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Messages - Dr.Feelgood

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361
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 11, 2010, 03:02:29 pm »
ninja'd kinda :P i was playing random characters and came up with troll transmuter. worked surprisingly well despite slow magic growth.

I will try it again after my latest surprisingly good character (a centaur conjurer, kiting for the win but you still feel hungry).

The idea is that you can purge bad mutations with jiyva (i knew it could be done, i knew i wasn't crazy). since trolls require so little equipment and stand to lose so little from mutations they could just chug potions of mutation and hope for extra unarmed attacks (hooves, horns, ect).

I would turn off unarmed at about 10 but keep training transmutations and necromancy untill I could transform into a lich. This would solve much of the late game hunger problems for a troll and give it an added bonus of draining to it's melee attacks.

Trolls are too stupid to learn lich form. At least, not without devoting most of their precious item slots to spell boosters or grinding until you go insane.  :P You would either need two rings of wizardry and an archmagi robe to cast it reliably or nearly maxed out skills. Statue Form is much easier to cast, grants hard to get resistances, and does much more damage.

Jiyva sucks, especially for new players. You can't keep a stash and you'll have to scramble on every floor to grab the few items you can use.

362
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 11, 2010, 03:08:05 am »
i looked into blade hands but i was unsure of how it would work with my mutations, same with the other shape changing spells. I was using the dagger because it was poison branded and highly enchanted and i was getting plenty of unarmed attacks with my mutations.

Claws and hooves mutation are great for unarmed combat. Unarmed attacks are more powerful than any weapon. With Claws 3 and hooves 3 you would be stronger than a troll. Your weapon hand deals the most damage when unarmed, followed by your other hand.

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the dagger and animate dead spells were completely necessary for taking out hive and establishing a stash. I skipped orc mines because i have lost all my most powerful characters there (my very best was curb stomped by a frost giant on orc mines 2 >.< ). I skipped lair because I was relying on mostly poison and my dagger to kill things and I didn't feel i had enough wands of nuking to take on hydras and spiney frogs.

Ice form is great against hydras. Spider form can handle bees if you're careful.

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My plan was to grab enough spell levels to learn agony and head back to lair. I chose kiku for the corpse drop, necromancy books (was focusing on necromancy with transmutations and melee as back up. was hoping to rock the world as a lich because of the draining unarmed attacks though i again wasn't sure of the transmutation would cancel out my mutations while active.) and sweet passive protection from deadly late game stuff like draining and torment.

Necromutation is mainly useful if you're going for 15 runes. It's unnecessary for a normal game. Blade Hands or Statue Form is more than enough to beat the game with.

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the main problem with focusing my experience training is that i don't know when to start or stop really. I'm not experienced enough to know the benchmarks. I left fire on because it was only trained when i used evaporate so it wasn't going to be a huge hog of experience. Besides, turning into a dragon late game also sounded pretty sweet.

Dragon Form requires a lot of Fire Magic skill to be usable (about 15) and I wouldn't recommend it to a newbie. It's extremely powerful, but it has some major downsides.

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I look up everything i encounter in the wiki. the wiki is painfully lacking in details (blade hands, transforming in general) or sometimes completely lacks correct info (rakshasa page shows that it has 1hp, thought i could take it.)

The wiki has the clone's stats, not the real monster.

https://crawl.develz.org/info/index.php?q=rakshasa

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I understand that fighting and spellcasting are very important but i don't know what levels i should start focusing on them and when i should start training other skills again. I tend to pick 2-3 main branches and let them grow (melee, necromancy and transmutations in this case)

This guide might be useful to you:

http://crawl.chaosforge.org/index.php?title=Sludge_Elf_Transmuter_guide

363
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 05, 2010, 01:08:27 pm »
Quick hard an'fast rule for the short blade stabbing bonus, from the generally more reliable knowledge bot

Knowledge Bot gets its monster info from the source and the rest comes from Learndb. If you're looking up a monster, then the Knowledge Bot is superior to the wiki. Otherwise, both are filled with unreliable info. The majority of Learndb entries are either pointless, jokes, or too vague to be outright wrong.

364
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 04, 2010, 12:51:10 pm »
Yeah. They still manage to hand my ass to me half the time.

Ice form can beat a hydra with 4 or less heads in a fair fight. For 5+ heads you would need to weaken the hydra or buff yourself.

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Can anyone think of anything that would help me either leave or survive Abyss?

http://crawl.chaosforge.org/index.php?title=Demos'_Tip_of_the_Day/Archive#Surviving_in_the_Abyss

Is it just me, or have monsters gotten smarter? Seems like sometimes they try to ambush you now. If a monster's following you, and you go out of sight, they may hang back and wait around a corner. Or is that just random chance?

Yeah. If a monster has a ranged weapon and there's a corridor nearby, they'll hide in it.

