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Messages - MaximumZero

Pages: 1 ... 1329 1330 [1331] 1332 1333 ... 1341
19951
DF Gameplay Questions / Re: Gold weapon?
« on: July 13, 2010, 07:02:37 pm »
Well, what would be the effect on an edged weapon if you electroplated it? I'm not so up on my science. I just swing the swords, I don't make them.

19952
DF Gameplay Questions / Re: Gold weapon?
« on: July 13, 2010, 06:58:50 pm »
Did we cover electroplating yet? Does that count?

19953
DF Modding / Re: Crazy idea questions
« on: July 13, 2010, 06:51:25 pm »
Well, I referenced you because you wrote the modding guide, so obviously you know what you're doing. Or at least where to look to find certain things and what a good chunk of combinations of those things you find do. I prefer the former train of thought.

19954
One man quote pyramid.

19955
DF Modding / Re: Crazy idea questions
« on: July 13, 2010, 06:41:40 pm »
Schweet. Sounds good. I'll look into it and report back on what I'm doing when I get something important done. Less major than Shaostoul or Deon could do, but hey, I'm still new at this.

19956
Who needs sleep, going 28 hours now.
Heh, my motto for the weekend/summer is: "Sleep? Who needs sleep?!" Though I don't think I've ever stayed up more than 32 hours or so...

I can tell you from experience that pushing 48 will lead to migraines, and 72 brings on the onset of delirium. Seriously, once you break the 72 hour barrier, you may as well have taken some sort of hallucinogen. When you do finally pass out, prepare to wake up with a massive headache and possibly not know where you are at first or what you did the night before. Just sayin'.

19957
DF Modding / Re: Crazy idea questions
« on: July 13, 2010, 01:52:14 pm »
So, I wouldn't be able to mod the smelter to smelt Black Wolfram. That sucks. I guess I'll have to make a smelter2 or specialty smelter or something. I have no idea what you're talking about as far as producing gear via reaction, though. All I did was add the item tags to the materials in question. Haven't even played with adding anything into the raws yet, though. Getting a new job and doing training, as well as looking for a house, kinda got in the way.

19958
DF Modding / Re: Crazy idea questions
« on: July 13, 2010, 10:01:41 am »
Is it just as easy as copying one, pasting, editing and saving, though?  I mean...I know that I'll have to add a reaction to Wolfram to get it to behave properly, but that seems easy enough too...

Is it really that easy, or am I missing something?

19959
Oh, sorry.

It is so FUCKING METAHL. I love it, and feel pretty damn jealous.
Did not see that.
Looks awesome.
Will probably look better once it loses that new tattoo shine.

I appreciate, guys. See, that makes me happy. ^_^

19960
What's it signify?

A lot of things. 10 is kind of an Arc Number for me.

10 core tenets of Ninjutsu. (I studied Koga Ryu, but Odatawa-sensei didn't let me handle any weapons because I was underage.) I teach both Kickboxing/Savate and Muay Thai with those same tenets.

10 steps to overcoming addiction. (Alcoholism. The 12 step programs involve religion, and I'm an atheist.)

10 is also an Arc Number for my game. 10-sided dice. 10 gods. 10 elements. 10 ritual magic schools. etc, etc.

19961
C'mon, ein. No one here is a pirate. *whistles innocently* I have no idea what you're talking about.

Also, no love for my new ink? This makes me sad. Not happy.

19962
DF Modding / Re: Crazy idea questions
« on: July 13, 2010, 02:00:18 am »
Okay, dumb question time:

I've figured out how to make weapons and armor and whatnot out of all sorts of metals. How do I add metals into the game? Is that even possible? On top of that, is there a way to add more ores? (Yes, I know that sounds crazy.)

In particular, I'd like to add Wolfram (Tungsten) and Black Wolfram (Tungsten Carbide), as well as possibly Cobalt and Porcelain (nifty figurines and super sharp blades!)

19963
DF Modding / Re: Crazy idea questions
« on: July 12, 2010, 10:16:19 pm »
So, say, smelting iron and making iron items would have a book of about 25 pages or so, and making electrum would take somewhere around 250? (Electrum is modded into my semi-vanilla game as currency, and I'm trying to figure out how to make all sorts of materials into weapons.)

This is an interesting concept. One I'll have to really sit down and think about.

19964
DF Modding / Re: DFHack 0.4.0.2 - tools and memory access library
« on: July 12, 2010, 09:29:20 pm »
Would there need to be any super major changes to that file? If not, we can get it from previous versions. Please forgive the noob question.

19965
DF Modding / Re: DFHack 0.4.0.2 - tools and memory access library
« on: July 12, 2010, 09:21:09 pm »
You hadn't edited that post yet. :P I know better now, though, thanks. I'll keep holding my breath.

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