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General Discussion / Re: Paid Mods -- People Want Them Now???
« on: February 16, 2017, 07:05:07 pm »
I can only really talk for myself, but Steam had a great set of features that locked me in;
Early games that required it were unmissable. I bought Portal on disk but then had to install Steam to get it to work. I considered it worth it despite hating the idea at that stage, thinking I could just ignore it and never log in again.
They let you register CD keys bought elsewhere to have digital backups of your games. I moved a bun h of my old games onto it so I didn't have to haul old CDs around, thinking I was taking advantage of them. Later I felt the same activating games from Humble Bundle and elsewhere to use the simpler install manger.
The sales were mind blowing for a few years there. It became worth swallowing the last criticisms to take advantage of 90% off deals, even if you still ahted the idea of walled gardens for software.
Finally the gamification features work, especially combined with the marketplace. I found myself engaged with achievements on some games, and the ability to get cards or achievements using the platform for the game is a nudge towards using it even for games you have DRM free elsewhere. And while you are using it you will be seeing that latest sale on your wish list.
I do despise the idea of the Steam Workshop still (I particularly hate the idea of automatically updating mods pushed through a trusted platform, where I don't know the quality control or accountability on the code being pushed to me) but can't deny the convince and have used it for some trusted or curated mods here and there. The experience is much simpler than my good old days of Nexus, even if a serious downgrade in many ways.
Early games that required it were unmissable. I bought Portal on disk but then had to install Steam to get it to work. I considered it worth it despite hating the idea at that stage, thinking I could just ignore it and never log in again.
They let you register CD keys bought elsewhere to have digital backups of your games. I moved a bun h of my old games onto it so I didn't have to haul old CDs around, thinking I was taking advantage of them. Later I felt the same activating games from Humble Bundle and elsewhere to use the simpler install manger.
The sales were mind blowing for a few years there. It became worth swallowing the last criticisms to take advantage of 90% off deals, even if you still ahted the idea of walled gardens for software.
Finally the gamification features work, especially combined with the marketplace. I found myself engaged with achievements on some games, and the ability to get cards or achievements using the platform for the game is a nudge towards using it even for games you have DRM free elsewhere. And while you are using it you will be seeing that latest sale on your wish list.
I do despise the idea of the Steam Workshop still (I particularly hate the idea of automatically updating mods pushed through a trusted platform, where I don't know the quality control or accountability on the code being pushed to me) but can't deny the convince and have used it for some trusted or curated mods here and there. The experience is much simpler than my good old days of Nexus, even if a serious downgrade in many ways.