Edit:

cag and i started our deep dwarf necromancers at about the same time but i play a bit slower. I met my death at the hands of a hill giant. for most of the tough monsters i have been relying on a couple wands of paralysis and i softened the hill giant up a bit before he got to me but he got two moves in one turn so i couldent retreat up the stairs. my options were to try and out heal its damage (yeah right) zap it with my paralyse wand (tried, he resisted the last charge), zap it with my wand of lightning (tried next, did piddly damage while letting him curb stomp my health) and my last real option was to use my wand of random effects.

hasted hill giants hit hard >.< If only i knew that one of my wands was of disintigration :P

http://crawl.chaosforge.org/index.php?title=Speed_randomization

It's one of those things (like slime walls) that nobody likes, except the devs. They slightly tweaked it in 0.7, but it's still annoying. Vampiric Draining is surprising powerful. You can drain some tough monsters to death with it, such as hydras and giants.  ;)

365
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 02, 2010, 09:04:50 am »
EDIT: Lost another OgTr to a hydra. Tried to blink away, but the spell failed to move me away from the hydra, and rather landed me on the opposite side of it, at which point the hydra ate me. I think the main problem with these ogres is that although they are HP powerhouses, their AC and EV kind of suck. The super high strength is nice, though, and I could take most things up to the hydra with little issue. Maybe I should just learn to stay away from hydras?

Do you use Ice Form against hydras?

366
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 31, 2010, 09:56:54 am »
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

I have finally defeated Dungeon Crawl... after about a thousand tries.  Ah well.

Random notes:
From learning controlled blink onwards, I only had one real panic moment (that was on Elf:7 when when a sorceror summoned a Green Death).  Really, I didn't feel like I was in too much danger at any point in the lower dungeon or Zot - it's quite a task to get yourself into a dangerous situation when you run that fast AND can blink anywhere in sight at will.
I never found a reliable strategy for killing Golden Dragons or Orbs of Fire (the only ones I did kill were taken out with a controlled blink next to a sleeping one).  I ended up just ignoring them.
I doubt I would've been able to take on an ancient lich, but I never even saw one in the Orb Chamber!  Same for Killer Clowns.  And there was only one electric golem which I snuck past anyway...
I fought the stuff in the first main area of the chamber, but really, I only went through the right hand bit after that, and avoiding waking up most of the things in those two rooms.  I then yoinked the Orb (avoiding all the Orb Guardians in that bit) and teleported off.  Heh.
I grabbed hold of every random artifact I could find on my way out.  Not sure how good my score is.

Congratulations! Spriggans can kill anything in Zot, except for Electric golems and Orbs of fire (those can be killed with decks). Ancient lich? Silence. Golden dragon? Needles of paralysis/curare. Draconians? Invisibility. Orb guardians? Alistair's Intoxication. If you had better throwing skill (and switched to Nemelex) you could have easily gotten 15 runes.  :)

367
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 30, 2010, 09:38:57 am »
I'm in bit of a loss as to what god I should pick for an ogre transmuter. I'm not THAT good at spells, so I'd rather not trust the regular casting gods. Kiku might be an okay choice for the corpse delivery service (saprovore food) and the resists. Nemelex is always great. Other than that, I don't really have any ideas.

Nemelex is always the best choice.  :) Okawaru and Kiku are great choices as well. If you worship Kiku, try getting a demon whip of pain with a shield or a great mace of pain. The bigger clubs are too slow to use the pain brand effectively.

Hmm, should I stick around and complete the branch or just get out...?

The shoals are a breeze if you're levitating and invisible. I don't think there's anything in the shoals that can see through invisibility.

368
Other Games / Re: Best Battle for Wesnoth campaign! -Swamplings-
« on: October 25, 2010, 09:35:17 am »
Replayed it I understand it a bit more.

I still sort of dislike its ongoing nature and the fact that you never know where to level up (usually I go with what still allows you to advance but you never know where a trap is)

You don't know which unit is the best choice to upgrade/promote to?

http://units.wesnoth.org/

I usually go for units that have special abilities in campaigns.

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Tried a map without loading and noticed that it is pathetically easy to get your team wiped out and most important units destroyed (It seems more like you should backup the guys you want to advance with the cannon fodder). I also noticed that thieves are quite terrible... They get double damage but I've had units that can do their own damage output with actual hp to back themselves up.

Learn to protect your units better. Thieves (and other units with the backstab/charge ability) are pretty good. I mainly use them for taking out hard-to-kill targets, like leaders.

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-I really want to make my own campaign but I have no idea where to start nor do I know coding NOR do I think anyone would be interested.

http://wiki.wesnoth.org/Create

369
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 24, 2010, 09:34:45 am »
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G - +3,+5 ring of slaying

F - +6,+4 ring of slaying
Now that's a lot of slaying.

