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DF General Discussion / Re: Future of the fort: Help test the output code for the next version of DF
« on: January 20, 2009, 07:25:05 am »Oh, something else- if you hit shift-A, and the game is busy enough that you release shift before A registers, it'll instead think you hit unshifted A.It looks like the code I have for d10 will fix this.
Found new mouse code problem.I think I found the issue with this for d10 and properly fixed it. My new input stuff looks like it will only break new binding ability for the mousewheel and tetiary buttons. I will try to reenable those things after this code has been more completely tested.
In 40d9, world painter(Design new world->e->p) no longer allows painting- you need to click each time you want to apply the brush, rather than being able to click and hold and draw like in 40d.
edit: This means you can no longer scroll the view on non-pocket worlds at all, as that requires right-click-and-drag.