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Messages - Deus Machina

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151
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 30, 2017, 01:56:28 am »
This is the fourth puppy found dead just in front of the entrance. The militia commander has lost three war dogs without a trace. There are no combat logs here.
WTF are you dorfs doing?

152
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 30, 2017, 01:41:16 am »
"Some migrants have arrived, despite the danger."
Welcome to Romancedroof! We still have 65 of your dead brethren to stuff into coffins, get to work!

153
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 29, 2017, 04:03:26 am »
The first goblin snatcher for this fort decided to take advantage of the weakened population.
None of the war dogs had died in the forgotten beast attack.
The combat log between them and the goblin was honestly a little frightening.

154
Alright, after a forgotten beast attack left me with some more free equipment and far fewer dwarves to worry about, I'm setting things up more specifically.
I do try to assign them specific weapons, but sudden needs for military and trying to produce quality weapons across the whole range didn't always leave me able or required to.

155
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: May 29, 2017, 12:26:03 am »
I'd had a forgotten beast chilling in the cavern for about a year, and just blocked the whole deal off until a dwarf got into a mood and demanded fabric.
I guess I forgot about it or figured it had wandered off because it didn't show up in the units list, until I made an opening to gather silk. Then it showed back up like the Kool Aid man.
Its 'deadly dust' somehow turned out to be more like some sort of ice bomb. And it decided it wanted a drink out of my stockpile and the military just happened to be speedbumps along the way.
It eventually died, very slowly, after perforating both lungs and its heart, but killed three full squads and 87% of everyone else.

156
My search-fu fails again!
When using 'individual choice: melee' in the uniforms to save time, is a dwarf more likely to grab a weapon based on their skill or whatever's shiniest?
Also, for some reason I couldn't find anything... cloaks vs robes. Enough of a difference to switch out the cloaks? I do issue high boots in the uniform, which take care of the lower leg covering, but cloaks have been a surprising help with everything else. Should I add hoods?

157
DF Dwarf Mode Discussion / Re: Enthusiasticly religious dwarf?
« on: May 20, 2017, 02:17:24 pm »
No further info provided in-game yet.
But clarification here, at least!
So after a year and a half or two years, all the passably agnostic dwarves had to go pay their basic respects, and the one that "personally dislikes cooperation, doesn't care about nature one way or the other (he's a ranger), finds introspection to be a waste of time, and finds trade and commerce as distasteful" had to go pray devoutly to the gods of trade, wealth, and scholarship.
Dorfs are dumb.

158
DF Dwarf Mode Discussion / Enthusiasticly religious dwarf?
« on: May 20, 2017, 03:40:57 am »
Just because I'm failing to find anything else on it.
Finally built a temple (this is my first fort in months that lasted more than a year thanks to werebeasts) and notice one particular dwarf...
Everyone else in the temple is engaged in 'Worship' and 'meditate on caverns' or 'pray to Olnen Mindfulmonk', but Solon Ribaredem here has spent an entire season alternating between 'Meditate on Trade!' and 'Worship!'.
So... is there actually some sort of difference? In mood or activities, or is he just choosing to direct his praise with, like, excessive eye shadow and loud guttural chants?

159
DF Dwarf Mode Discussion / Re: Assigning armor.
« on: August 01, 2016, 07:21:38 pm »
Ah, so showiest armor.
Which is, in general, the best armor, but Urist is going to go for that shirt someone through through a waterwheel-powered bedazzler before a proper breastplate.
Like all people dwarfy.

160
DF Dwarf Mode Discussion / Assigning armor.
« on: August 01, 2016, 12:19:29 am »
Alright, been a long time since I've played. Back to editing the uniforms as needed before/because I can't yet specialize production.
And my google-fu fails me again. When assigning 'headwear,' 'legwear,' and the like, does a dwarf automatically choose the best available armor?
Like, will they favor greaves over leggings if both are sitting around, and wear gloves if Urist, Urist, and Urist grabbed all the gauntlets?

161
DF Dwarf Mode Discussion / Caps lock reversed?
« on: July 31, 2016, 03:08:13 pm »
Not sure it counts as a bug report, since it might be my computer and something I'm missing.
But start DF on my laptop, it demands I have caps lock on. 'd' doesn't do anything without it on, and shift+d doesn't, either. Caps lock must be on. Trying to move the embark location grows it, even when holding shift, unless I have caps lock on.
Super annoying because I usually have other windows open and switching between them does weird things with it on.

EDIT: Nevermind, apparent an issue with the USB numpad. Updates and three reboots seem to have it fixed.

162
No traps yet. Maybe later. I'll put the depot closer to the outside to give more room inside for traps.
They did eventually leave, about the time the elves were due.

Still can't figure out why half my livestock starves.

163
Dear Urists McOxen,
You are pastured in an area with plenty of grass and vegetation. Please stop starving to death.

Dear Urists McMerchants,
You were 'leaving soon,' and I got the announcement that you packed up and left... so why are you still in my depot?
There is a three-urist-wide path straight into the depot, and you had no complaints about crossing the 3-wide-1-long retractable bridge on the way in.
So either trade some more or stuff your new piles of amulets and figurines into your carts and GTFO.
Freeloaders.

164
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: July 27, 2012, 02:30:13 am »
Elf caravan shows up. They brought stuff or their guards killed things on the way in. Suddenly a dead moose, muskox, and various leavings around my butcher shop reanimate, and I scramble with absolutely no idea how to deal with this.  :o

165
Dear Elves of The Zephyr of Stokers,
  I do love the materials you bring for me to turn into cloaks for the militia. But 'head hair' from pandas and moose isn't all that valuable, especially when it appears to have reanimated on the journey.

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