Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Biowraith

Pages: 1 ... 25 26 [27] 28 29 ... 58
391
Is there a way to make roundabouts manually? I try to make them with one-way roads, but it still places in stoplights.
Far as I can tell, if you make them out of highway (or ramps) they won't get stoplights.

392
General Discussion / Re: Things that made you sad today thread.
« on: March 12, 2015, 03:48:32 pm »
Huh, I was just telling my supervisor at work about Pratchett's books earlier today.  In fact, that conversation was right around the time his death was announced.  Vaguely spooky if I were that way inclined.  But I'm not, so regular sads instead.

393
Anyone wanna share screenshots of their cities?
Fwiw, here's mine:

Spoiler (click to show/hide)

394
There does seem to be a few people having a variety of performance and graphical issues - it seems a fair amount of them relate to laptops and the game trying to use the integrated graphics instead of the dedicated GPU.  I dunno the details as I'm on a desktop with no issues myself, but might be worth checking their forums etc.

395
General Discussion / Re: ♪ The Great Music Thread ♫
« on: February 20, 2015, 01:47:11 am »

396
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: February 15, 2015, 12:56:49 pm »
I expected this.

397
Bring a merc to mark her and use collect bounty or a helion and you'll be fine. Grave robber might be good too.
Alas, Collect Bounty can't target her - she's considered to be the back 2 spots and CB targets the front 2. 

Which I discovered the hard way - my first attempt was a Vestal-Occultist-Bounty Hunter-Leper group that had just destroyed the Necromancer Apprentice, but could barely touch the Hag (only ranged move the BH had was the Pull attack, and Occultist just had the debuffs).

Second attempt was with a Highwayman-Occultist-Jester-Leper group with skills selected specifically for the encounter, and crushed her in about 4 rounds.

398
The trauma is depicted via a) textual traits on the character sheet that either give restrictions or debuffs, and b) comments the characters make and the occasional loss of player control over their actions. 

In town highly stressed characters will beg not to be sent back out. 

In the dungeon a character who has 'broken' from maxing their stress will make comments according to the type of failed resolve (Paranoid, Hopeless, Abusive, etc).  I'm not in a position to judge whether the comments could/would be triggering, but if any were I imagine it'd be some of the Hopeless ones, maybe Masochistic or Fearful too (some comments accepting harm/death as inevitable, even welcoming or inviting it).  Sometimes they'll skip their turn or take action of their own accord.  In the case of Hopeless and/or Masochistic (I forget if it's both) they will sometimes injure themselves, which comprises a 2 frame animation accompanied by the usual attack hit sound and damage number floating up.

399
Other Games / Re: Age of Wonders III - Patch 1.09 is Available
« on: February 08, 2015, 03:29:10 am »
I'm fairly happy with what I've seen from both races, but I wasn't especially invested in any particular outcome there - I'm just happy to get more options.

It does look like Frostlings will still be 50% diminutive filthy barbarians from the north, I suppose part of the overall image will depend on which of the two sides of the race manifest in the models for class units - e.g. will Exalted be a snow goblin angel or a frost queen angel.

Tigrans certainly have a fair bit of overlap with Draconians thematically, both using an ancient real life culture for their theme and both utilising a fair bit of fire, but it sounds like they'll play somewhat differently (at least, as differently as races play in AoW3, which has improved somewhat since launch). 

I'm curious what the range on the Cheetahs' pounce ability will be and how far they can move before using it - they sound pretty brutal for a tier 1 unit as it is, but if they can pounce over city walls that'll give the race a significant advantage in the early game.

400
Only done apprentice missions here too, although I've defeated the Apprentice Necromancer (as others have said, it wasn't too hard).  I can run those with pretty consistent success now though.

Generally I take 8 torches and 8 food, unless it's a medium mission with camping in which case I take 10 torches and 12 food.  I try to keep light levels in the top bracket at all times - I'm occasionally tempted to let it drop down for the supposedly better loot, but it takes so little for things to spiral out of control that the extra risk doesn't seem worth it.  I haven't been bothering with the other items, though the penalty of clearing an obstacle by hand does make the shovel tempting.  I guess I should try the looting enhancement items a bit too next time I play, since other than a couple keys I've mostly ignored them.

Spoiler: My take on the classes (click to show/hide)

I'm enjoying the game so far, haven't really found it frustrating the way some have, although I wouldn't say no to stress management that was more meaningful than "keep torch levels high and hope you don't get any bad luck" (or at least, "hope the bad luck comes later on in the run").  I've been trying to give all classes an equal shake, but tentatively I'd say my favourite party is Vestal-Occultist-Bounty Hunter-Leper

401
General Discussion / Re: ♪ The Great Music Thread ♫
« on: February 01, 2015, 02:31:10 pm »
Don't forget, it's released on the Flykkiller record label.

402
General Discussion / Re: ♪ The Great Music Thread ♫
« on: February 01, 2015, 02:16:11 pm »

403
Been playing it a bit this evening, really enjoying it.  Still getting the hang of it, lost a few adventurers, failed as many quests as I've won, and even the successful ventures spent most of the time scraping along at death's door with maxed out stress.  Which is pretty fun :D

Re: Firewood, only certain missions allow you to use Firewood and they provide it for free.  At least, that's how it's been for me so far.

405
Other Games / Re: Any MMOs you guys recommend?
« on: January 22, 2015, 03:12:28 pm »
City of Heroes, Auto Assault, Tabula Rasa were all amazing because of how unique they were, but NCsoft kills all their MMOs
Man, all of this. Especially Auto Assault- I've finally found someone else who actually played it. :P I was really looking forward to Jumpgate: Evolution, it's too bad that died before it got released.
+1 to this for me, except I wasn't really aware of Jumpgate: Evolution.  City of Heroes was by far my favourite MMO ever, and I'll go straight back to it if the current endeavours for resurrection actually bear fruit (even if it's only in maintenance mode).  I was disappointed to see both Tabula Rasa and Auto Assault fall too, although not to the same extent as CoH; I recall Tabula Rasa having some issues with the devs not seeming to know what direction they wanted to take it (and changing their minds frequently), while Auto Assault had issues including content gaps spanning multiple levels.  But they were both doing something a bit different than the norm and were all the more interesting for it.

Alas, the problem with the unique MMOs is they tend to stay unique because they don't draw in the big audiences, so they're too risky to be made very often, and they're first on the chopping block when the publishers need to make cuts or change their 'vision'.


Unfortunately I don't really have any suggestions of my own as I've not found anything that satisfied for more than a month or so.  I suppose I'd second (or third, or whatever) the suggestions of The Secret World - the combat's nothing to write home about, and I found the couple dungeons I tried to be standard fare, but the atmosphere, story, setting, and puzzle elements do make it stand out from the pack, at least the first time through.

Pages: 1 ... 25 26 [27] 28 29 ... 58