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Messages - USEC_OFFICER

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31531
Mafia / Re: Beginner's Mafia XIV - Game Over! Mafia win!
« on: September 09, 2010, 04:17:48 pm »
If Aklyon's replacement was any good, we might have had a problem. But there was no replacement. And so the town lost (Which seems to happen in every beginner's mafia game.)

Now to wait for Beginner's mafia XVI.

31532
Mafia / Re: Beginner's Mafia XIV - Game Over! Mafia win!
« on: September 09, 2010, 04:13:52 pm »
Pretty much what web said. Although, when I would've flipped town, you would've thought Zathras was scum, thus, same end. :-\
Doubtful. He either would've been NKed, or I personally would've protected him the next Day.

Oh, listening to me also might've helped. I am preeeeetty good. I kinda had the scumteam.

well you've kinda given away that a townie got lynched today webadict.

and yeah... me and usec are scummy bastards! MWAHAHAHAHaahahaha :D

absolutely brilliant game. scariest bit was when webadict joined - we thought we were boned, and writing up those defensive + the scumtells on breadbocks... that was hard, hard work. brilliant feeling when we realised that it had payed off though. lynching zathras was a lucky break for us, one we didn't expect and we didn't realise how useful it was at the time; ripping the shit out of bread right till the end of the game made my life a good bit easier, i'll tell you that.

on that note... i really need to apologise to breadbocks and shibdib. breadbocks for the mountain of scumtells on day two, and you quit soon after that - you got a baptism of fire mafia-style, to be sure! but i think it was too harsh and probably contributed to your quit later, so sorry for that. and i don't think that your opening gambit (i actually do think it was a gambit though, lol) was quite as stupid as i made it out to be - opening a game in a novel way like that is the kind of creativity that makes mafia more interesting. even if that particular example wasn't... brilliant? also, we did have a good reason for killing you first night shibdib, please believe us :p you had kinda just come back from lurking and were shooting off votes left right and centre, having a loose cannon like that in the game was pretty scary. sorry to continue your run of dying very early in mafia games :( but it's good to see that you're sticking at it in the likes of third party mafia... where you also died super-early. heh. keep at it though, dude!

and yeah, i'd like to repeat the thanks i gave in scumchat to various dude. super props to all of you. and town, for those that didn't lurk, you played a solid game; hats off to broodymoods especially - you just need to make better decisions at the end of the day, i suppose :p you were all great though, and i'd be lying if you didn't have me sweating just a teeny bit at the end there zako.

to conclude: a game with brilliant moments and highs, thoroughly enjoyed it. and i might be scum, but i'm not a bad guy, really ;D
No, the endgame decision was breadbocks (AND ECLIPSETAIL!)'s fault, actually. Having a replace on the last Day, plus his whole scummy play, caused too much hurt to the Town. Had he been lynched D1 instead, this game would likely have ended fairly well. Had I been alive, you also would've been screwed: With eclipsetail gone (... He is an excellent example of what you NEVER EVER DO IN MAFIA), there was only you two left on the scum list. I would've lynched USEC for sure (There was no way around him being scum), and then would've had to work on finding you again.

Why else did we decide to lynch you? (Well, Scatterbrain choose the lynch. But we decided on that when you came in.)

31533
Roll To Dodge / Re: Starcorp RTD-Turn 10: MONEY!
« on: September 09, 2010, 04:10:24 pm »
Not entrenching on your business SHADOW. Blasting it off into outer space...  (Remember your contract to protect the Rach Colony? 8))
If I recall correctly, I remember one of your corvettes fired off a flurry of missiles haphazardly and a few hit your own ships. Then the corvette activated it's hyperdrive and RAN AWAY.

Wait, you saw a ship with an illegal hyperdrive, and you said nothing? And another thing, what were you doing there anyways?

(Working on finishing touches on the turn.)

31534
Play With Your Buddies / Re: Let's Not Play Serial Killer Roguelike
« on: September 09, 2010, 04:08:38 pm »
Are you sure this is a rougelike? Because the writing looks like it's from a book or something.

Also, go find that mafia family. Maybe they can help somehow. (Or at least get the grenade.)

31535
Likely pointless, I know, but might as well get to know our body better.

But not in that way. (You know what I mean.)

