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Messages - abatishko

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1
DF Dwarf Mode Discussion / Is there really no safe way to dig a pit?
« on: April 01, 2011, 05:11:46 pm »
I want to be able to dig a pit without stranding my miner at the bottom of it, or having to wall off an exit out of the very bottom level of the pit that leads to stairs going back up. I can't seem to find any way to do this. I am stuck with one of these two solutions, or is there some other way that I'm missing?

2
DF General Discussion / Re: Water pressure failure
« on: April 15, 2010, 08:12:27 am »
I don't think that explanation actually makes sense in this case, Firnagzen. The last z-level it's trying to get to is one level below the river. And, there are no diagonals involved in the system until after the water reaches the level where it's supposed to be going.

The behavior is much more that that water tunnels all get filled up, and then flow calculations shut off and are not turned back on again as water is drained from the final level (one below the river). Closing the floodgate turns flow back on until the pressure drops enough that it can't get to the final level. Turning the floodgate back on causes it to work properly again until the tunnels fill up, and then flow calculations shut off and it stops working again.

3
DF General Discussion / Re: Water pressure failure
« on: April 14, 2010, 09:25:19 pm »
Uploaded map to dfma for future reference. I'll submit a bug report.

4
DF General Discussion / Re: Water pressure failure
« on: April 14, 2010, 09:13:21 pm »
Oh! Strange... As soon as I CLOSED the floodgate up at the river level, all of the sudden water started flowing up into the farm level. It of course stopped after the river level emptied out.

Then I open it again, and the water started flowing for a while, but then stopped. Definitely looks like a bug.

5
DF General Discussion / Re: Water pressure failure
« on: April 14, 2010, 08:56:24 pm »
Correct.

6
DF General Discussion / Re: Water pressure failure
« on: April 14, 2010, 08:46:31 pm »
See the overhead map I drew of the farm level? The "o" there represents the hold in the floor. There is no water on that tile, although there was when the system first filled.

7
DF General Discussion / Re: Water pressure failure
« on: April 14, 2010, 08:41:56 pm »
Yes, I'm aware of that. The only diagonals in the system is on the level with the farm where the floodgate is diagonal to the hold where the water is supposed to come up.

The problem is that water stopped coming up through the hole in the floor.

8
DF General Discussion / Water pressure failure
« on: April 14, 2010, 08:34:05 pm »
I'm playing a 0.32.03 game (that was started with .01) and my water pressure stopped working. I'd tapped the stream, and was trying to flood a farm plot one level lower than the stream.

Side view:
~ = river
X = floodgate
. = tunnel
o = hole in the floor
< = ramp up
F = farm area
Code: [Select]
~.X...
     <..   oXFFF
       <....

Top view of Farm level:
# = wall
Code: [Select]
################
############XFFF
#####<..###o#FFF
################

After I opened the floodgate up at the stream level water flowed all the way through the system and back up to the farm level (being held back by the floodgate there). Then when I opened the floodgate on the farm level, just 7 units of water came out, and no more came up through the hole.

Have I messed thing up myself, or is this a bug?

9
DF Suggestions / minor cave-in has a gigantic cloud
« on: April 07, 2010, 08:23:59 am »
I was using channeling to remove the outside ground layer one level up from the entrance to my fort. I made the mistake (I think) of channeling a square that contained a boulder. This caused a cave-in (if that wasn't it, then at worst, a single square was cut off and collapsed).

This single square/boulder cave-in caused a dust cloud that was 6 levels tall, and probably about that in radius at the ground level.

From what I understand, anyone in the cloud has a chance of taking damage (and indeed, the miner was caught and badly wounded).

If this is the way things work, then the size of the cloud should probably be a little dependent on the amount of material involved in the cave-in. After all, a radius of 6 seems excessive for such a small collapse.

10
DF General Discussion / Re: Future of the Fortress
« on: April 07, 2007, 08:21:00 pm »
Interesting stuff there with the water, Toady. I do have two suggestions for your consideration.

First, (assuming I'm not remembering the behavior incorrectly from when I watched the clip yesterday) when water drains down through a hole in the floor, you might consider having it drain as much as it can to the cell below (making sure to leave no less than one in the cell above and no more than the max in the cell below). This should speed up the drain process a little, as it'll force water through the hole quicker. If the cell above is already at level one of course, and there is room down below, then you'd drain the last bit.

Second, with regards to flow direction... Yes, you'd need 3 bits, but instead of tracking which direction the flow is headed, instead track the direction the flow last came from. Then, when a cell with a flow direction is checked for spread, you give it the normal spread operation, but ignore the possibility of spreading in the direction from which the flow last came. If you check a cell with a flow marker and there is nowhere to spread, then you erase the flow marker to indicate no further preference. This would eliminate the problem of missing side passages. You could actually give a very slight weight to the cell opposite the direction from which the flow came so as to help slightly encourage the flow to move in a linear fashion.

Hopefully something to think about. Ignore as desired...


11
DF General Discussion / Re: forum access problems
« on: March 29, 2007, 06:31:00 am »
Deleting my cookies for bay12games.com did in fact fix the problem. Thanks for the help!

12
DF General Discussion / forum access problems
« on: March 28, 2007, 06:23:00 pm »
I'm not really sure where to post this, so I'll just do it here...

Recently I have been unable to access the forum using Mozilla Firefox (Windows XP). When I go to any forum page, it wants to save ultimatebb.cgi as a file, rather than opening the page. I have no problems with Firefox on another computer, and I have no problems with IE. I also do not have any problems with other cgi based forums.

So, does anyone have any idea what is going on here? It used to work just fine...


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