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Messages - USEC_OFFICER

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166
"Not... quite. I am Captain Hakim Whydah, infamous across the multiverse as a space pirate. It is no matter if you have not heard of my name before. The multiverse is almost infinitely large and there are many places which are isolated. As for what we are to be doing, it is just as the message said. I will need assistance retrieving the Dark Key and taking what Lord Z owes me. The Ziva's Revenge is a magnificent ship but the Endians are powerful and numerous. Brave and talented fighters are needed."

"If you don't know what a mech is you might be the wrong person for the job though. This is going to be more than just some detective work. It's going to involve fighting Big Endians, who are, uh, big as the name suggests."

"And Lord Z is even taller than that. Half as tall as the Ziva's Revenge, I believe."

"Right. So you'll need some kind of combat machine to deal with them. A handgun isn't going to be enough. You need something big with lots of firepower. Something we don't have on hand or else we wouldn't be asking for assistance like this."

"If you do not have a machine of your own then I am uncertain if this voyage has need of you. Your skills might be useful seeking the Dark Key but afterwards? You can hardly contribute in a battle with the Big Endians."

"But we're kinda in a rush here, so we don't have time to bring you back where you came from. You'll have to stick with us until this voyage is over. It will be perfectly safe inside of me so there's nothing to worry about. Probably."

"Yes. I will have Berhane watch over you. She will protect you with her life to see you back where you belong. That I swear."

"Oooh..."

167
"Oh don't worry, my little Wretched Deep will regrow and mutate on its own accord when left alone for a while!" Ln'Eta exclaims with a giggle. "although... be sure to keep some fresh meat on hand."

The eldritch entity looks straight into Ieshas eyes and the world seems to become... darker. "It doesn't need to eat, but it gets antsy when it doesn't get to tear any flesh."

Iesha stares at Ln'Eta with her mouth open slightly, silent except for the whirling of her fans. Aaran is thus the one who speaks up,

"It would all be vat-grown, but Ziva is capable of supplying plenty of meat. Would that be sufficient?"

And then everything was back to normal "Now then, on the topic of the End of the Multiverse. When you've perceived everything in it and in most of the spaces between it gets hard to remember the specifics. I'm assuming you're talking about the horizontal edges, not the vertical ones. After all, you squishy little mortals can't perceive very far outside of the layers with physics you're comfortable with, let alone survive!" She explained cheerfully.

"There's only one 'edge' in high dimensional space, where the sentience and trans-sentience dimensions approach zero and the models get all screwy. The other dimensions might break down too when you're too deep in it, but we'll be avoiding those areas so there's nothing to worry about. The Endians only inhabit the 'surface level' of the End of the Multiverse anyways, so once we cross the Gate of Infinite Blackness we'll be in the thick of things. Which is good, because I want to spend as little time in that place as possible. I do not like the way it makes me feel."

Takhir is a grizzled veteran of walking tank combat.

"What it, this End of Multiverse?" - he asks taking a drink from his canteen - "Motherland wide, but I never heard of this thing".

"I have been there three times before and I still cannot put it into words. It is something you have to experience for yourself. Or not. You will understand when you are there. Or not. Again, I still cannot put it into words. What is important is the End of Multiverse is both Lord Z's domain and their hiding place. If I am to retrieve my debt from them then I must break into it and to do so I require your assistance. The Ziva's Revenge is a magnificent ship but she still cannot fend off the Endians by herself. With your, and everyone else's, mechs then we should be able to accomplish such a feat."

"Can we just go back a little and start over?  I mean, what is going on, exactly?  What kinda place is this?"

"Did you... not read the request I sent out? That should have made it clear what this expedition is about."

168
The IC thread is up.

In case it's not obvious, a1s, Devastator, Failbird105, and IronyOwl are all in and free to post. I'll setup a battle for when the conversation dies down, but otherwise feel free to talk and ask questions. I didn't want to go heavy on the backstory in the OOC thread, so this is the time to figure out something about what you'll be up against. Besides targets to blast apart, of course.

169
Multiverse Mecha Mayhem
OOC Thread

The Ziva's Revenge is a modern ship in many universes and extraordinarily advanced in most others. As such the massive vessel is almost entirely operated and controlled by its on-board AI and many independent robotic systems, meaning that the entire biological crew can fit into the conference room to talk with the new mech pilots for Hakim's expedition. For a trillion-credit ship the room is surprisingly muted and simple, with tables and chairs made out of metal and hardwood and soft lighting illuminating everything. It wouldn't look out of place in an office with more money than ambition, which is surprising since it belongs to such a notorious space pirate. It doesn't even have any trophies decorating the walls, only a few tasteful paintings scattered about.

The biological crew of the Ziva's Revenge are seated on one side of the table, with Hakim at the head and the rest sorted by rank. The two exceptions are Aaron, who is busy setting out snacks and drinks for everyone, and George, who is trying to hide from all of the scary new people in Hakim's lap. Behind them floats the ship's holographic avatar busily typing away on a tablet, to it plain that she's listening in while still working on resupplying the ship. Aurora Aybek Shipyards is top of the line in this universe and the ship has numerous loading machines but resupply is still expected to take an hour before the Ziva's Revenge can set off. More than enough time to talk with the mech pilots and discuss the task at hand.

