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Messages - burningpet

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751
Other Games / Re: 3089 Kickstart.
« on: October 01, 2012, 03:24:37 pm »
Ah, I'm supporting the project, but I do think it would probably have been better to wait until you had more to show for the ordinary kickstarter crowd. Then again, at only $1000, it's probably not a problem.

Agreed, and well... agreed. 1000$ is so little that you will probably make it.

Alex - Kickstarter IS a tool to generate money.

752
Other Games / Re: A Valley Without Wind (2)
« on: September 29, 2012, 04:03:52 am »
This is probably just my personal opinion and perhaps not a popular one, but to me, AVWW 1 had bigger problems even beyond the whole graphics stuff. The very basic nature of how it platformed felt wrong. the jump "animation", the landing, the running, how the monsters behaved. it was like taking a car for a test drive, and while it has all the right specs, driving it just feels clunky, everything is perfect about it, just that the braking and acceleration puddles are slightly too sensitive to the point where a ride in an urban area stuffed with traffic jams can never feel smooth.

In a game so focused on platforming, those little issues of control feedback can make or brake a game for me.

753
Other Games / Re: Towns
« on: September 28, 2012, 12:05:00 pm »
I hope it wont take long, but i just seen that they announced a new indie royale, so that might slow them down a bit.

754
Other Games / Re: Towns
« on: September 28, 2012, 11:31:28 am »
Hey fellows we have just released build 0.60


In this build we are introducing the caravans and the trading.
Caravans which come in various shapes in sizes, will also carry different items for trade based on their theme. No longer shall townies starve for some cow meat while standing in the heat of a sunny desert!
 
We have also started overhauling the interface, introducing new panels such as the citizen panel, the stock panel, the soldiers panel and the heroes panel.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

Another feature we have added is items that give effects. Those items will grant their equipper each a special effect who can prove very useful in the heat of the battle, for example, the Plague Bringer, which can spread a plague among the enemies, or the Mask of the beast which grant the equipper with the ability to transform into the highlander's beast for a short while, temporarily gaining increased health and damage, however, after the effect is over, the townie will get exausted and travel and fight at low speed.
For the modders between us we have added the ability to decide on what levels to spawn citizens, and what is the starting number of the townies, this can lead to a mod about an underground race.
A feature that many of you might appreciate is the option to turn off sieges.

Other than those we have rebalanced the enemies, added a lot of new blocks, items and graphics (such as, each ladder now have every direction graphic to it, determined by its relation to a wall or a terrain block).

he upload status and the patch notes for this build can be seen here:
http://www.townsgame.com/forums/viewtopic.php?f=9&t=4424

755
Other Games / Re: Train fever - Can this be a worthy successor?!
« on: September 25, 2012, 10:29:28 am »
I'm always amazed by what's "new" these days...  Residential sectors don't like smog?  Sim City had that feature decades ago!  This is hardly advanced.  This is what we should be expecting de facto. (u see wut i did thar?)

That said, I'd greatly welcome a new transportation sim!  The sound of "use your character to gain advantages that make no real sense" sounds ick, I can see that quickly snowballing into "you know how to make trains run 5% faster!" but if it's limited to somewhat simple things, like "your charisma gives you a small discount when purchasing land inside city limits" or somesuch, then maybe...

But its another thing altogether when the game generate cities that abide by those rules as they expand rather than having it as a mechanic in a city building game.

I see those characters skills as fluff mechanics. they are there to maybe give something different, but at the end, if they doesn't really improve, no reason to have them.

756
Other Games / Train fever - Can this be a worthy successor?!
« on: September 25, 2012, 09:20:43 am »
After reading on RPS about the 3D Realms crowd sourcing project over at gambitions (horrible name), a sort of kickstarter for us Europeans, i went to have a look at that website, because it's clearly more interesting than a 3D realms funding project, and quickly came across this:

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically."



Which was almost ruined by this:

"Classical role-playing elements let you identify with your game character. Earn achievements and collect bonus points, then use them to train your skills. The four basic skills directly affect game-deciding parameters such as access to infrastructure and vehicle market, maintenance rates, access to statistics and intelligent organization, and much more. Devise your own strategy!"

That, until i saw this:

"As opposed to the majority of other titles, buildings are not premodeled and instanced. In our game world, you will never see the same building twice. There is always something never-seen-before to explore!
An advanced land use simulation decides whether to build residential, industrial or commercial buildings. For instance, residential areas don’t like industry air pollution, but they want to quickly reach lots of workplaces."


So their trailer is showing off that "city generation" and it look impressive! so far i haven't seen any boats or air vehicles, but i sure do hope they will bring those in.

Now, I love OTTD, I love Simutrans but i really wanna see a modern take on the genre, and sadly, Cities in Motion, while was a short fun, was not enough for me with its limitation to one prebuilt city, urban transportation and a skew of many other stuff that did more to irritate than improve.

Link to the trailer:
http://www.train-fever.com/media/trailer/

Homepage:
http://www.train-fever.com/

Gambitions link:
http://gambitious.com/ideas/2496-train-fever-pc-mac

757
As long they are offering items that are in actual existence at the time the KS starts, your argument holds true.
But the point of KS is offering some that *might* exist in the future. There is no promise that they will actually deliver on any of their promises, even the minimum amount.
The prototype didn't exist at the time of the KS launch, like the beta didn't and the final game didn't.
The backers are taking a gamble that the actual game will be made, like any investment.

