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DF Dwarf Mode Discussion / Re: How bugged are weapons at the moment?
« on: July 21, 2011, 05:18:17 pm »
Well, there are two problems with picks - neither is necessarily a 'bug', but certainly a poor simulation, as someone put it.
-The game does not differentiate between a miner using a common mining pick, and a trained soldier using a pick-like weapon made for combat, such as a war hammer or halberd with a spike on the back. Yes such weapons did exist and were good at piercing plate, but this doesn't mean a tool made for mining rock should be as effective, and neither should a guy who has never done anything but mine rocks all his life be able to use such a weapon in combat as effectively as a trained warrior. Not that a legendary miner should be helpless, I sure wouldn't want to pick a fight with one (no pun intended), but should he really be more effective than a legendary axe/sword/speardwarf? I really don't think so.
-But let's make the simplifying assumption that a dwarven mining pick is actually designed for combat, and mining rock is good practice for picking goblin brains, then we still have problems with the 'war pick' as a weapon. Since studies comparing actual combat effectiveness of medieval melee weapons are next to nonexistant, I am reduced to quoting Wikipedia - hardly a reliable source, I know, but this all should be common sense:
So the pick penetrates armor great, but it's slow to swing, easy to avoid, difficult to parry with, etc. Thing is the game doesn't model any of those things - all weapons from daggers to war hammers swing equally fast, all weapons have equal chance to hit and parry, the only difference is the impact they make - and in that respect the game is somewhat accurately modelling the pick as a better way to penetrate armor than a sword or axe, but without modelling all the weapon's limitations, the balance is thrown off.
-The game does not differentiate between a miner using a common mining pick, and a trained soldier using a pick-like weapon made for combat, such as a war hammer or halberd with a spike on the back. Yes such weapons did exist and were good at piercing plate, but this doesn't mean a tool made for mining rock should be as effective, and neither should a guy who has never done anything but mine rocks all his life be able to use such a weapon in combat as effectively as a trained warrior. Not that a legendary miner should be helpless, I sure wouldn't want to pick a fight with one (no pun intended), but should he really be more effective than a legendary axe/sword/speardwarf? I really don't think so.
-But let's make the simplifying assumption that a dwarven mining pick is actually designed for combat, and mining rock is good practice for picking goblin brains, then we still have problems with the 'war pick' as a weapon. Since studies comparing actual combat effectiveness of medieval melee weapons are next to nonexistant, I am reduced to quoting Wikipedia - hardly a reliable source, I know, but this all should be common sense:
Quote
The horseman's pick was often used as a means to penetrate thick plate armour or mail which the standard sword could not. However, a number of drawbacks limited the weapon's effectiveness. Its relative heaviness made it unwieldy and, thus, easily avoided. The injury caused by the weapon was also small and rarely immediately fatal. Additionally, if swung too hard, the weapon often became embedded in the victim or their armour, making retrieval difficult.
So the pick penetrates armor great, but it's slow to swing, easy to avoid, difficult to parry with, etc. Thing is the game doesn't model any of those things - all weapons from daggers to war hammers swing equally fast, all weapons have equal chance to hit and parry, the only difference is the impact they make - and in that respect the game is somewhat accurately modelling the pick as a better way to penetrate armor than a sword or axe, but without modelling all the weapon's limitations, the balance is thrown off.