on: July 10, 2010, 10:19:42 pm »
Even zlevels:

Code: [Select]
dh hd
d   d
dh hd
d   d

Odd zlevels:

Code: [Select]
  d
 hdh
  d
 hdh

d = dig
h = channel


51
Other Games / Re: Metacritic: "Games Are Getting Better"
« on: July 07, 2010, 11:44:09 pm »
I think the vast majority of game reviews use an inherently flawed system that will always lead to score inflation anyway.

Finding a good reviewer or reviewers who use a method you trust to consider the things you find important in a game is obviously going to give you a better result than hitting metacritic for the lowest common denominator value. If you're deeply into games using innovative systems, you're better off finding somewhere that gives a lot of weight to systems innovation in their final score than finding the average of the one place that reviews according to what interests you and 101 reviewers that will all automatically give a 90+ to every 'oh-please-god-not-another-fucking-FPS' that innovates technologically. Shinier graphics, same old derivative gameplay, 95/100! A new approach to the tired old trope of deformable terrain, NINETY EIGHT FOR YOU, lets not mention that you forgot to make it useful to blow holes in the wall. Again. Except for that one place. With the thing.

That said, games are the same as ever. A few treasures amidst piles of trash. I have to admit I have a list of about twenty games that I enjoyed from the nineties, compared to about... five or ten that I have enjoyed from the last ten years, but that says more about my preferences than the quality of games being produced.

52
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 05, 2010, 07:14:43 pm »
(funny how letting some migrants get slaughtered is a legitimate strategy)

After embarking with a proficient armorer and proficient weaponsmith and having them spend  the last 5 years in front of the forges whenever they are not sleeping, eating, or drinking, they are now 'great' and 'professional'. If I let my migrants get slaughtered I will never get legendary smiths. Especially when you consider that two thirds of my artifacts have been toys or mugs, and even most of those were made via possession. I should have been giving anyone without a moodable skill a few minutes on a forge of their own to become novice weaponsmiths.

I was spoiled by moods and migrants before, I thought it was typical to have a legendary weaponsmith and armorer by the third year of your fort.

53
jesus harold christ there is no way in Underpants Hell that I am reading all that. No habla jibber-jabber.

Does anyone have something on-topic to discuss?
Let's move on.

Hey chmod - why won't my DT work with .08 ? It's been out for like, forever now... god!

Allow me to summarize. I called you a timid little asshole ;) Just letting you know how you come across, see it as a personal growth thing, you can use it to help yourself change peoples perceptions of you. The man who derailed the thread in the first place crying about OT is pretty rich btw.

Quote
In short: telling "forumites" to match their internet behavior to their normal social behavior is probably not as sensible as it seems.

A moment's reflection is all it should take, and that's all my posts are (vainly) attempting to achieve. Rather than tell them how to behave, I just ask them to consider whether they like themselves more for being the kind of guy who screams abuse from anonymity, but squeaks like a mouse in person. If they do, no problem, tard it up.

54
Don't agree.  It is obvious.  It's in literal black and white.  (well, white on black in my theme)  If they are too lazy to read, they deserve it.  Just like in life

That's really the key isn't it? In life, we learn to treat people with respect. It's pretty rare to hear someone respond to a question rudely, even if they feel that the answer should be obvious or could be discovered if the person was only familiar enough with the dewey decimal system or internet forums or wikipedia or fox news or wherever you get your information, to look it up themselves. I would happily estimate that less than .001% of the comments I hear in real life are as rude as the comments people make from anonymity, and when they are, they tend to be directly aggressive, an attempt to force physical confrontation.

If you treat people differently online to how you do in person, ask yourself why.

55
DF Gameplay Questions / Re: Not really a big deal, but...
« on: July 02, 2010, 07:02:35 am »
http://en.wikipedia.org/wiki/Soil_texture#Soil_texture_classification

That's about all the regular layers of sand we have! I wonder how Toady_One does his research.

Maybe the US department of agriculture.

57
I also have my opinions about the personality types who typically blast people for a mythical 'sense of entitlement'. All I saw was someone asking for the kind of politeness and respect they would have been offered in person. If you enjoy behaving like an asshole, but only do it online because you're afraid of the repercussions irl, you really need to ask yourself why you're such an asshole, why you're so timid in person, and whether they might be linked.

58
Everybody makes stupid mistakes.  Everybody.  You do too.

The only personality type that never makes mistakes is the personality type that is too afraid of failure to attempt new things in the first place. Something I've been thinking about lately, since that was me for a very long time, and I never saw it. It lets you go through life feeling a bit superior to those around you, since they're stumbling along while you always get it perfect. Then you realise you're doing the exact same shit you've been doing your whole life, walking in circles (or more appropriately, a shallow spiral), while they're stumbling because they're learning new things every day and leaving you behind.

59
Sure it isn't C:\users\superpredator\appdata\roaming ?

Yes it was, I checked all the subdirectories though and couldn't find it, so I just posted the appdata directory.

60
DF Gameplay Questions / Re: No goblins! (31.0x)
« on: July 01, 2010, 08:14:02 am »
Hmm, I'm using something different now. I never get volcanos+waterfalls on the same embark map btw, just the same region map. Although it seems like it should come up eventually, nothing to stop it, just need a massive alignment of the stars for worldgen to drop a volcano right on the edge of a mountain range then run a pair of rivers past it.

http://www.bay12forums.com/smf/index.php?topic=59969.msg1349430#msg1349430 has an old set of parameters although I don't think it's ideal.

New parameters, you might find them interesting still:

Spoiler (click to show/hide)

Pretty sure you'll want to adjust [LEVELS_ABOVE_LAYER_1:50] to a smaller number and random seed of course.

Less concerned with running water and sedimentary stone now, just looking for volcanos+sand+flux in a 2x2, even if the flux is marble since hematite is as common as... dirt around volcanos. I think that seed has one embark with marble+volcano+sand in a 2x2 and another in a 2x3. If you use your own seed be prepared to gen a few times as civs can die pretty easily on these parameters, even though gen ends at year 75.

I got a pretty awesome 3x2 embark on these parameters with a tree covered valley resting behind two mountains with desert steppes leading up like a pyramid out the front and a tiny (2 tiles wide) pass between the mountains linking them up. One of the mountains was a volcano, the magma pipe stopped at ground level but the crater extended WAY up and opened out over the valley in a semi circle. I had to dig a precarious path for the elf and dwarf caravans around and through the volcano since they arrived on top of it and it was so sheer there was no path. Flux and iron etc. The problem? Not a drop of water on the surface and the first cavern was 100 zlevels underground. My guys started dying of thirst because they got bruised ribs from a camel kick and suchlike, which clearly prevented them from getting a beer :P

I'm just having trouble getting elves to survive in such a small world and get a terrifying forest at the same time, while also getting my flux+volcano 2x2 (in the forest). I'm thinking smaller forests might do it, so the elves can have a regular one and I can have an evil one, rather than having one huge elf forest or one huge evil forest on each map.

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