I guess TSO becomes kinda necessary for the rN+++?

Yeah, too bad Mr.Scruffy rarely used those rings.  Someone once said on the dev wiki that Statue Form needs a buff. Then, I walked into the Orb chamber can killed everything in 3 hits without using the slaying rings..

Going well! I am aiming for a full 15 rune victory with this one, I should get transmutation and necromancy up for necromutation.

Good luck! Getting Necromutation is going to take a lot of grinding, since high elves suck at necromancy iirc.

370
Other Games / Re: Best Battle for Wesnoth campaign! -Swamplings-
« on: October 24, 2010, 09:12:14 am »
I like Wesnoth, but I can understand why some people hate. The luck factor doesn't bother me much, since I play a lot of roguelikes.  :P The only campaign I don't like is Descent into Darkness. Swamplings sounds like fun. I'll try it out. As for multi-player, I never tried it. Mainly, because I don't know how to get started.

371
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 21, 2010, 06:04:21 pm »
Spoiler (click to show/hide)

The rest of the morgue file is here.

The Orb is now the world's most powerful chew toy. :D Zot was easy, since my cat could kill everything in a few hits. Only torment caused him any trouble. 27 AC, 40 EV, 14 SH, and over 250 HP is pretty awesome for a cat.

Ok, Hydras are now normal speed as well.  I'm sure they used to be fast.  So wait... this is an example of the dev team making a frustrating part of the game easier?  How did I miss this (answer: I've been playing SpEn a lot, where the difference between fast and normal is pretty much irrelevant)?

And damnit, what the hell is up with the demon end to the lair?  I wasn't expecting it at all.

Hydras and death yaks haven't changed speeds. Large creatures can now trample you if you're smaller than them. That seems to be the only thing new about them.

372
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 21, 2010, 01:13:51 pm »
So the fuzzies can beat on things even if they can't actually use the item... neat, I guess.

Yeah, I figured the cats can cast dragon form (they've got blade hands enabled now, apparently), just wasn't sure if the stats you had in the dump were capable of casting the spell with any reliability.

Statue form's crazed enough, though. Just shy of 350 hp on a cat is vaguely ridiculous.

Mr.Scruffy can only cast Dragon Form with a potion of brilliance.  Cats can wield some stuff in their mouth. They can also lob exploding potions at monsters.

A statue with 31 EV ?
Difficult to imagine a "slow moving stone statue" to be able to dodge anything.

A quick check on the wiki and bot and indeed statue form do not lower the EV, seems like more awesome spell than i thought at first. Though the action reduction "similar to the slow spell" does sound really bad considering how powerfull and fast the monster begin to be when you can cast such spell.

Maybe that's why they left the EV unaffected to prevent this spell to feel like a death trap instead of an advantage.


My cat has 38 EV, so Statue Form reduced it by 7. It doesn't matter much, since I can cast Plane Shift and Deflect Missiles.

373
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 20, 2010, 08:07:44 pm »
Whoo!

Spoiler (click to show/hide)

Cat berserker, preacher, templar, and now a statue. Cats are awesome. :D

Dragon form on a felid... would be vaguely ridiculous, I guess. Can you even cast the thing in your current state? One way of doing things, though.

Why are you toting a wand around, if I may ask? Did they change it so the fuzzies can use wands?

Yes, cats can cast Dragon form. I was bored, so I used the wand to beat some monsters to death.

374
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 18, 2010, 08:29:57 pm »
Spoiler (click to show/hide)

Once I get Dragon form my kitty crusader of justice will be ready for Zot. :3

375
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 02:19:21 pm »
Mr.Scruffy (my FeBe) is still alive. I ditched Trog because I got bored. Now, I have a cat preacher of Zin!  8)

Once the invocations gains a few levels, things get silly to boot. I had a MuSu pumping out a haunt every two turns on average 'cause of that channeling. Like doc FG says, free channeling is broken, not just powerful, especially once you get the right spells to take full advantage of it. Of course, mummies don't need sif to pull it off -- staff of channeling can do the same thing -- but sif's certainly the most reliable method of getting it. Nice other perks, too.

Can you imagine spitting out a shatter every other turn, though? Between sif and the mummy no-food thing, there's not even a chance of miscast backlash or starvation, just you wrecking the entire dungeon and everything in it.

I macro channeling (aa enter) to - on the numpad, personally. Saves a keypress and it's not as tempting to hold down to speed things up.

Sif's channeling with high invocation is much faster than the staff. You'll restore about 5-6 MP per turn, which is fast enough to spam Refrigeration. Refrigeration is ridiculous when used by mummies (no potions and rCold). You can clear most branches with it, since doesn't wake monsters up and it hits everything in the LOS.

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