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Messages - Entih

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I had a dwarf tantrum over something silly (his friend was perforated by goblin archers), and as such he broke furniture and got shoved into jail faster than you can imagine.  While in there, he threw a fit and also broke his chair, adding time to his sentence.  When he was released, the captain of the guard came in, unchained him, and instantly started punching him straight in the face to deliver some random secondary beating, knocking four teeth out into the cell.  Strangely, he didn't care, and was ecstatic despite being made nearly toothless.

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DF Dwarf Mode Discussion / Re: Do you think danger rooms are a exploit?
« on: August 07, 2011, 06:55:43 pm »
I don't much consider it an exploit, but I do consider it excessive.  It is the single easiest way to get a win-all in terms of ambushes and sieges, and if you can mine five tiles, you can make it happen.  If this should be fixed, it should be made such that training weapons can not be used in spear traps, as wearing clothing, I have had raw civilians not even get a bruise after several minutes in one.  It would still be a viable training option, but the added danger of a spike being driven through your military in a harmful way would give it an edge.

However, the training outside the danger room can be painfully slow.  The melee soldiers I have had since year 3 in my current fort, in which I resolved to not use danger rooms (or traps which incur damage to enemies), has gotten to a highest weapon level skill of 'talented' after seven whole years, although there are a few grand master fighters.  The upside is that this slow military training causes you to get quite attached to your soldiers and their progress, and losing them makes YOU want to go into a tantrum spiral.

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DF Community Games & Stories / Red Hurricane (Story)
« on: August 05, 2011, 04:19:39 pm »
A story exploration of a tantrum spiral that actually happened to me.

Spoiler: "Story" (click to show/hide)

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DF Dwarf Mode Discussion / Re: Kobold Appreciation Conference
« on: August 04, 2011, 01:53:00 pm »
Awesome fact:  In an unmodded huge world, I had an entire continent populated only by humans and kobolds.

That was my favorite continent.

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DF Dwarf Mode Discussion / Re: The Repopulation Challenge
« on: August 03, 2011, 04:40:02 pm »
I've tried something like this before, and couldn't get it.  If you make a world without a Dwarf or fortress-playable civ, you can't embark.  You can try to embark where the Dwarven civilizations can't reach, but even if you embark on a far flung island you will still get migrant waves and Dwarf caravans.  The only way I can think is to use imagination, seal off from the outside world COMPLETELY in the fortress, and murder migrant waves.

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DF Dwarf Mode Discussion / Natural occuring cavern waterfall
« on: August 02, 2011, 02:38:49 am »
I didn't think it was possible, but I have been proven wrong.  To think, the only reason I discovered it was bad luck!

I wanted a challenge, so I jumped into a location that had aquifer.  Being the magnet of bad luck that I am in this game (as are we all), the point I chose to breach the aquifer was... Well, lets say, I didn't.  I dug through 6 layers of aquifer straight, and then hit the cavern.

Color me surprised when I realized the aquifer didn't end there, either.  Many of the walls of the cavern itself at the upper layer were aquifer, and were in the process of spewing water forth endlessly.  This water would fall, flow, fall further, and eventually run off the edge of the map through the cavern.  I no longer hate aquifer, because that was an awesome discovery.  Anything capable of making waterfalls on its own is worthy of reverence.

Spoiler: "Pictures" (click to show/hide)




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DF Adventure Mode Discussion / Re: Lodged in Wound
« on: July 26, 2011, 02:42:38 am »
As far as I know, shift-I only concerns things in your inventory.  Make sure you are grabbing with an empty hand and not your arm.  It should show up in Shift-I in your hand.

Edit: Just tested, yes, ONLY works if grabbing with hand.  Makes sense.

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I know a way to 'loop' the macro.  Its not really a macro loop as much as it is insane.  While recording the macro, do the steps you want to include in the macro, and then hit the macro play button.  It will proceed to re-record the macro actions that the macro is doing.  Each time you do this, the macro performed count will double.  Suddenly, you're throwing a rock 1024 times, which can take a long time.

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DF Adventure Mode Discussion / Re: Draw your adventures
« on: July 22, 2011, 11:20:58 pm »
Decided to give a go at drawing one of my experiences.


I like to believe that it truly was the strangling, and not the dagger, which did the job.  Let me live in my fantasy world.

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The continuing adventures of Ent the Dog!

Quest 1:

Spoiler: "Adventurer's log" (click to show/hide)

Wow.  That went 100x better than I expected, haha.  I went in adequate, and came out legendary.

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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: July 19, 2011, 02:18:59 am »
Facepalm part 1:  I spent a few minutes modding the Human civ to allow fortress mode.  An hour or two later of sissy surface dweller building I realize there are no nobles or positions in the nobles screen.  I forgot to put them in.

Facepalm part 2:  I put the nobles in, why aren't they showing?  Wait... I don't have to build the world with them already in the civ file, do I?  Of course, building another world with that civ file worked.  A few hours of work down the drain, but at least I am building proper now.

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DF Adventure Mode Discussion / Re: Did this really happen?
« on: July 19, 2011, 02:10:07 am »
Well that does certainly explain his tendency to slam a tiny little baby knife directly into the brain of anything that got in his way.  Good to know.  Need to find a number of these guys and get a disease ridden army of evil going.

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DF Adventure Mode Discussion / Re: Did this really happen?
« on: July 19, 2011, 01:48:07 am »
That doesn't sound like it would suck.  I mean really, becoming a zombie and slowly dying while killing things next to an unearthly being would be awesome!  Head to the nearest elf tree fort (that's what they live in, right?  Ah, doesn't matter.) and spread the infectious love!

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DF Adventure Mode Discussion / Re: Did this really happen?
« on: July 19, 2011, 01:09:03 am »
From the looks of things, I managed to snag one of the procedurally generated beasts as a companion somehow.  This puts me in good running for 'strangest adventure companion ever'.

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DF Adventure Mode Discussion / Did this really happen?
« on: July 18, 2011, 11:30:11 pm »
I would like to use my first post to question... has the following ever happened to anyone?

I was working through adventure mode, just goofing around a tad as per usual in a world I had generated for no other purpose.  Long story short, I did quests, got followers, killed things.  I was going to try to get a quest from a local lord/lady/lawgiver, when in the fortress I saw something interesting.  There was a prisoner next to the lord, something unique from the 20 previous forts.

I spoke with the prisoner, and jokingly asked if he would care to join me.  And he did, very much so, want to join.  "Please take me away from this place."  That is when I noticed that this prisoner was not human.  Nor dwarf, elf, goblin, kobold, or standard animal person.  I also noticed the title he bore, then.

He was humanoid with form of a goat.  I don't recall the precise description, but it likely said something along the lines of being cruelly twisted into humanoid form.  Furthermore, his title was 'The Monster of Gray Chalcedony', leading me to believe he might have been some kind of stone or gem creature, but nothing verified or denied this, as the description was vague.  It was also nigh immortal.  We traveled further, and no less than three times did The Monster brain bandits and animals with a small knife in one shot while taking no noticeable damage.  I would still have this adventure to tell more, however an epic opponent mortally bruised my lungs.  The Monster finished the thing off (of course), and as I suffocated I said my goodbyes.

Now I have tooled around in adventure mode quite a bit on and off, and never had a creature like The Monster there show up, particularly not one I could recruit.  Is that normal at all?  Did I hallucinate?

Edit: Ah yes... if memory serves, it had some form of venom or poison, too.

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