31536
Kill the thing with the hammer from the smithie. Get your claw back.

The hammer is tied to the anvil. remember?

31537
(I'm back...)

You go to look for materials. Hopefully you'll run into a proto-chloroplast or something. You ferment all your glucose. After all, you don't need to make any fat, right? Right?

Losing an amazing 22 energy, you find 11 amino acids, twenty more bits of glucose, and four bits of proteins. Sweet.

However, you don't find any proto-anythings. You wonder if there is an easier way to find or detect them...

You decide that now is the time to spilt. You use 18 bits of glucose for it, along with the same number of amino acids. You give it half of your RNA to help it along before you watch (well, feel) your new friend swim off. You are tired, but feel secure that there's another member of your species (Which you decide to call Xenos Infiltratus), incase you die.

You burn another bit of glucose, and go looking for more materials. Four more amino acids, and three more bits of glucose.

Name of Species: Xenos Infiltratus
Number of cells: 2 (Basicly, an indication of how good I think you are doing, and a list of potential backups.)
Name of Cell: None
DNA: 1, RNA: 2, Amino Acids: 6, Protein: 4, Energy: 2, Glucose: 4
Simple Membrane, Simple Cytoplasm, Simple Centrosome, Simple Nucleus, Simple Chemical Detection Organelle, Simple Sensory Cilia.

Naming Self:

Xenos (1)

31538
Roll To Dodge / Re: Space RTD - Titan
« on: September 09, 2010, 03:24:15 pm »
Go with Serious. Give him help if he wants or needs it. Else, look at the arms Logan has to offer.

31539
Let's end this thing. Shorten

31540
There, you feel smarter already. Actually, you feel a lot smarter.

Name of Species: None
Name of Cell: None
DNA: 1, RNA: 4, Amino Acids: 9, Energy: 3, Glucose: 7
Simple Membrane, Simple Cytoplasm, Simple Centrosome, Simple Nucleus, Simple Chemical Detection Organelle, Simple Sensory Cilia.

Naming Species:

Tiny Lizard People (1)
Xenos Infiltratus (3)
Xenomorph (2)

(Yes, Xeno has died. You are now guiding a new member of Xeno's species. You should feel lucky that you didn't start from the beginning again. Xeno didn't reproduce at all.)

31541
You flee from the other cell. You try to collect glucose along the way, but you need more energy than you are finding. Soon, the other cell finds you, and swallows you whole.

Xeno has died!

31542
You decide that it's time to make a endoplasmic reticulum. You put both of your proteins into it (plus three amino acids.) You get enough energy to make this by fermenting all of your glucose!

However, now you should be able to make a large variety of protiens and chemicals, allowing you to make complex organelles, or simulants and other fun stuff.

Something bumps into you. Your chemical detection organelle reveals that it has a more complex membrane than you.

Name of Species: None
Name of Cell: Xeno
DNA: 1, RNA: 5, Amino Acids: 1, Energy: 3
Simple Membrane, Simple Cytoplasm, Simple Centrosome, Simple Nucleus, Simple Chemical Detection Organelle, Simple Sensory Cilia, Simple Ribosome, Simple Endoplasmic Reticulum.

Naming Species:

Tiny Lizard People (1)
Xenos Infiltratus (3)
Xenomorph (2)

31543
Create an endoplasmic reticulum. Also can we link the sensory cilia to the chemical detection organelle or is that assumed?

They're completely different, but you'll get no bonus from linking them. So linking them would be a waste of time.

31544
You set off to find more matierials. You find four amino acids, enough glucose to power this trip (with some energy left over) and one bit of protein!

Your cilia detect something coming toward you.

Name of Species: None
Name of Cell: Xeno
DNA: 1, RNA: 5, Amino Acids: 4, Proteins: 2, Energy: 3, Glucose: 5
Simple Membrane, Simple Cytoplasm, Simple Centrosome, Simple Nucleus, Simple Chemical Detection Organelle, Simple Sensory Cilia, Simple Ribosome

Naming Species:

Tiny Lizard People (1)
Xenos Infiltratus (3)
Xenomorph (2)

31545
Could we also, say, create some viruses we are immune to, so that it later (Creature and Tribal stages, that is if we are using the SPORE* time scales...) can be turned into an attack?

Except by then, you may not be immune to it. (But it's worth a try.)

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