"Thank you for coming, all of you. I must admit that I expected more pilots to heed my call but no matter. You four should be more than sufficient and it does mean that the rewards shall be even higher."

"Another mech or two would have boosted our chances of success by several percent though."

"Yes, but when do I care about the odds?"

"Never, but if you did then maybe you wouldn't keep losing at poker."

Hakim shoots a nearby camera a glare with his good eye, but before the two can argue Iesha interjects.

"It's nice to meet you all. I am Chief Engineer Iesha Kama and I will be looking after your machines for the duration of this voyage. Ziva is equipped with top of the line maintenance facilities but servicing machines from so many different places is sure to be challenging, so if you can provide any assistance I would be very appreciative. I am... uncertain on how to handle Ln'Eta's equipment in particular."

"I suppose that introductions are in order. I am Captain Hakim Whydah, if that was not yet apparent, and you have already met Iesha and Ziva. The gentleman to her right is Guiomar Shehu, the Chief Medical Officer aboard this ship."

"I trust that this will be a safe and routine voyage but if you have any medical concerns or complaints I will gladly assist," Guiomar says with a companionable nod of his head, before returning to his crossword puzzle.

"And I am Aaron Torosian. Professional Chef. Do let me know if you have any dietary issues. The Ziva's Revenge has an extensive kitchen and it would be no hassle to accommodate them. And please, enjoy the refreshments."

After a brief silence the woman at the end of the table lets out a startled noise and quickly introduces herself.

"You can call me Berhane-AA. I have already entered your profiles into the ship's security database and quadruple-checked that everything is correct. I want to avoid any... Oooh... Any accidents."

"Berhane-AA is in charge of security aboard the ship, along with Ziva. Hopefully her services will be not be needed but trust me when I say that appearances are deceiving. She is ready to defend the ship with her life if need be and is more than capable of extracting a high cost."

"Oooh..."

"Now with introductions out of the way, I suppose that you all can introduce yourselves as well, if you wish. If we are to work together there is no need to be shy. Otherwise, we can begin with the briefing. Assaulting the End of the Multiverse and retrieving my debt from Lord Z will be an extensive and difficult task. Naturally I would not divulge my plans where their spies might be listening, so I have waited until now to inform you of them. It is straightforward but will rely on a quick and devastating strike, which is why I need your assistance."

"Maybe we need to talk about the End of the Multiverse first? How much do you all know about the place and the people who live there? None of you are from universes close to the End of the Multiverse, so I would be surprised if you have ever encountered an Endian before, but maybe you've got some information second hand?"

170
Move to (8, 12) and double-axe Wisdom.

171
-snip-

You aren't late, you're right on time. Everything looks good with your character as well, so I have nothing to nitpick.

Anyways. That's four applicants all sorted out Is there anything wrong with starting the game in the next couple of days? Anyone who's been silent so far that's been working on a sheet? I am going to start the game with a small talking section to answer any questions that you guys might have about the mission before quickly transitioning into a battle.

172
Can I get a sense of what a typical battle will look like? In terms of map size, number of enemies, and so on?

I am undoubtably going to have to tweak things as the game progresses and my sense of what is reasonable/fair changes based on how the players do things and handle challenges. But for the first map, it's going to be 6~7 areas long and 3~5 areas across, have 2 enemies that require multiple finishers, a number of enemies that require a single finisher roughly equal to player count, and a handful of enemies that die as soon as they reach 0 HP. So that's over 10 enemies for 4 players, which should die over a couple of turns. I'm aiming for most maps to be completed in 5 or 6 turns since I know how long play by post games take. Additionally no enemy is going to have more than 2 in Defence and only a couple will have more than that in Support. Attack is more variable, since it's dependent on what players put on defence, but it's probably going to be greater than 3 to make sure that the enemies can land some hits and be threatening.

Is that helpful?

Might want to advertise on one of the Bay Discords. The FEF Discord might be a good idea; there's a reasonable overlap of mecha fans and FEF fans (speaking from an entirely unbiased point of view, definitely, yes).

Well joining a Discord just to advertise my game is kinda scummy so... We'll see.

173
It's been a week and I'd like to start next week, though I don't think that 3 applicants is quite enough. Is there anything I can do to help everyone thinking about making a sheet?

174
Alright, I'll make the changes when I get the chance tomorrow. As for other things, I mean, you can take a look at my Pilots traits as well, but you don't have to. I'd just like to know if there are any problems before the traits come up in game.

I already looked over them and they were fine, so I didn't bring them up.

...I also just now realize that there's no passive SP regen without a dedicated tile, I... may need to consider modifying Gnaw to have an SP regen effect that only applies to enemies with the required afflictions instead of the healing one. She's already got a mitigating finisher and active healing ability after all.

