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Topics - madk

Pages: 1 2 [3]
31
The single most irritating aspect of the game right now. The bug tracker says most of these crashes are fixed. When might we expect a new version release?

32
DF Modding / Creature Tokens
« on: June 17, 2010, 10:06:09 am »
Heya, I decided to start work on a utility that would make creature modding (and possibly plants, too, at a later time) a much more newbie-friendly affair.

The unfortunate thing is that the wiki page is severely lacking explanation of what things do.

So here I'll put up some development progress and stuff, but I'll primarily be asking questions about some of the tokens.


I'm going down the list alphabetically, so here's what I've got after my start.

How exactly are [ALL_ACTIVE], [DIURNAL], [NOCTURNAL], and [CREPUSCULAR] related to each other?
What is the usage of [ALTTILE]? Wiki says it has no arguments and that it's related to [TILE], but there is no [TILE] token on the list and it puzzles me that such a token wouldn't have any arguments.

So anyway, here's a screenshot of the interface so far. Nothing pretty or anything; there'll be a list of checkboxes to mess with booleans like [ALCOHOL_DEPENDANT], [PET_EXOTIC], and such, a nice list of textboxes, combos, and sliders for any tokens that have arguments, there'll be a list box to choose what creature to edit (or add/delete a creature) and it'll detect them all automatically when the user specifies the location of their raw\objects folder.

I know it's not much yet, but don't worry. It'll get there.



Be forewarned that I did start a utility of a somewhat similar nature for another game (dunno if anyone here knows anything about the SWBF2 MODL Chunk Editor that was going on at Gametoast, but that was mine) and I started to get fed up with the complete lack of correct documentation on the file format, so I basically gave up. Don't kill me if this project suffers a tragic fate. The more accurate my references, though, the less exceedingly annoying trial-and-error type of stuff I have to do. Please help me out!



NOTE: I am developing this application with cross-platform in mind.

33
DF Gameplay Questions / World generation map icon
« on: June 16, 2010, 05:12:25 pm »
What are the red "^"s?

Spoiler (click to show/hide)

34
Download NoExotic.rar (Build 2)
Download source (Build 2)

Put it in the same directory as your DF folder and let it loose. I was getting pretty annoyed at having nothing useful to do with the animals I caught due to the bugs surrounding the Dungeon Master, so I made this to solve the problem for myself and hopefully some others. It should properly modify any version of DF.

Image:
Spoiler (click to show/hide)


CHANGELOG:
Build 1: Eliminates all [PET_EXOTIC] and [MOUNT_EXOTIC] tags.
Build 2: Instead properly replaces them with [PET] and [MOUNT].

35
Too many typical forest animals are considered exotic pets by default. This is not something I enjoy.

36
There's a goblin ambush getting ready to strike, isn't there? No raccoons beside the one I killed a good while back are on the Unit screen.

37
DF Gameplay Questions / Moving caged wild creatures
« on: June 15, 2010, 06:23:05 pm »
Whenever one of my dwarves goes to get one of the cages from a trap that's holding a wild fox, it escapes. What am I doing wrong? I want to tame it and use it for waaar.

38
DF Gameplay Questions / Melting ice for water?
« on: June 15, 2010, 03:15:24 pm »
Can ice be used as a source of water? If so, how?

39
DF Suggestions / Can't smith daggers?
« on: June 15, 2010, 02:17:45 pm »
I want to smith daggers. Hear my plea.

40
DF Dwarf Mode Discussion / Kennel - tame large animal
« on: June 13, 2010, 09:59:23 pm »
I'm trying to tame some wolves, but the wiki doesn't necessarily explain the process and I'm becoming very confused. Help?

41
DF Dwarf Mode Discussion / Animals, cages, and you!
« on: June 13, 2010, 07:09:26 am »
Yeah, I've got some animals from the passing merchants that I either want to saughter or let loose to breed. Problem is, I can't figure out how to let them out, or in the case of the less docile ones, chop them to bits. Help?

42
DF Dwarf Mode Discussion / Animal room
« on: June 11, 2010, 12:15:53 pm »
I marked this room as a meeting hall, and for some reason the animals are congregating in it. Anyone have any idea why? It's kinda freaking me out. I think they're conspiring to overthrow my command.


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