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Messages - MaximumZero

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19846
Okay, guys. It's naptime, so I'm good to go. Let me know whenever you want me to start, and where to get the files.

19847
Anyone got the vital stats on this beasty? I'd be willing to take over when the daughter takes a nap (whenever that is. Should be within a couple hours.)

19848
DF Modding / Re: Runesmith - A DC like tool
« on: July 22, 2010, 09:14:58 am »
It, uh, looks like everyone beat me to the punch. Good work, guys.

19849
Sorry I couldn't jump in like I thought I was going to. Turns out that I had work to do and an uncooperative child.

19850
DF Modding / Re: Runesmith - A DC like tool
« on: July 21, 2010, 07:44:33 pm »
You got it, boss. *salute*

19851
DF Modding / Re: Runesmith - A DC like tool
« on: July 21, 2010, 06:48:26 pm »
Any of the flags in particular that you're looking for info on? I have plenty of spare time as school hasn't started yet and I only work on weekends.

19852
DF Community Games & Stories / Re: 1 Hour Succesion Take 2!!
« on: July 21, 2010, 06:43:56 pm »
Forum Time =/= time for me. I'm 2 hours ahead of the forums. You'll probably see me interested at 8-9 PM-ish forum time. Whenever the kid falls asleep.

19853
DF Community Games & Stories / Re: 1 Hour Succesion Take 2!!
« on: July 21, 2010, 05:26:56 pm »
This still going? Interested in results. If someone wants me to take a shot after my daughter goes to bed (I'm in GMT-5) I'll try not to kill everyone.

19854
How many FPS does that thing run DF at?

19855
Someone needs to make a website that slowly scans its way up the spire, whilst Also Sprach Zarathusa plays in the background.

Instant awesome overload. ^_^

19856
Just wanted to run this by you to see if I'm on the correct path. I've been doing more thinking than trying to make this work, as I don't want to screw up my DF.

Provided that I make a custom workshop named Lab, would this be close to what I'd need to do?

Spoiler (click to show/hide)
If I'm even close, I'm happy. If not, could someone please point me in the right direction?

19857
DF Suggestions / Re: Miners Should Get Axe Skill
« on: July 21, 2010, 08:32:42 am »
What a horrible thing to do. Shameful.

19858
DF Suggestions / Re: Miners Should Get Axe Skill
« on: July 20, 2010, 07:00:23 pm »
This is standard. You may leave your hat on, unless you're looking at the Dwarven Space Elevator/Spire of Armok. Then, you better take your hat off, and wipe the tear from your eye.

19859
DF Suggestions / Re: Miners Should Get Axe Skill
« on: July 20, 2010, 02:36:17 pm »
Everyone dies horribly via goblinite to the face? Welp, time to round up the troops and send them all into my dojo for combat instruction, all for a very reasonable fee. Wait, do we have economy on, or am I going to be accepting +Pig Tail Socks+ as payment?

19860
DF Suggestions / Re: Miners Should Get Axe Skill
« on: July 20, 2010, 11:41:54 am »
Comedians should get Dodger skill. You know, tomatoes and whatnot.

That statement, Creamcorn, also leads to an interesting twist on the old saying "Everyone's a comedian."

If everyone is a comedian, and comedians are useless peasants, then everyone is a useless peasant. To hauling jobs with you all!

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