There will always be at least one area dedicated to recovering SP, but given positioning it might be worth having some kind of SP regen. Mechs will get upgrades as the game progresses, so you can always wait for later. Just something to keep in mind.

I don't even see a death mechanic.

Hence my shock if anyone would die.

175
For Call of the Deep, the 2 success/4 dice comes from the fact that I wasn't really sure what it would merit. I feel like I'll probably go with 4 dice though.
The extra cost comes from the fact that the AoE is both non-optional(meaning every use costs the extra amount for AoE), and doesn't differentiate between Friend and Foe(which I felt would merit less cost than normal AoE), I'd like to know how it should be handled if not that(I'm not against making it almost objectively better by making it regular optional AoE, I just kinda want to keep the double edged sword aspect because that's sorta this characters 'gimmick')

I misread, sorry. You're right, it should be 6 SP, not 4. I am fine with keeping it double-edged and non-optional in that way, it fits what you're aiming for.

And yeah, Range 1 is fine on Submerge, I just didn't know how to word it with the system given.

No worries. I know how funky of a system I've made.

As for Regrow, it's meant more as the double-edged heal, but one that can be used to hit an enemy extra hard in a pinch. What changes would you recommend for that?

I'd drop the debuff to -1 to all rolls for a turn, and the target is marked for the rest of the battle to trigger Gnaw's conditional or similar abilities. Then you can either do 3 healing per DS for 3 SP cost, or 2 healing per DS for 0 SP cost. If it proves to be too overpowered it might need tweaking but that should be fine. We'll see how it works in battle.

Anything else I need to look over or talk about? I haven't been feeling the best so I might have missed something.

Means lots of backup characters should you die, then!

I would honestly be shocked if anyone died in this game. The mechanics are very forgiving.

176
Would you be willing to look over my sheet to help figure out the balance and stuff?

I'm sorry. I thought you were still working on it, so I was waiting for you to finish before saying anything.

Spoiler: Failbird105 Comments (click to show/hide)

Spoiler: a1s Comments (click to show/hide)

177
The pure roleplay stuff is optional. The on-foot sections are pretty fluffy since the focus is on mech battles, so you'll have to talk with NPCs and your fellow players and so on, but they should also be objective focused so you aren't left floundering for something to do.

So the game isn't entirely about mech battles, but I'm not expecting you to develop a detailed personality and background for your character either. Pushing out a couple of sentences of your character's reaction to something or what they're trying to accomplish is fine. This isn't high literature, this is me wanting to smash giant robots together and needing to setup some context for it to make sense.

178
Spoiler: Andre Voclain, Pioneer (click to show/hide)

179
Move to (8, 13) and Infantry Axe the Aspect of Earth.

180
Dramatis Personae
Players:
Heart Havoc Warrior Justice Kiss (IronyOwl)
James Carson (Devastator)
Ln'Eta (Failbird105)
Takhir Lermontov (a1s)

Non-Players:
Captain Hakim Whydah and his Crew:
- Captain Hakim Whydah. Well known across the multiverse for his many deeds and adventures. Lost his left eye to Commodore Touthmosis Zeta. Not as fearsome as his father, though far more beloved due to his generosity and sense of honour. Attacking corrupt officers and merchants is his speciality.

- Ziva's Revenge. The ship's powerful AI system uses the holographic image of a young girl to interact with the crew, finding it more productive than yelling at them over the speakers. More carefree than a multi-quadrillion credit space ship should be. Hakim's second in command and in charge of the ship's many automated systems.

- Chief Medical Officer Guiomar Shehu. Third in command aboard Ziva's Revenge. With the crew numbering in the single digits he spends most of his time relaxing in his office, which suits him just fine. He is getting on in years and finds Hakim's adventures to be more peaceful than his rough and tumble youth.

- Chief Engineer Iesha Kama. After Ziva's Revenge was hacked by Drek cultists, Hakim and Ziva decided to include more isolated systems as a safety precaution and hired Iesha to manage and oversee them. Iesha is fourth in command and is a skilled mechanic, partly due to her body being two thirds robotic.

- Aaron Torosian. Professional Chef and an expert at turning alien lifeforms into scrumptious feasts. With the departure of Kariuki Mwangi he is now the longest serving member aboard Ziva's Revenge, since Hakim has an expensive palette and Ziva doesn't care for cooking. Fifth in command of the ship, mostly through seniority.

- George. The current bridge bunny, after his predecessor died from chewing on electrical wires. As such Hakim makes sure that he is properly supervised whenever he is out of his cage to prevent such a tragedy from occurring again. Very affectionate, he likes to sleep on people's laps and be petted. Sixth in command of the ship, due to being so cute.

- Chief Security Officer Berhane-AA. She is the newest member of Ziva's Revenge, as Kariuki Mwangi's replacement. Responsible for overseeing the security robots and turrets aboard the ship along with Ziva. Engineered to be tireless and unblinking, she can put a bullet into a spinning coin at 200 paces. She also gets woozy at the slight of blood, which is part of the reason she's seventh in command of the ship.

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