Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - USEC_OFFICER

Pages: 1 ... 41 42 [43] 44 45 ... 2144
631
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 20, 2018, 04:53:51 pm »
Basically I wanted the new government to be closer to their overlord but not the same, to result in tension between the two nations and so on. That seemed like the most obvious solution to that problem.

I would also like lots of flavour events as the subject government struggles with their new ethics and demands of their overlord but we both know that ain't going to happen in vanilla Stellaris. I can still dream though.

632
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 20, 2018, 04:05:07 pm »
What examples do you have of real life states continuing to exist after having their militaries destroyed?

The various SSRs that the Soviets put up after WW2? For example, Hungary got occupied by the Soviets in 1945 and they didn't leave until 1989. The fact that the post WW2 Hungarian government turned communist is probably not a coincidence. Not to mention all of the colonial wars where the European powers disposed a ruler to set someone more receptive in their place.

Really, what should happen after a scenario like that is that the vassalized country should get a new ruler and maybe government. Maybe a minor ethics shift too, to be closer to their overlord. Something to represent the victors setting up a puppet government or someone more willing to collaborate.

633
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 20, 2018, 03:36:57 pm »
We have plenty of real-life examples of nations getting crushed by obviously superior enemies instead of submitting to them so that scenario sounds acceptable to me. At most the numbers for accepting vassalization/whatever could use some tweaking so that power discrepancy is more important to some governments/ethnics and less to others. Lots of people are too stubborn to accept obvious facts and I doubt that aliens would be any different in that way.

634
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 20, 2018, 03:14:39 pm »
To be frank, this scenario is why there's a beta in the first place. The team has been pretty damn clear that WE needs a lot of tweaking still and they have been putting effort towards it. I would be surprised if they didn't put in an 'auto 100% WE when fully occupied' feature some time in the future. It's so damn obvious, and similar to how it works in other Paradox games, that it should have been included in the first place.

635
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: March 19, 2018, 10:20:34 am »
The past nationgen games usually had a variety of different ways to select nations to stop that happening. Random draw. A pool of selections with picks/bans. So on and so forth. So obviously a nationgen game would have some kind of selection process to stop people from picking out the most OP nations.

636
The blast wave rocks Kiyo side to side, despite her increased weight, but she tries to correct as best as she can. With the bat swarms bearing down on her, her diffuse beam cannon continues to fire despite the disruption.

Spray Bat Swarm C with energy beams, Alteration to 6.

World Line: [2 2 4 4 2 [6] 6 2 3 4]

637
Trusting that her allies know how to handle the current situation, namely stopping the hospital from being crushed, Kiyo rotates to face the closest Zoanthrope swarm. "More of you? I won't back down! I have enough hot energy beams for every last one of you!" Her cannon springs back to life and the crackle of her bolts fills the air once again.

Spray Bat Swarm A with energy beams, Alteration to 6.

World Line: [2 2 4 4 2 [6] 6 6 2 3]

638
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 15, 2018, 05:06:00 pm »
It certainly doesn't do it any worse then the current system. Your solution looks... Well, pretty complicated. Which a complicated solution very likely is the best one, but it's at least understandable why it's not done. I just don't understand why they not only want to go with simple solutions, but simple bad solutions when there are other solutions that seem obviously better and are similarly complex that they aren't even trying.

To be fair, I'm probably massively over-complicating my explanation. Handling a bunch of edge-cases at the same time doesn't help make it clear either. You could easily summarize it as 'Global WE that scales with how fucked you are if you lose'. But if I did then it wouldn't be pointless rambling, would it?

For what the Stellaris team is trying to achieve, I think there's no simple solution to it. Players usually want to fight every war to the utmost, so they rarely end wars without being obviously outclassed or enforcing their demands. So having a war end without being a war to the death is hard to happen naturally or in an enjoyable way. So Wiz et all are going to have to complicate their solution. The question is mostly how and how much. Hopefully they eventually stumble upon one that everyone can enjoy.

to what end tho? it prevents many classical sci-fi situations (like bug crusade after buenosaires was hit with a meteor etc)

To allow more limited conflicts. Slow down blobbing until better wargoals are acquired. Allowing smaller empires to better resist a larger one from annexing them. And a few others I'm probably missing.

639
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 15, 2018, 04:13:40 pm »
That could also work but I think goes against what Wiz et all are trying to do with WE. Namely differentiate between short brawls for land and big, empire-ending clashes and stopping the former from always turning into the later. Having WE scale much better based on the goals/type of war would be a big step forward for that and probably better than fiddling with 100% WE behaviour until that is finalized.

Spoiler: Pointless Rambling (click to show/hide)

640
Other Games / Re: Hearts of Iron IV
« on: March 15, 2018, 12:38:27 pm »
I think so, but bugs and issues abound. If you're going to jump in/back in, I'd wait for 1.5.1 to go live first. Should be a more enjoyable game when it does.

641
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 15, 2018, 11:51:19 am »
The beta made it so that 100% WE gives you penalties instead of forcing a Status Quo Peace. The problem is that there was no real good middle ground for the penalties. Either everybody ignored them because they were too light, or they were so heavy that anyone suffering from them would be crippled. Which is really fun when you're at 100% WE and your enemies don't want to accept peace before they steamroll you. Or when other empires jump in against you because you can't fight back at 100% WE and so just get taken apart.

Basically they couldn't find a good middle ground for the penalties at 100% WE. Knowing how a lot of people play Stellaris, and other Paradox games, I doubt it exists too. Either people are going to ignore the short-term penalties for long-term gains or get stuck in frustrating situations where they want to make peace but can't do so without losing most of their empire.

642
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 15, 2018, 10:19:43 am »
Forced Status Quo with War Exhaustion is here to stay.

Given some of the horror stories I've seen/heard with the beta, I'm on board with this change. War Exhaustion needs a lot of tweaking still but at least Paradox is working on it.

643
Quote
What a gutless old man. Closing shop just 'cause he died.

644
Other Games / Re: Crusader Kings 2 is released.
« on: March 13, 2018, 10:50:49 pm »
Heretics/whatever are kicked from the succession, unfortunately. Though unless HIP changes things, Islamic nations use open succession anyways. So converting their heir will probably just have them choose someone else instead. Definitely a bit of a bummer, unless you're playing as one. If you are then it's easy eugenics with all of your concubines.

645
Other Games / Re: Dominions 5: Warriors of the Faith Released!
« on: March 12, 2018, 11:55:45 pm »
Universal immortality with the move to Dom 5, though I believe it's far more rare than the dominion version. Dom 5 also added a turn timer to reform, instead of it happening immediately, and removed innate Recuperation from immortals. They can recover from afflictions by reforming, though since that involves them dying they can easily pick up more afflictions than they lose this way.

Pages: 1 ... 41 42 [43] 44 45 ... 2144