Comparing to the girl scout cookies, they actually give you the box right when you pay, or at the very least have the cookies on hand. they aren't promising you some cookies in the future, in case that their cookie making programme works.
I must admit I don't know the actual detail of girl scout cookie selling, since we don't have scouts selling stuff here, so the analogy might fail purely on cultural differences.

And no, you should not feel like a dick for demanding you get your reward, after all; investors want their returns.
But you should feel like a dick for yelling about it being delayed, when you know that games will *always* be delayed.

Again, you are confusing the actual project and the rewards. plain simple. also, your argument is somewhat naive. if i pre-order diablo 3, i expect to receive it, it doesn't matter that the game wasen't finished when i pre-ordered it, hell, it doesn't even matter if it was not even starting development at the time of the pre-order.

if you go to any furniture carpentry and pay up in advance, they are legally obliged to deliver that furniture you ordered or give your money back. if they are not doing so, you have every right to sue them and easily win.

The whole concept of kickstarter is not even to fund a game. it is to fund the starting of the development of a game, and as such, the dev's have no legal obligation to actually finish the game, just start it, but, and that's the big but and the reason i am still debating here, if you are being promised a specific product or service in return for money (backer reward level), then it is no longer purely a donation and it really doesn't matter if that product existed at the time or not. i cant stress this enough. (what if they decided to not deliver a t-shirt?)

No one should feel a dick for demanding what they were promised especially if at the time it was hinted that the prototype has already existed.
And this is the main issue here. it is not about a game being delayed. its not even about the date of the prototype release, its about the false incentive that was given to backers.

I never changed my pledge level nor felt cheated because they came forth and confessed it wasen't ready fairly early on during the funding campaign, and for some reason they sound like a trust worthy guys so i mentally changed my pledge from an incentive for purely donation but this doesn't change the fact that if someone who did not track the project until its kickstarter completion and pledged the $25 just so he could see the prototype before the beta testers has just found out he doesn't get his reward and felt cheated, he had every right to feel that way without feeling like a dick.

758
Again, there's need to be a distinction between the Project it self and the Rewards. the project funding it self is not an investment nor a normal business transaction, it is a donation and as such it may be acceptable if a project doesn't deliver its final goal.

however, the rewards themselves are not merely a donation! they are as normal as business transaction should be. its a case of paying money to receive a product or a service, may it be a silly t-shirt, an early access to a prototype or a hand printed manual of a game. otherwise, the ones donating $10,000 and the ones donating $5 get the same deal - helping out to fund the project. theoretically, this is ok, i mean, if you have the money and you could donate $10,000, then there is no difference than donating $5, it the cause that counts. but if you promise something else in return for a higher donation, you are forced by any costumer laws to deliver on that promise because it is no longer just a donation, it's a selling of a product (or service).

If you want to look at it in a different way, its very much like donating to some organization or buying cookies from scouts boys going door to door, where the profits of those sells go to the same organization. if you are paying for the cookies, you have every right to receive them, regardless of where or what cause the profits are going to. whether you should morally demand for the cookies is another thing altogether, but it is fair to accept that game development is not as important as other charities and as such, the backer should in no way feel like being a dick by demanding his rightfully bought reward.

759
What in that article says otherwise? you seem to be confusing the REWARD and the PROJECT being funded. the reward should be dealt like any other transaction regardless if the funded project ever got released or not.

760
Other Games / Re: Space Sandbox (version Sep 14, 2012)
« on: September 16, 2012, 06:56:25 am »


They bounce!

As for the worms, i was imagining the entire swarm as made of this little cubes, so even the worms would be little cubes linked together.

761
Other Games / Re: Project Eternity, Obsidian's new RPG. On Kickstarter!
« on: September 16, 2012, 02:11:58 am »
Why developers can't take Castle Story noble approach and don't post silly, for marketing purposes only, stretch goals?

762
Other Games / Re: Project Eternity, Obsidian's new RPG. On Kickstarter!
« on: September 15, 2012, 04:13:35 pm »
Aaaaaand it's done, 1,1 million. Any guesses on how big the final figure will be?

3-4 million.

763
Yeah, Pay Pal has given them a deadline to release something, or they wouldn't get their money.

And rightly so in my eyes. a promised reward in return for pledged money is not the same as with the finished project, the reward should count as every bit of a regular business transaction, and as such must follow basic consumer rules, like, you know, actually deliver the reward.

764
Other Games / Re: Outer Commander
« on: September 14, 2012, 04:42:02 pm »
If you could somehow use voice command along the command line, it could have been awesome.

Other than for deep RPers immersion purposes, this method is vastly inferior.

765
Other Games / Re: Project Eternity, Obsidian's new RPG. On Kickstarter!
« on: September 14, 2012, 02:42:50 pm »
What? its not about money, its about creative freedom. they can get hired in an instant developing for any publisher, making exactly the same game they are trying to kickstart here, but without the freedom.

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