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DF Dwarf Mode Discussion / Re: Weird Stuff Dwarves Do
« on: July 15, 2010, 01:30:42 pm »
Mandating the construction of adamantine buckets. If at least they were used to take a d*mp, then I would feel ok about it.
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awwwww!
I was all ready to have my former mayor challenge the newly elected mayor to a death match in the arena...
I guess you should be able to target other dwarves and marchants or something... Like I want to start a war witht he elves but can I "directly" No! I have to make a little simply up/downstairway ladder then deconstruct some floors on the elves when they arrive... the abilityt o personally attack themw ould be nice.
It's last words were:Quote from: Egesh Laslemvicu IquoblasivWho the hell plays with temperature on?
The arsenal dwarf was obliteratedThat was the most useless piece of nobleness on my fortressness. No wonder Toady "obliterated" him instead of politely "removing" him.
Military marksdwarves will fire on their enemies properly now, and I made the kill order work a bit better, so that non-targeted benign wilderness animals wouldn't gum it up and it'll force targeting of targets that aren't normally allowed (it was a bit confused about those).
This all makes perfect sense in programming terms, it is simply that you are refusing to understand it in programming terms.
8 using o-r you can select diffrend refuse options and auto select stuff for dumping using i you can designate an area then pressing g will make it a garbage dump if you dump it in the river or magma you can get rid of it.Thatīs what Iīve been doing, but there is usually so much trash that my dwarves take a long time to clear it all. Beside that, to dump things outside, I need to allow gathering of ANY refuse outside, which means that many dwarves decide to wander far away from my walls to get refuse (unless I first look all around and forbid them first).
12 invasions don't carry any supplies and therefore would be to easy to starve to death.
As an aside, naming is already half-implemented with the Notes function. I believe it is ctrl+N to add a note somewhere? Or is it just capital N? You can assign any tile a symbol and then type in whatever text you'd like over it.
The refuse stockpile used to be more easily divided into "keepers" and "rotters". Perhaps some of that functionality will return when the bad or lacking toggles are fixed in other stockpile categories.
Stockpiles for sand bags and prepared meals are always used in my fortresses. I would hate to see those eliminated.
Can also cover two separate locations with one burrow, it doesn't need to be continuous.