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Messages - USEC_OFFICER

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616
Other Games / Re: How did you last die?
« on: March 23, 2018, 07:23:07 am »
Defence got buffed quite a bit in the last patch? Officers Purged is a really nasty debuff? I can think of a bunch of reasons why.

617
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: March 22, 2018, 07:53:34 pm »
It's probably a hold-over from Dom 4, which obviously didn't have a strength bonus on its ranged weapons. So not so much of a bug as an oversight?

619
Other Games / Re: That which sleeps- Kickstarted!
« on: March 22, 2018, 03:46:05 pm »
Except your friend didn't occasionally remind you he owned you money by waving a bunch of bills in front of your face and commenting on how he was slowly collecting it. Josh has certainly acting strange and handling this situation worse than he should but he hasn't been completely hiding either. This entire discussion was prompted by a video he suddenly made detailing his development on the game, 3.5 years after the kickstarter. If he was like your friend then he would have never brought the fact up himself. It would draw too much attention to it.

For the record, I'm not defending Josh's behaviour afterwards or saying that he isn't completely in over his head. His actions are certainly something no developer should emulate. I just think that when he made the kickstarter he had a prototype which he believed he could make into a finished game in time. It's not fraud to have your predictions turn out false. Just shitty all around.

620
Other Games / Re: That which sleeps- Kickstarted!
« on: March 22, 2018, 03:17:24 pm »
I don't think it's reasonable to infer that the product ever existed from the fact that it was never released or shown to the backers. Remember that the stretch goals reached required quite a lot of changes to the engine to implement them and Josh is not known for acting professionally or maybe even rationally. I think it's far more likely that he doesn't want to show the backers something that's so far off from what he promised them and would rather show stuff that is more feature-complete for people to 'ooh' and 'aah' over.

621
Other Games / Re: How did you last *own*?
« on: March 22, 2018, 03:02:44 pm »
You can do so through an extremely convoluted series of events as Germany and a conquering spree. Forming the Holy Roman Empire in HoI4 is very much 'We're on so many different layers of alt-history we might as well have fun with it'. Not only do you have to restore the Kaiserreich and ally with Great Britain, you have to get Wilhelm III on the throne instead of II, reform your succession laws, and finally have the Hindenburg survive long enough to kill off most but not all of the royal family. And then after all of that you still need to conquer many other countries to get the land needed for the decision.

It's... very much something you'd only figure out how to do by reading the raw data.

622
Other Games / Re: That which sleeps- Kickstarted!
« on: March 22, 2018, 02:44:14 pm »
Major systems. Not all systems and not all of the content that makes a game a game.

Let me put it this way. A working game would be a beta build of the Source engine with a collection of test maps and half-finished locations. This build has all of the major systems in place. It has maps to move around in, enemies to shoot and kill, damage you can suffer from, items to collect and so on. It should be obvious that this is not close to being a finished product like Half-Life 2. You can do the same things in both of them, but the beta build still needs further development before it can be released. This isn't even considering any issues or bugs that could be encountered or systems discarded near the end of development for being unfun.

623
Other Games / Re: That which sleeps- Kickstarted!
« on: March 22, 2018, 02:24:41 pm »
Working game does not mean being close to finished or that it only needs art assets. It means that they have the underlying structure completed and need to fill it out with additional content, which is why a quarter of their budget was laid out for further programming and development. Development which could have easily shown that their game did not work as well as they thought it did. The stretchgoals they reached also meant that this underlying structure needed to be redeveloped to accommodate them, which obviously required much more development time than anticipated.

The kickstarter does have trouble differentiating between 'What is' and 'What will be' though. I think this is mostly due to inexperience. That and the fact that they didn't anticipate people would be closely analyzing their choice of words in the future to determine fraud.

624
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 22, 2018, 12:52:26 pm »
The Fanatic Purifier civic requires Fanatic Xenophobe ethics, so making them switch to Fanatic Spiritualists would disable it. I have no clue if the AI will do that by themselves if enough of their pops are Spiritualist but theoretically it's possible.

625
Other Games / Re: That which sleeps- Kickstarted!
« on: March 22, 2018, 12:38:51 pm »
Then everyone dies of liver failure and we can let the thread sink into obscurity again?

626
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 22, 2018, 12:37:45 pm »
Civics are automatically disabled if you don't meet the ethics, which is most likely to occur with shifting your ethics. This certainly includes Purifiers and I've seen a bunch of people talk about strategically disabling and enabling it by shifting their ethics. In the early game you shift away to disable Purifiers and engage in normal diplomacy, so that you don't get jumped by a bunch of empires at once. Later on, once you're strong enough, you shift back to your original ethics and get the purification train rolling.

Doing this to the AI is probably going to be difficult though. I have no idea how you'd influence their ethics to the point where they'd shift ethics away. Using the spiritualist colossus might work but sounds slow and tedious.

627
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 22, 2018, 12:26:34 pm »
The only problem with that is that the Pacifist faction is the 'greedy energy-grubbers' faction. They want peace and stability to get rich, not out of philosophical ideals. Expanding the different factions and making more of them is probably needed too if this idea is being perused. This would also help make empires and ethics feels more distinct from each other too, which is something I really want out of Stellaris. Right now the different ethics mostly feel like different styles of hats. Not identical but still functionally interchangeable in most cases. This is why I like gestalt empires because they at least try to feel distinct even if they don't completely succeed.

Isolationists want to be left alone.  Being in a defensive war would really motivate their type.  Cause GTFO invaders, up till you push them out. 
(But really, should be some logic for when the same enemy continues to declare war again and again.  Final solution.)

The solution is simple. Make the Isolationist faction happy when you create a buffer zone out of taken systems/planets. And then expand that buffer zone to the entire galaxy.

628
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 22, 2018, 12:02:47 pm »
Not going to lie. I legitimately forgot that factions were in the game for a moment. They are just... there.

War Exhaustion based on faction goals/happiness/whatever would be a great idea and make factions feel a lot more relevant than they actually are.

629
Other Games / Re: How did you last *own*?
« on: March 21, 2018, 11:16:08 pm »
Accidentally detonated a series of bombs around a nuclear reactor, killing 20,000 people, wounding uncounted others, and undoubtedly spreading radioactivity across a wide area.

This was the good ending.

Spoiler (click to show/hide)

630
Quote from: David Ledesma, via Youtube Comments
But here we are watching a man with a squirrel on his head playing basketball with a vision-impaired monkey.

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